[RELEASE] Duke Nukem 3D Upscale Pack
#91 Posted 15 May 2019 - 04:47 AM
This post has been edited by MusicallyInspired: 15 May 2019 - 04:47 AM
#92 Posted 15 May 2019 - 08:12 AM
Phredreeke, on 15 May 2019 - 04:35 AM, said:
BTW can anyone tell me 1) what FPS they are meant to play at. 2) How to go about loading the upscaled sequences in-game.
Check this link:
https://wiki.eduke32...ustom_ANM_files
There are all informations that You need, Phredreeke. For encoding I would use VP8 format (for reasons stated in part named 'VP8 Replacement') & FFmpeg. You are versed in command line surfing, so you will find your way around it
info about converting image sequences with FFmpeg:
https://en.wikibooks.../image_sequence
I assume you used Video2X by k4ytex. DN3D videos got custom and very uncommon frame rates. If I were you, I would use frame sequence instead of movie files on stage between upscaling and VM8 conversion.
It will be way, way more easy.
Let me know if you will encounter any problems with encoding. I will help if I will be able to.
#93 Posted 15 May 2019 - 08:24 AM
MusicallyInspired, on 15 May 2019 - 04:47 AM, said:
For lossless source material, It is better to get original raw images straight from *.ANM files via (ancient) ANM2PCX or with FFmpeg.
Direct link to ANM2PCX:
https://forums.duke4...e/page__st__630
I never used ANM2PCX. it's probably easier to use FFmpeg and get properly palletised common PNGs.
#94 Posted 15 May 2019 - 08:46 AM
#95 Posted 15 May 2019 - 10:38 AM
#96 Posted 15 May 2019 - 10:51 AM
#98 Posted 15 May 2019 - 11:07 AM
MusicallyInspired, on 15 May 2019 - 08:46 AM, said:
My fingers were quicker than my brain My mistake.
Quote
In case it was lost among unnecessary stuff, check first link. There is a table with FPS values for each animation.
#99 Posted 15 May 2019 - 01:47 PM
#100 Posted 26 May 2019 - 10:35 AM
Phredreeke, on 22 April 2019 - 05:02 PM, said:
I was just watching this video with footage of a pre-release version from a French TV show, and it suddenly occurred to me that the Pig Cops in that version might be more like in the PS port, although the video quality is pretty bad to be certain. However the version of Duke3D shown in the video seems fundamentally similar to the one from this pre-release screenshot pack (dated 11 November 1995) which has three images with Pig Cops:
The difference is that the Pig Cop has a double-barrelled shotgun but otherwise the sprite seems similar to the PS version one, with a more pronounced armour vest and less hand-painted look. At least, this seems to be true for the first image from the Toxic Dump, while the pain animation frame appears less different from the final version.
#101 Posted 30 May 2019 - 03:46 PM
I've struggled with her for a long time and I'm still not 100% happy about how the tassels look, but it's an improvement over prior attempts
#103 Posted 02 June 2019 - 04:33 AM
here are some upscales I made for pickups for the HUD (yes, I know the steroids sprite isn't actually the one used, but it looks better than the smaller one and I can correct the size later)
#104 Posted 06 June 2019 - 01:58 PM
It'd be great if there were higher res sources for some of those things, but alas I doubt it. We know the video screen loops are from actual adult footage as I recall correctly.
The pick ups look pretty dang good!
#105 Posted 06 June 2019 - 02:26 PM
This post has been edited by Radar: 06 June 2019 - 04:50 PM
#106 Posted 06 June 2019 - 02:36 PM
Long term, once eduke32 gets the ability to load hightiles with indexed colors, they may be worth revisiting.
#107 Posted 16 June 2019 - 03:09 PM
#108 Posted 18 June 2019 - 01:42 AM
Commando Nukem, on 06 June 2019 - 01:58 PM, said:
It'd be great if there were higher res sources for some of those things, but alas I doubt it. We know the video screen loops are from actual adult footage as I recall correctly.
Well, thanks to sebabdukeboss20 the source for at least one babe sprite is established beyond reasonable doubt as a movie still, so it is quite plausible that at least some other babes were also created with a photographic source if only as a reference. Tracking the sources down could be quite problematic though unless some revelations come from the 3DR archives.
#109 Posted 27 June 2019 - 04:31 AM
Phredreeke, on 30 May 2019 - 03:46 PM, said:
Let me clarify this - It's an improvement over my previous attempts at upscaling her. Which are different from sebabdukeboss020's sprites which are remakes, not upscales. This is not to insinuate that they are better than those - they are two different approaches serving different purposes.
#110 Posted 27 June 2019 - 05:10 AM
Over 10 years ago on the 3DR forums, there was a guy who claimed to own the porno that the E1L2 peep show TV is based on.
This post has been edited by Gaydar: 27 June 2019 - 06:28 AM
#111 Posted 06 July 2019 - 07:29 PM
Do you intend to include pre-existing upscaled sprites in your pack? AA has upscaled shrapnel and gib sprites that are high quality. Just wondering if they are intentionally missing from your pack.
This post has been edited by Gaydar: 06 July 2019 - 07:30 PM
#112 Posted 07 July 2019 - 04:34 AM
However, for now the standalone upscale pack is low priority because the upscales look better inside AA due to working palette emulation.
#113 Posted 08 July 2019 - 04:42 AM
This post has been edited by Gaydar: 08 July 2019 - 04:51 AM
#114 Posted 08 July 2019 - 07:16 PM
- Doesn't support fullbrights
- Palswaps have to either be simulated through tint definitions, or provided as separate image files
- Upscaled sprites keep the same colors underwater
All these issues are fixed in AA. I am hoping future versions of Polymost will allow hightiles to be palettised, which would fix the above issues. This is why the standalone upscale pack is low priority for now.
BTW, any interest in updates to the Total Meltdown upscale pack? That version of the game didn't use palette based rendering so it doesn't have the problems that the standalone upscale pack has.
#117 Posted 15 August 2019 - 03:19 AM
Slideover comparison link: https://imgsli.com/NTUzNg
#118 Posted 11 October 2019 - 10:42 AM
and a few more here.
I wouldn't call the results amazing but I think they're quite workable and rater accurate to the source material overall.