I've been working on making the upscale pack PLU compatible for when Polymost can recolor palettised hightiles in shader. In the current upscale pack, sprites have had their palettes applied prior to upscaling (for comparison, in the Duke3D upscale the trooper was recolored post-upscale)
For all of these I've used custom palettes I've made where specific entries are omitted. Left or top is the current upscale, next is the WIP of the PLU compatible version with the base palette.
tile2870t.png (34.72K)
Number of downloads: 71
First is the cultist. This is the one that takes most work and needed several separate masks for belts and hood. I've also touched up the faces further.
tile1931t.png (27.85K)
Number of downloads: 36
I expected this to take a lot more work than it actually did. Basically the brown sections on the legs is its own mask, and same with the brown markings on the body. For frames 1897-1901 I've used another mask for the fire.
tile2970t.png (60.47K)
Number of downloads: 33
The beast has just one mask separate mask for its hair. It's also compatible with the Spider1 and Spider3 palettes (Spider3 seen here to the right).
tile3798t.png (33.03K)
Number of downloads: 54
The innocents reuse the script/palette used for the spider's body, no masks used. This uses the same PLU as the red spider, and I've seen this used in a few mods.