#49
Posted 31 August 2019 - 11:47 AM
No. Duke Nukem Forever earns it's poor reputation. It's not about hype. The game is poorly designed, poorly paced, and poorly balanced.
Are the graphical assets good? For the most part. It's a shame they're in such an ugly engine, because the assets actually have a lot of detail. The art direction of most things is pretty good. (Though I admit the larger than life version os fthe troopers and such from Duke 3D are far more appealing.) The wriitng for the game is absolute trash, the character of Duke Nukem is wrong. The President is annoying and stock, Graves doesn't do much of anything outside of the DLC. Dylan is like nails on a chalkboard in the main campaign.
The biggest problem with the game is the way it intermixes interactivity, and action, and driving mechanics. They're so segmented form each other that the transitions are apparent. You go from a combat zone, to a turret section, to a driving section, to a shooting section, to a puzzle section, to a turret section, to a driving section, to a shooting section, to a puzzle section, to a shooting section, to a turret section, to a turret section to a turret secti....
Whereas, for example, in Shadow Warrior, you're playing a level, killing bad guys, and oop, hey, there's a turret. You can use it, but you don't have to. Same for Half-Life. Here's a turret that might save you some ammo, but you can use your Mp5 and shotgun if you prefer.
From everything i've read and seen of the 01 era of DNF, it would have been more akin to the Shadow Warrior example. It would have been more int he vein of the old school shooter, where the player's sense of immersion and the flow of gameplay is not broken into pieces, but is all one whole.
The same goes for the boss encounters. They're gimmicks. The player movement sucks dick, so they can't really design boss encounters that rely on the player manuvering around and using their weapons, so instead it's a variation on using explosives in some cover-peak-shoot-rinse-repeat affair.
DNF does the biggest fucking NO on the NO list for a Duke game, and eliminates player choice all over the place. There are places that are linear to a painful degree. You enter the thrown room in the Duke Museum, and one of the stairways is blocked off. What the... Why??? They both lead to the same upper area. The only reason to do that is because you don't want to have to set up the same one-off trigger event twice, or you don't want to ensure the player can't get up to where all the NPC's are evacing through. Talk about making Duke feel like a wimp. To say nothing of the irritating fan on his chair. Duke would have rabbed that puke by the throat and chucked his ass out the window. That whole pre-disaster section is just wayyyy tooooo longgg. Aliens should have been up your ass after the first elevator ride. Hell, have the elevator ride down from the pent house get intercepted when the aliens start attacking and immediately have it diverge to the Duke Cave from there. Skip all the back stage fanboy bulshit, skip all the phoney balony people running away from the aliens.
Things that would have made DNF better:
1. Tone and humor more in line with Duke 3D:
The EDF, President, and Graves take the situation completely seriously, the people in the world are not goof-ball jackasses out of The Naked Gun. Most of the gags are visual ones, puns, funny things on signs. Not necessarily completely off the wall. Just "smirk-able" stuff.
2. The Alien threat is actually, in some way, scary.
The babes being abducted constantly and consistently angers Duke. He never jokes about it. We get some legit body horror out of it. Something akin to Aliens, an Octabrain tearing it's way out of a woman as horror music plays. This is not funny. This pisses you, the player off.
3. A fully functional and realized inventory
You hold all the guns. Each weapon has it's own ammo types. Some weapons have secondary ammo types.(Miniukes for RPG, explosive rounds for shotgun, ricochet/flechette for Ripper.)
4."Gimmick" stuff is placed all over the game, and not just in certain quartered off areas. IE: Mid combat you can fuck around with pool tables and stuff, and not relegate this to primarily their own areas outside of combat arenas. More contiguous combat from area to area. Turret sections are either eliminated or turned into options. (IE The fight with the mother ship would have been a great time to give the player a Jet pack, or put some jump pads on roof tops and have the player using big ass guns to shoot it out of the sky.
5. The truck driving section is less of a constant pit-stop affair and more of an open area that you have to conquer an ultimate goal in. IE: Blow up a huge barricade by collecting explosives from various places around a larger map or set of inter-linked maps. Using the truck, you do have gas to monitor and so you can stop at the gas station, or find canisters around the map to refuel the truck.
6. Duke's actual badassery needed to be show-cased more.
Actually saving babes from the aliens would have been nice. Like a hero, ya know? He needed to emote more, is what i'm saying. He comes off like a guy who just doesn't give a shit.
7. Better movement, maneuverability, and interactivity.
Duke's movement just sucks. He's slow even when sprinting, he runs out of breath way too fast. All of his maneuvering ability is shit. Say what you want about Doom 2016, because I know a few people just don't dig on em, but at least the Slayer can move his power assisted ass. Just give Duke something, a power-slide, double jump? Anything to give the guy some kind of bob and weave to deliver the heavy hits. How about the ability to use the world around you to kill the enemies? There's not one explosive wall that You as Duke can break in DNF. Not one. Not one. Everything that breaks in the game is a scripted event. Oh yeah, there's some wood houses in the desert you can fuck up, but i'm talking about the classic "Crack in wall" stuff. There's nothing like that. No secrets of any value. It's just bad.
Even setting all of that aside. Mechanically, the game is bad. It's janky. The damage balance is all wrong. Sometimes you can tank the damage like you're made of kryptonite, and other times your ego drops like it's weighed down by neutronium. The game basically make some of the more exotic weapons useless. The Shrink Ray is not an effective weapon to choose at any time. For one, the enemies can continue to damage you, which, granted, they don't do a lot of damage, but you know what happens? Your screen shakes and flashes. It's distracting.
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