I tried doing neural network upscale of DN3D textures. Who can implement it back into the game?
#31 Posted 19 February 2019 - 10:38 PM
#32 Posted 19 February 2019 - 11:05 PM
Nothing wrong with improving stuff.
Those mobs are from mid 90s so making 2010s stuff is good.
Improvement etc
lots of old stuff get improvement.
#33 Posted 20 February 2019 - 03:22 AM
Jimmy 100MPH, on 19 February 2019 - 10:38 PM, said:
TBH I don't think it matters that much if those edits are made pre or post upscale.
Here's another pair of frames, this time showing one of the flaws in the process. some of the smaller blood spatter was erased while creating the mask. (frames like these I would edit by hand in my Blood upscale)
#34 Posted 20 February 2019 - 03:43 AM
The enforcer on the other hand needs a little help where the arm is coming off.
#35 Posted 20 February 2019 - 07:41 AM
#36 Posted 20 February 2019 - 10:16 AM
Left new, right old. It looks better for these sprites, but worse for others. Possibly I can filter out part of the image and overlay it on the old mask...
#37 Posted 20 February 2019 - 10:37 AM
#38 Posted 20 February 2019 - 10:41 AM
This post has been edited by Radar: 20 February 2019 - 10:41 AM
#39 Posted 20 February 2019 - 11:00 AM
This post has been edited by MusicallyInspired: 20 February 2019 - 11:01 AM
#40 Posted 20 February 2019 - 12:23 PM
#41 Posted 20 February 2019 - 12:26 PM
#42 Posted 20 February 2019 - 01:06 PM
#43 Posted 20 February 2019 - 02:41 PM
#44 Posted 20 February 2019 - 02:59 PM
#45 Posted 20 February 2019 - 03:22 PM
This post has been edited by Radar: 20 February 2019 - 03:23 PM
#46 Posted 20 February 2019 - 03:26 PM
#47 Posted 20 February 2019 - 03:36 PM
This post has been edited by Radar: 20 February 2019 - 03:37 PM
#48 Posted 21 February 2019 - 05:53 AM
Jimmy 100MPH, on 20 February 2019 - 02:41 PM, said:
That goal is close already. At least a year ago I saw vids of programs that turn a series of still pics into a 3d model. It required more than 3 views but they work very well. I remember downloading one of the programs but never tried it. I must have gotten sidetracked with something else and forgot about it until now.
Some modeling programs already have an "autorig" function to rig up an animated skeleton to a model. They are not perfect and rely on some tweaking afterwards. But the main parts of the dream program are here now just waiting to be refined and combined.
This post has been edited by Mark: 21 February 2019 - 05:58 AM
#49 Posted 22 February 2019 - 11:27 AM
Mark, on 21 February 2019 - 05:53 AM, said:
\o/ Boobies
#50 Posted 22 February 2019 - 04:36 PM
#51 Posted 02 March 2019 - 07:46 PM
Add to that we probably want high quality models, not just low-res 3D versions of the original art. I’d guess upscaling 3D models is a lot more difficult than upscaling 2D images?