[RELEASE] Blood Upscale Pack 2.0
#1 Posted 29 March 2019 - 10:45 AM
The process here is similar to that of my previously released upscale pack for Duke Nukem 3D. It supports both BuildGDX and NBlood - although in the latter port you will not get any sprite tinting effects while underwater or while reflective shots is active.
Here's a few side by side comparisons
...and this is how it looks in-game (screenshot taken in latest version of BuildGDX)
Download link: https://files.fm/f/5wygxzre
#2 Posted 02 April 2019 - 07:36 AM
Phredreeke, on 29 March 2019 - 10:45 AM, said:
Could you also please throw together a few comparisons with the previous version of your upscale? That was still using waifu2x, or already ESRGAN?
#3 Posted 02 April 2019 - 09:20 AM
tile1370t.png (80.88K)
Number of downloads: 82
tile1485t.png (184.89K)
Number of downloads: 52
tile1936t.png (33.88K)
Number of downloads: 35
tile3754t.png (70.81K)
Number of downloads: 55
(the biggest difference here would be due to my new mask process TBH, not ESRGAN vs Waifu2x)
This post has been edited by Phredreeke: 02 April 2019 - 09:22 AM
#4 Posted 02 April 2019 - 10:41 AM
I wasn't able to replicate your results with the mummy sprite from Powerslave you've shown here, using the two-pass xBR method. Even though two passes help a bit with some angles, the mummy's staff didn't work out:
#5 Posted 04 April 2019 - 03:02 AM
For all of these I've used custom palettes I've made where specific entries are omitted. Left or top is the current upscale, next is the WIP of the PLU compatible version with the base palette.
tile2870t.png (34.72K)
Number of downloads: 71
First is the cultist. This is the one that takes most work and needed several separate masks for belts and hood. I've also touched up the faces further.
tile1931t.png (27.85K)
Number of downloads: 36
I expected this to take a lot more work than it actually did. Basically the brown sections on the legs is its own mask, and same with the brown markings on the body. For frames 1897-1901 I've used another mask for the fire.
tile2970t.png (60.47K)
Number of downloads: 33
The beast has just one mask separate mask for its hair. It's also compatible with the Spider1 and Spider3 palettes (Spider3 seen here to the right).
tile3798t.png (33.03K)
Number of downloads: 54
The innocents reuse the script/palette used for the spider's body, no masks used. This uses the same PLU as the red spider, and I've seen this used in a few mods.
#6 Posted 06 April 2019 - 11:27 AM
#7 Posted 09 April 2019 - 03:56 AM
BTW, for people who can't or don't want to use files.fm Sir Seizhak kindly uploaded it to freeminded
#8 Posted 26 April 2019 - 08:54 AM
https://files.fm/f/mf49pug6
Attached File(s)
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blud0032.png (600.3K)
Number of downloads: 80
#9 Posted 14 May 2019 - 04:00 AM
#10 Posted 20 May 2019 - 01:13 PM
newcultist-comparison.png (22.73K)
Number of downloads: 42
This pack only has the cultist sprites, and has been packaged as to work with the previous upscale pack released in this thread.
http://s000.tinyuplo...242385347651109
Compatible with BuildGDX and NBlood - not compatible with Fresh Supply
#11 Posted 20 May 2019 - 02:31 PM
NBlood looks great with this @ 1080p - it's all done quite tastefully.
I see little reason to bother with Fresh Supply.
I've just replaced the new cultist textures over the old ones (re-zipped it) + added a linux bash script.
I've altered the file layout of the Duke3D pack to be consistent with this pack + added linux bash script
Nothing remarkable - you can look here if you wish:
Blood: http://s000.tinyuplo...438089384151095
Duke3D: http://s000.tinyuplo...624936859253814
Do you plan on eventually giving the same treatment to addons like Life's a Beach? Redneck, etc?
This post has been edited by mwnn: 20 May 2019 - 02:54 PM
#12 Posted 20 May 2019 - 03:33 PM
mwnn, on 20 May 2019 - 02:31 PM, said:
Yes. I've already released an upscale pack for Total Meltdown and Witchaven
I've also provided upscaled sprites for Alien Armageddon and the Duke Forces mods. Right now I would actually recommend the Alien Armageddon version of the upscale pack as the underwater palette changes work correctly unlike my released version.
