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LIZTROOP !  "Demo project"

User is offline   F!re-Fly 

#31

Naughty Mark, naughty !!!
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User is offline   F!re-Fly 

#32

Have you tested the posted project? What are your appreciations?
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User is offline   Zaxtor 

#33

Fire spitting liztroop or diff liztroop species

Reminds me of the Dragonman (red lizman) in my mod Oblivion spitting fire

This post has been edited by Zaxtor: 13 June 2019 - 11:39 AM

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User is offline   F!re-Fly 

#34

Are you referring to the Liztroop of the N64 version, with scary neon red eyes?
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User is offline   Zaxtor 

#35

is from N64 those liz you've shown in your vids earlier?

Firefly liztroop or something

This post has been edited by Zaxtor: 13 June 2019 - 12:46 PM

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User is offline   F!re-Fly 

#36

If it's the Firefly Trooper with its flamethrower attack, the projectile is not correctly set. I did not find the exact value to make a non "hit-scan" missile at the firing range.

This post has been edited by Firefly_Trooper: 13 June 2019 - 01:13 PM

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User is offline   F!re-Fly 

#37

Do you have any idea for my RESPAWN problem with Lotag?
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User is offline   F!re-Fly 

#38

A simple idea, which has been abandoned, or lost.


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User is offline   F!re-Fly 

#39

Various ideas for the mod. :D


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User is offline   F!re-Fly 

#40

Other idea for Liztroop


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User is offline   F!re-Fly 

#41

Idea for Duke 64



This post has been edited by Firefly_Trooper: 13 July 2019 - 07:59 AM

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User is offline   F!re-Fly 

#42

Enemies of the DNA version in progression.

Hybrid (ok)
Alien Crab is fixed.
Alien Egg is fixed.

All that's missing is the four bosses and after that I'll do LameDuke.
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User is offline   F!re-Fly 

#43

NEW VERSION FOR LIZTROOP PROJECT !!!

https://nsa40.casimages.com/img/2020/04/01/20040105325990369.png

https://nsa40.casimages.com/img/2020/04/01/200401053333540586.png


LIZTROOP PROJECT V4.0

This post has been edited by F!re-Fly: 01 April 2020 - 07:25 AM

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User is offline   F!re-Fly 

#44

View PostF!re-Fly, on 01 April 2020 - 07:02 AM, said:


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User is offline   Jamesfff 

#45

Your project looks quite interesting, but will it ever work with the latest EDuke32? (The version supplied with it is two years old.)
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User is offline   F!re-Fly 

#46

View PostJamesfff, on 24 January 2021 - 06:02 PM, said:

Your project looks quite interesting, but will it ever work with the latest EDuke32? (The version supplied with it is two years old.)


I tried with a newer version, but it created problems with the CON files.

There are other MOD / TCs with a specific version of Eduke32. If it works well, why with a newer version? This is only my opinion.

This post has been edited by F!re-Fly: 25 January 2021 - 02:56 AM

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User is offline   Jamesfff 

#47

Quote

If it works well, why with a newer version? This is only my opinion.


I suppose so. BTW, when I played through zoo2.map (in the workshop/maps/ directory, the yellow key failed to spawn when I defeated the Santa Claus enemy in the Nuclear Winter area.

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User is offline   F!re-Fly 

#48

View PostJamesfff, on 25 January 2021 - 07:14 PM, said:

I suppose so. BTW, when I played through zoo2.map (in the workshop/maps/ directory, the yellow key failed to spawn when I defeated the Santa Claus enemy in the Nuclear Winter area.


I understand why. The coding with the RESPAWN sprite has been completely changed. I'm sorry I forgot this detail. Unfortunately, I don't have the time to redo the maps, nor to correct the demo for the moment.
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#49

The mixing of elements between partial conversions and GAME.COM is serious winsauce
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User is offline   F!re-Fly 

#50

View Postcomorbidity, on 29 January 2021 - 12:11 PM, said:

The mixing of elements between partial conversions and GAME.COM is serious winsauce


B)
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User is offline   Jamesfff 

#51

Your videos and files seem to have disappeared. What happened?
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User is offline   F!re-Fly 

#52

View PostJamesfff, on 21 July 2021 - 05:51 PM, said:

Your videos and files seem to have disappeared. What happened?


Hello !

I had to change my email address and suddenly my YouTube account, which was associated with the old address, to delete the videos. I was not able to register them in time.

However, my project is still active and I am trying as best I can to finish it. I will post a new demo video of the ZOO2 map as soon as I have time.

Sorry for the inconvenient.
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User is offline   Jamesfff 

#53

Ah....I'll keep waiting, then.
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User is offline   F!re-Fly 

#54

View PostJamesfff, on 22 July 2021 - 04:58 PM, said:

Ah....I'll keep waiting, then.


Patient for the mod or the video? I will post my last update normally tomorrow.
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User is offline   Jamesfff 

#55

The update.
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User is offline   F!re-Fly 

#56

View PostJamesfff, on 24 July 2021 - 04:50 PM, said:

The update.


Ok! Lots of improvements and fixes have been made since then. I fixed the main ammo hud and correctly integrated the new armor.
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User is offline   F!re-Fly 

#57

View PostJamesfff, on 24 July 2021 - 04:50 PM, said:

The update.


For the update, we will have to wait a little longer. I need to fix other scripts related to hud and such.
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