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Lunatic Fringe "flashing"

#1



you can see it in the beginning (around the 2 or 3 seconds mark) sometimes you can see the other "side" of lunatic fringe, but just for a split second, you blink you'll miss it. it' seems to be random, doesn't always happens on the same spot.

i'm using r7618.

also, some texture clipping in e2l1 and e4l3

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This post has been edited by Lazy Dog: 29 April 2019 - 12:57 PM

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#2

I feel like these particular bugs, including the flashing, have existed even long before the recent changes to the collision code.
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User is offline   Forge 

  • Speaker of the Outhouse

#3

View PostDoom64hunter, on 30 April 2019 - 06:12 AM, said:

I feel like these particular bugs, including the flashing, have existed even long before the recent changes to the collision code.

^this
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User is offline   TerminX 

  • el fundador

  #4

I think so too. I suspect that it has something to do with particular combinations of angles and coordinates allowing the entire "ring" of the map to pass the visibility checks but I haven't dug into it too much. I don't know that I ever would have noticed it if I wasn't explicitly looking for cases where weird shit happens.
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#5

yeah, first time i noticed it i thought it was just my mind playing tricks, so i walked around the map for a couple of minutes and it happened 3 or 4 more times
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#6

Those texture clipping issues have been around for a long time. IIRC they were introduced along with the disappearing triangle issue, but this has already been fixed.
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