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How to Increase/Decrease FOV?

User is offline   BL1TZKRI3G 

  • 0

#1

How do I do that? Is that even possible? Am I retarded?

EAT MY SPICY MEMES LADS
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User is offline   Trooper Dan 

  • Duke Plus Developer
  • 3,433

#2

View PostBL1TZKRI3G, on 15 December 2018 - 07:33 PM, said:

How do I do that? Am I retarded?


By using this command

https://wiki.eduke32.../wiki/Setaspect


Nevermind, I didn't notice that was in the BuildGDX forum.


This post has been edited by Trooper Dan: 15 December 2018 - 08:00 PM

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User is offline   m210 

  • 515

#3

View PostTrooper Dan, on 15 December 2018 - 07:48 PM, said:

By using this command

https://wiki.eduke32.../wiki/Setaspect


Nevermind, I didn't notice that was in the BuildGDX forum.

What do you think, maybe I need to add an option for changing setaspect in menu?
0

User is offline   m210 

  • 515

#4

PolyClipper doesn't allow to use FOV in polymost...as you can see on screenshot, sprites may working with true maxtix perspective function, but world is rendering as in Software renderer - from top to bottom border of viewing screen. If I can understood where I can add correction for increase it, maybe I can make it.

P.S. on screenshot FOV is 90 degrees

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This post has been edited by M210: 16 December 2018 - 12:47 AM

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