The Watchtower, on 25 May 2019 - 07:08 AM, said:
Fernando's maps are unnecessarily complicated, they have confusing layouts, and not very organic gameplay/design. It's pretty much the DTWID for Duke, except worse as DTWID had some nice levels. Honestly I've never seen any usermappers who nailed the concept what was created by Allen Blum back in 1996. The closest one was George W Bernard with his amazing LRWB TC, but even that one couldn't make through the filter that separates an okay commercial levelpack from a great user levelpack. For example some levels reused areas from other levels (others reused concepts from the original game, like Stadium or Dark Side), it was often too dark or oversized, and the difficulty is too high which was indicated with the 125 HP start.
I just played a bit of Fernando Marquez episodes, mostly the first one, and while they are quite playable I'm not really enjoying them so far. The first episode seems to actively use themes objects and references to the original Duke3D urban levels but is completely different. Many areas are much larger than similar areas in Duke3D (e.g. the adult bookshop or the arcade in E1L3) but feel empty, linear and frankly uninteresting compared to the portions of the original E1L1 and E1L2 they try to imitate or pay homage to.
LR&WB seems to have more interesting level design but man it's hard.
I also tried a bit of ZeroHour. I cannot tell whether the version I got is the final release (the readme calls it a demo) or they intended to make more levels still, but it does feel like a genuine attempt to create a new, original campaign for Duke, with new enemies and stuff. But again, the difficulty seems cranked up, for example the very first and most common enemy you encounter is a flying drone thing that rapid-fires a spread of laser projectiles, explodes when destroyed (which will damage you if you happen to be close), then careens in a random direction and crashes with another explosion that leaves a flame for a while. And you get lots of those. It's manageable (so far) but way less fun than the default enemy set in the original game. I got to the second level and ran into a flying saucer type enemy that rapid-fires hitscan projectiles that tears Duke into shreds no matter what I do. Maybe I should try it on lower difficulty for now.