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Looking for coder...again  "in order to finish the 90% finished game"

User is online   Sanek 

  • 634

#1

Once again, I'm looking for coder who'll help me to finish the game...which's complete as far as art and maps are concerned. It features all-custom art and will run as standalone.


What's needed in order to release the game:
Spoiler


That's all. If there's anybody who knows CON language and can lend a hand, it'll be tremendously appreciated. I spent 10+ months on this game, and just putting it on the shelf is really depressing for me, after investing so much time and effort into it. And waiting even more months until Mblackwell become free again will be really agonizing. For something that's basically the updated version of Candymania, and not even as complicated as AMC TC or Decay, this is ridiculously, unbelievably LONG development time. With proper man on board, it's just a couple of weeks before being released.


This post has been edited by Sanek: 23 January 2019 - 06:57 AM

-1

User is offline   oasiz 

  • 935

#2

Dude, your attitude really stinks :(
Asking for help is perfectly fine but do you REALLY need all the guilt tripping again and shaming like this just because one guys is busy and can't currently dedicate time for this project?

You're aware that he is busy, that has been established. Now you put the blame of "unbelievably long" devtime to him and go out to announce that he ain't even a proper man after having helped you the best he could? Sure, code might be holding back but this is just disrespectful.

I do hope that you can get this done but if this is how you treat people then I wish you good luck.
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User is online   Sanek 

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#3

You seems to misundersand my attitude. I'm not blaming him, and when I said about a "proper man" I mean the guy who can deliver the code in a timely fashion, I don't mean to insult mblackwell. The only thing I don't like is that he can't say that he's so busy that he can't even answer the multiple messages when I asked him if there's anything new.

I don't want to offend anybody. I'm sorry if anybody think so. I just hate the situation I'm stuck into. All I want is to finally release this thing.
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User is offline   Perro Seco 

  • 237

#4

But why so much hurry? I'm also working on a TC since 2009, and I also asked for help with the same results as you. What I did was to try to learn CON code by myself, asking some questions in the forum, trying to modify Lezing's motorbike code without really knowing what I was doing... But this way I managed to advance in the project (slowly) and improve my coding skills enough to not suck. :D

So if you need help with CON code but nobody is there, try looking for mods with features similar to the ones you want to implement and try to mess with them a bit. I don't know if it's the best way to learn, but that's what I did.

Posted Image
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User is online   Sanek 

  • 634

#5

After some intensive investigating...I must say that I've solved 3 issues out of 5. Unfortunately, all the unsolved issues is related to the menu.
I tried to figure out these to, but no luck here. So I really need a more expierenced person who knows something about this, and he have less tasks than I initially posted.
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User is online   Sanek 

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#6

View PostPerro Seco, on 23 January 2019 - 12:05 PM, said:

But why so much hurry? I'm also working on a TC since 2009, and I also asked for help with the same results as you. What I did was to try to learn CON code by myself, asking some questions in the forum, trying to modify Lezing's motorbike code without really knowing what I was doing... But this way I managed to advance in the project (slowly) and improve my coding skills enough to not suck. :D

So if you need help with CON code but nobody is there, try looking for mods with features similar to the ones you want to implement and try to mess with them a bit. I don't know if it's the best way to learn, but that's what I did.



Сorrelation between the project's scope and dev time is what drives me nuts. It's a tiny project compared to what you guys doing. It's supposed to be the updated Candymania, a quick job that should take a couple months (not the epic in the making). If you work on a project more than 3 months or so, it don't look very good. Some of my best user maps is actually made in shorter time periods, that why I don't like long dev times. I like the concept, and I enjoyed making maps for it, but at this point I just want to release it already, so I can move on. It's been a part of my life for a way too long.

Speaking of code, I managed to resolve some of the issues on my own just in one day (I can't edit previous post anymore). However, the menu is something that I can't figure out, so I really need some help.
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User is online   Trooper Dan 

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#7

View PostSanek, on 24 January 2019 - 01:13 AM, said:

Speaking of code, I managed to resolve some of the issues on my own just in one day (I can't edit previous post anymore). However, the menu is something that I can't figure out, so I really need some help.


