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Duke Nukem Forever 2013 screen flashing when firing.

User is offline   Man 'o War 

  • 0

#1

I have this problem with the mod,whenever i fire a weapon the screen flashes in a line on the monitor.With the shotgun its more than once.If anybody could help me on how to turn this off i would be very thankful.
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User is online   Mark 

  • Honored Donor
  • 2,822

#2

Without seeing the issue in a pic or video its not clear what the fix might be. If its related to the weapon flash:

See if turning off vsync from the menu helps. If not, the flash can be disabled from con code. I pasted this at the end of my GAME.CON file to disable the flash from some weapon firing.
// NO WEAPON FLASH WHEN FIRING FOR PISTOL SHOTGUN CHAINGUN
gamevar temp 0 0

onevent EVENT_RESETWEAPONS 

setvarvar temp WEAPON1_FLAGS
orvar temp 256
setvarvar WEAPON1_FLAGS temp

setvarvar temp WEAPON2_FLAGS 
orvar temp 256
setvarvar WEAPON2_FLAGS temp

setvarvar temp WEAPON3_FLAGS
orvar temp 256
setvarvar WEAPON3_FLAGS temp

endevent


This post has been edited by Mark: 30 December 2018 - 07:43 AM

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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,592

#3

How about if we start by asking whether this problem exists when playing vanilla Duke 3D. Does it?

Also, we need to know which version of the Eduke32.exe is being used. If you are using the one that came with the DNF download, a more recent one, etc.
0

User is offline   Man 'o War 

  • 0

#4

I'll try,thank you!
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User is offline   Man 'o War 

  • 0

#5

I'm using the one that came with the mod.
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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,592

#6

View PostMan, on 01 January 2019 - 04:40 AM, said:

I'm using the one that came with the mod.


You could try using a more recent binary: https://dukeworld.co...ke32/synthesis/

Be warned that other bugs could potentially result from that, so be prepared to go back to the original binary.
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User is offline   Gambini 

  • 1,359

#7

Legacy Police to the rescue.

We havenīt heard of that issue in all the time DNF2013 existed. Iīm inclined to believe itīs not related to the Eduke32 version, unless some compatibility mismatch exists between it and your system. If using a recent Eduke32 doesnīt fix the issue you should go back to the original one.

Had turning off/on vsync any effect?

My maps

eat my shorts
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