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Blood map/addon releases

User is offline   Tekedon 

  • 62

#1

Decided to release the first map from my addon, it is basically finished besides some missing new sounds and small tweaks.

http://blood.freemin...ion=maps&id=600
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User is offline   darkcaleb 

  • 135

#2

Hey Tekedon, I enjoy these kind of maps allot that have a snowy atmosphere. Like what you did with the lights where keep it Christmass spritit present. You said that it's a demo right? Great work with details and can't wait for what you have in store :dukeaffirmative: . Always good to see Blood maps appear! :D

!This Is The Record Of My Nightmares!
Keep a Watch At ---> http://jerichoprojects.blogspot.nl/
0

User is offline   darkcaleb 

  • 135

#3

Maybe some pictures from the map would be great for the forum B)

!This Is The Record Of My Nightmares!
Keep a Watch At ---> http://jerichoprojects.blogspot.nl/
0

User is offline   Tekedon 

  • 62

#4

View Postdarkcaleb, on 03 February 2019 - 05:57 PM, said:

Maybe some pictures from the map would be great for the forum B)


Yes sir! :) Some shots from the map, and a teaser shot from the next map!

Attached File(s)


3

User is offline   darkcaleb 

  • 135

#5

View PostTekedon, on 09 February 2019 - 01:56 PM, said:

Yes sir! :) Some shots from the map, and a teaser shot from the next map!


Looks promising! :woot: Can't wait, always good to know people still work on Blood maps! :dukeaffirmative:

!This Is The Record Of My Nightmares!
Keep a Watch At ---> http://jerichoprojects.blogspot.nl/
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User is offline   Kerr Avon 

  • 27

#6

That does look good! Downloading now, thanks.
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User is online   Manhs 

  • 29

#7

I will wait the full version of the expansion, good luck with it! ;)
1

User is offline   wangho 

  • 2

#8

View PostManhs, on 10 February 2019 - 09:54 AM, said:

I will wait the full version of the expansion, good luck with it! ;)


I played the map and really like it a lot and those screens bring a lot of promise for the addon. I have a nitpick. That building in the first pic, any way to widen that area right in front of the building where the ammo is? (porch area) I think maneuverability is key to Blood's pace and I am guilty of building tight areas in maps and it can make things a bit clunky. Otherwise, beautiful work!
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