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Unable to use windowed mode

User is online   SonicB00M 

  • 22

#1

I am playing on a 60Hz Full HD Plasma TV and I never figured out a proper way to use eDuke32 or other build engine source ports like SW Redux and RedneckGDX without screen tearing or horrible input lag. The closest I got with the latter two was using a tool called 'Game Companion' and setting the in game resolution to 19201080 windowed (unlocked framerate). That would get rid of the window border and the game would run buttery smooth without screen tearing or input lag. However eDuke32 (and Ion Maiden for that matter) appear to be more stubborn. Choosing my native screen resolution doesn't seem to work as I don't see a window border and the screen tearing persists. Selecting a lower resolution however gives me a proper window and the game doesn't lag nor exhibits screen tearing. Is there a way to get a proper windowed eDuke32 to run in a native resolution? Using r7657 btw. I see that other Ion Maiden players have a similar problem when using 60Hz TVs.
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User is offline   LeoD 

  • 524

#2

You could try my non-SDL build to get 'improperly windowed EDuke32' at full resolution.


This post has been edited by LeoD: 19 May 2019 - 12:00 PM

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User is online   SonicB00M 

  • 22

#3

Damn, that's looking good! Thanks for that! Any chance at getting this to work with Ion Maiden? :D
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User is offline   LeoD 

  • 524

#4

View PostSonicB00M, on 19 May 2019 - 12:48 PM, said:

Damn, that's looking good! Thanks for that! Any chance at getting this to work with Ion Maiden? :D
If it's built from the same source repo: most definitely. There may be additional compile parameters I'm not aware of, though.
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