LIZTROOP ! "Demo project"
#1 Posted 20 January 2019 - 05:38 AM
This thread will be my second main, onlyy for videos and fixed issues. I should have had two sons for a long time, but I often forget myself lol. My first and real thread will be only to declare my coding problems and the requested help.
Good listening !
This post has been edited by Firefly_Trooper: 20 January 2019 - 06:09 AM
#2 Posted 20 January 2019 - 08:14 AM
#3 Posted 20 January 2019 - 08:23 AM
#4 Posted 20 January 2019 - 10:14 AM
#5 Posted 21 January 2019 - 02:31 AM
#6 Posted 21 January 2019 - 07:52 AM
#7 Posted 21 January 2019 - 08:51 AM
This post has been edited by Firefly_Trooper: 21 January 2019 - 09:12 AM
#8 Posted 28 January 2019 - 10:46 AM
New video soon.
This post has been edited by Firefly_Trooper: 28 January 2019 - 10:47 AM
#9 Posted 28 January 2019 - 11:04 AM
#10 Posted 28 January 2019 - 02:44 PM
This post has been edited by Firefly_Trooper: 28 January 2019 - 02:48 PM
#11 Posted 28 January 2019 - 02:58 PM
This post has been edited by Firefly_Trooper: 28 January 2019 - 02:59 PM
#12 Posted 29 January 2019 - 01:53 PM
Shadow monsters code must be improved.
King Cobra, Captain Gorilla and Dummyduke is fixed.
#14 Posted 06 February 2019 - 12:59 AM
Mark, on 21 January 2019 - 07:52 AM, said:
The player doesn't have a new weapon. Have you never shot the expander? It creates a spark on it's target. That's what's happening here, except the the trooper is shooting the player. Nothing special going on here, the sparks are "moving away" from the player, the player is moving around, the sparks are stationary.
#15 Posted 06 February 2019 - 06:59 AM
This post has been edited by Mark: 06 February 2019 - 07:06 AM
#16 Posted 06 February 2019 - 09:55 AM
This post has been edited by Firefly_Trooper: 06 February 2019 - 09:57 AM
#17 Posted 10 February 2019 - 09:41 AM
#18 Posted 11 February 2019 - 09:36 AM
Octabrain PSX
Battlelord Sentry PSX
Boss2 PSX
Assault Commander PSX
The octabrain will shoot radius shrunked projectiles, will be faster and its bite will do more damage.
The Battlelord Sentry will be faster and smaller than the basic one. He will sometimes shoot RPGs in addition to mortars and chaingun.
The Boss2, will be faster and sometimes shoot Firelaser. He will also shoot RPGs, but with searchers.
he assault commander will be just a variation.
This post has been edited by Firefly_Trooper: 11 February 2019 - 09:48 AM
#19 Posted 11 February 2019 - 09:43 AM
#20 Posted 11 February 2019 - 09:52 AM
I must finish fixing also the enemies of Nuclear.
#21 Posted 13 February 2019 - 10:31 AM
Octabrain (PSX)
BOSS1 (PSX) (renamed in "Mini-Battlelord)
+
BOSS2 (PSX) (renamed in "Mini-Cycloid)
another versions of the normal mini-boss.
#22 Posted 14 February 2019 - 10:36 AM
#23 Posted 20 February 2019 - 04:22 AM
FINALLLLLLLLLLLLLLLLLLLLLLLLLY !!!!!!!!!!!!!!!!! !!!!!!!
what is repaired:
01. All the code has been done entirely, based on that of the Liztroop. The two codes of the two monsters were mixed and it was anything.
02. State "sufferingstate" (slow death in agony) works very well. Tiles almost nonexistent.
03. Unused tiles (5241 and 5242) when seated (ONTOILET / JUSTSIT) is fixed !
04. The action "DUCKING" and the action "SHOOT" work very well. Possibility to use the Firefly directly with these actions and mate from time to time to attack.
05. The Firefly now has two different dead (with also that of agony). Either she dies in a classic way (like any monster), or she dies while exploding (by changing her PAL).
06. She can also teleport. This is optional and the Firefly does not use "PAL 21" in WT.
07. The sound of the flamethrower stopped for any death. Small bug fixed.
What is missing and what to do:
01. The animation "FRAMESEFFECT" when it flies. Shrinking and stationary flies !
02. Ammunition released (to be added with what? With the ... FLAMETHROWEEEEEEEEEEEEEEEEEEEEER !!!!!!!!
03. what else ? YES OF COURSE ! The PROOOOOOOOOOOOOOOJECTILES !!!!
This post has been edited by Firefly_Trooper: 20 February 2019 - 04:25 AM
#25 Posted 05 April 2019 - 08:52 AM
I will also post the content of my work with all the necessary files.
DEF files
CON files
Textures files
Sounds files
#26 Posted 05 April 2019 - 07:30 PM
#27 Posted 08 April 2019 - 04:56 AM
#28 Posted 09 April 2019 - 09:21 AM
Here is my project with all the necessary files. All this work has been done with this stable version of EDuke32:
EDuke32 r6775
Built Mar 16 2018 23:47:21, GCC 7.2.0, 64-bit
If you ever use a newer version (the 4th of April), know that there are 11 tiles that are not recognized for a more or less obvious reason. The size of these images are surely too big? I do not know !
In any case, enjoy this pack and have fun!
Of course do not forget to do tests with your EDuke32 versions and ESPECIALLY, report me problems or bugs. Thank you !
Let's go!
https://we.tl/t-UJ1bt6qq6m