I doubt that anyone will volunteer to help you via PMs, but if you actually posted what specific thing you needed to know/do, then there's a chance that someone will post something useful in this thread that will help you bridge the knowledge gap. If you are really as close to finishing as you say, and you already have some coding knowledge, then you probably just need to be pointed in the right direction.
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User is online   Sanek 

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#8

View PostTrooper Dan, on 24 January 2019 - 01:21 PM, said:

I doubt that anyone will volunteer to help you via PMs, but if you actually posted what specific thing you needed to know/do, then there's a chance that someone will post something useful in this thread that will help you bridge the knowledge gap. If you are really as close to finishing as you say, and you already have some coding knowledge, then you probably just need to be pointed in the right direction.


Well, someone did this actually. I hope something will come out of it.
I really want to finish it already, so I stripped all the things I wanted to like load game and eduke32 credits - it all can be accessed by hotkeys, just like in Candymania. So what's left is some issues with ending and the menu screens.

However, there's one other issue that I wanted to ask about:

The game must start without any weapons, yet you still can shoot for some reason. It's strange because you can't use weapons in Candymania, yet it looks like that line of code was cut for some reason. So...what do I need to delete the shooting as a function?
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User is online   Trooper Dan 

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#9

onevent EVENT_FIRE set RETURN -1 break

That will prevent weapon firing but quick kick is a separate function.
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User is online   Sanek 

  • 634

#10

It works, thank you!
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User is online   Sanek 

  • 634

#11

Just want to say that I finally resolved the issue with the background menu, which's either bigger or smaller than it's supposed to be. There was a lot of trial-and-error with rotatesprite's numbers, but it finally works as intended.

I know that I was a bad boy recently (and I apologise), but I just wrote that because I solved the coding problem, and feel a little bit proud of myself right now. B)
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User is online   Trooper Dan 

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#12

All of this was over rotatesprite? There's a million examples you can look at for how to use that command from plenty of mods, and it's also well-documented in the wiki. And here I was assuming it had to do with fancy undocumented menu commands, since you kept saying it had to do with a "custom menu"
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User is online   Sanek 

  • 634

#13

View PostTrooper Dan, on 31 January 2019 - 08:07 PM, said:

All of this was over rotatesprite? There's a million examples you can look at for how to use that command from plenty of mods, and it's also well-documented in the wiki. And here I was assuming it had to do with fancy undocumented menu commands, since you kept saying it had to do with a "custom menu"


It's the only way I know, or at least that's what mblackwell knew...

btw, I have the very last question:

There's the event called ENDTHISGAME in the end of game. The screen pops up, and then player press the button. He must go to quit game section, but the game offers you to load last game instead. How to do it?

I guess you must find what triggers the load last game event first?
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User is offline   Photonic 

  • 1,262

#14

Go in your game open the console type "setvar ENDTHISGAME 1" and let us know what happens. I think it just isn't actually set up in the code yet to trigger. See if it works first then I'll tell you at least where to look in the CONs and a few things to try. I'll have some free time this weekend to actually help out some.
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User is online   Sanek 

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#15

View PostPhotonic, on 01 February 2019 - 03:26 PM, said:

Go in your game open the console type "setvar ENDTHISGAME 1" and let us know what happens. I think it just isn't actually set up in the code yet to trigger. See if it works first then I'll tell you at least where to look in the CONs and a few things to try. I'll have some free time this weekend to actually help out some.


The picture pops out, yet the use button don't work, and you can jump too.
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User is online   Sanek 

  • 634

#16

I don't whether Photonic find a solution, but I went the easy way to solve the problem myself: instead of text saying "press use to quit game", you just have to go to the menu yourself (I deleted that text), or restart the level when you press use after all. Of course, I'll use Photonic's option if there'll be any.

Okay. I don't beelive that I'm saying it, but now it's just weeks before the release. :)
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