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Witchaven Upscale Pack

User is offline   Phredreeke 

#31

You gave me a silly idea...

Attached File  spritesheet.png (35.37K)
Number of downloads: 35

This is the Witchaven enemies downscaled 50%, then upscaled back using my normal techniques.
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User is offline   Phredreeke 

#32

pagb666 just published a video of Witchaven using the upscale pack ;)


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User is offline   Phredreeke 

#33

Say hello to Cirae-Argoth

Attached File  spritesheet.png (45.4K)
Number of downloads: 35
1

User is offline   Mark 

#34

I say hello to Cirae-Argoth every Thursday. She does my laundry. ;)
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User is offline   Phredreeke 

#35

New version released - now WH2 works without manually renaming def files. Also new WH2 graphics added and a lot of textures were replaced with newer upscales.

https://www.moddb.co...pscale-pack-212
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User is offline   lmh1 

#36

Someone can come with usermanual? how to add?
How to add weapons mod and better boot images?

http://dukertcm.com/...witchaven2.html
This look better.

This post has been edited by lmh1: 26 May 2021 - 11:18 AM

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User is offline   Phredreeke 

#37

There's no weapon mod (to my knowledge anyway)

Weapons aren't upscaled because I was hoping someone would make widescreen versions (so I don't have to repeat the process)
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User is offline   lmh1 

#38

View PostPhredreeke, on 26 May 2021 - 03:15 PM, said:

There's no weapon mod (to my knowledge anyway)

Weapons aren't upscaled because I was hoping someone would make widescreen versions (so I don't have to repeat the process)


But works pictures? or not because moved to folder did not help me and i think its need files istead of images?

I be happy if some make youtube how its was maded and how to develop games?
Anyone?
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User is offline   Phredreeke 

#39

Make autoload folder in the same folder as the game, place zip files there. Done.
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User is offline   Phredreeke 

#40

Actually I had forgot, the download has two zip files, one for sprites and the other for environment textures. You have to put those zip files to the autoload folder
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User is offline   lmh1 

#41

sorry i did not get it to works
https://i.ibb.co/LJR52mg/wh.png

I think i must change WH.exe files or other to load config files?

Because i think its use map files or its only a config files to load games? Or can its be SLI or other setup that is reason its did not works?
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User is offline   Phredreeke 

#42

You extracted the zip files, that's why it didn't work
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User is offline   lmh1 

#43

https://i.ibb.co/JK3w38z/wh1.png

So what more is wrong?
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User is offline   Phredreeke 

#44

Ok, are you running BuildGDX with Polymost renderer?
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User is offline   lmh1 

#45

yes but i get some issue some times its crash so i did not know maybe this is reason?
Or SLI did not works with?
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User is offline   Phredreeke 

#46

Dude, you get FPS in the thousands on a single GeForce card
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User is offline   Kamika007z 

#47

The voxel pack is amazing guys. Thank you! Been playing part 1 of the game for a short while now. Could I make a request to please have the barrels in Witchaven I and II be made in 3D voxels? :)

This post has been edited by Kamika007z: 18 July 2021 - 05:57 AM

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User is offline   Phredreeke 

#48

You'll have to ask Dzierzan, I only do upscales.

There are some Witchaven tiles that show up in Blood addons. If you can find one using the WH barrels then that would probably motivate him to make them as voxels.
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User is offline   Kamika007z 

#49

View PostPhredreeke, on 18 July 2021 - 06:18 AM, said:

You'll have to ask Dzierzan, I only do upscales.

There are some Witchaven tiles that show up in Blood addons. If you can find one using the WH barrels then that would probably motivate him to make them as voxels.


Thanks Phredreeke, what would be the best way to get in touch with Dzierzan?

This post has been edited by Kamika007z: 19 July 2021 - 08:23 AM

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