#14 Posted 22 May 2019 - 05:16 AM
#15 Posted 25 May 2019 - 03:49 AM
firstly, your work of upscaling of Blood is amazing, thanks for that very hard effort.
I wanted to ask, have you created a Moddb page with your work already? Also, can you please post links to your very latest version of all project such as Blood Background Upscale pack and regular Upscale pack (enemies, weapons etc)? I am bit confused and it will be very helpful to have all of them in one place, such as mentioned Moddb, thanks and keep it up!
This post has been edited by Venom: 25 May 2019 - 04:02 AM
#16 Posted 25 May 2019 - 04:30 AM
The old upscale pack have weapon upscales, but I haven't updated those for the new upscale pack yet.
Currently, the best version would be the one mwnn posted above in the thread.
I'll post the next version on moddb.
Edit: I put a link in my signature to a page with links to latest versions
This post has been edited by Phredreeke: 25 May 2019 - 04:53 AM
#17 Posted 25 May 2019 - 07:31 AM
This post has been edited by Venom: 25 May 2019 - 07:32 AM
#18 Posted 01 June 2019 - 03:02 PM
Had sent this around to testers, not really received anything back other than a comment that the colors are being a bit off on tinted enemies (something that can't be helped given how the tint definition works)
#19 Posted 07 June 2019 - 02:15 PM
A version compatible with Fresh Supply is also available. This has a limited selection of sprites and no addon support. It will also run in NBlood with the classic renderer or with palette emulation in Polymost!
#20 Posted 08 June 2019 - 08:59 AM
#21 Posted 20 June 2019 - 05:28 PM
These are all generated from the top left image. Some of these colors may seem odd, but this was the case in the original as well
Here's the grayish, spider1 and spider 3 palswaps compared to the original texture (bottom)
#22 Posted 19 September 2019 - 10:38 AM
https://www.moddb.co...pscale-pack-206
No new sprites but several cultist frames have been updated, and the pack is now compatible with the latest BuildGDX. Under the hood the DEF file is entirely new, no longer built on top of the 2+ years old definition file from the original upscale pack.
#23 Posted 03 October 2019 - 12:55 PM
Those FMV's are looking good as well; been playing about with ffmpeg recently too, de-interlacing some PAL DVD's to x264 with -vf bwdif and a few other bits and pieces.
I guess you can't just generate frames you don't really have even with -r 30 and -vf fps=fps=30 - hence the double image problem.
I wouldn't be surprised if there was something out there which could look at the difference between two frames and generate a suitable new frame in the middle.
Myth 2 - one of my favourites - has some high quality remade cutscenes - a shame you don't have access to the original materials as they do.
This post has been edited by mwnn: 03 October 2019 - 01:12 PM
#24 Posted 08 October 2019 - 05:03 AM
spritesheet.png (56.59K)
Number of downloads: 23
Slideover comparison
#25 Posted 08 October 2019 - 08:31 AM
#26 Posted 08 October 2019 - 08:48 AM
Here's an example of a raw manga upscale vs. the interframe blend https://imgsli.com/NzMyMQ
I used the same method for some of the cultist faces in the latest upscale pack.
Edit: Another slide-over comparison of raw manga upscale vs interframe blend https://imgsli.com/NzMyMw
This post has been edited by Phredreeke: 08 October 2019 - 09:11 AM
#27 Posted 08 October 2019 - 09:12 AM
Phredreeke, on 08 October 2019 - 08:48 AM, said:
Doesn't Fatality produce better results?
The interframe blending result for the axe zombie appears kinda blurry.
#28 Posted 08 October 2019 - 09:35 AM
As for fatality providing better results - maybe? But not to the point of starting over. Most of the problem cases are the same in both models (the goddamn cheerleader in redneck rampage!) I would suggest fatality over manga for people doing their own upscales though.
#29 Posted 09 October 2019 - 12:27 PM
I think it's pretty decent especially considering the tradeoff of not having to do any pre-processing or separate masks.
Phredreeke, on 08 October 2019 - 09:35 AM, said:
What's with the cheerleader? Is it a specific frame? I picked a random one showing her face and the result is rather decent (sprite edges need some cleanup though):
This is the same interpolation as above, and no pre-processing.
#30 Posted 09 October 2019 - 12:59 PM
https://imgsli.com/NzM1MA
As for cheerleader... 6678, 6860 are some problematic frames