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vertical vs horizontal mouse aim  "difference with vsync?"

#1

with vsync enabled, the new vertical aim feels smoother (i.e. faster) than horizontal aim, is this a thing or it's just me?

EDIT: i don't really notice a difference with vsync off

This post has been edited by Lazy Dog: 27 February 2019 - 08:05 PM

0

User is offline   Hendricks266 

  • Weaponized Autism

  #2

We modified vertical mouse aiming to use angles instead of angle tangents, which eliminates the diminishing speed of movement as you aim nearer to the up or down extremes.
1

#3

View PostHendricks266, on 27 February 2019 - 11:58 PM, said:

We modified vertical mouse aiming to use angles instead of angle tangents, which eliminates the diminishing speed of movement as you aim nearer to the up or down extremes.


guess i just need to play enough to get used to it. oh well, off to download some maps/mods :)
0

User is offline   TerminX 

  • el fundador

  #4

If the new aiming seems too fast to you, you can always lower your Y axis scaling in the menu as well.
0

#5

View PostTerminX, on 28 February 2019 - 12:57 PM, said:

If the new aiming seems too fast to you, you can always lower your Y axis scaling in the menu as well.


thanks, if in a couple of days i dont get used to it, i'll do it
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