Control settings "Rctrl - fire"
#1 Posted 08 December 2018 - 01:36 AM
Default settings has rctrl as "fire". I always use left mouse as "fire" and rctrl as "mighty boot". Changing this in the control settings works, but everytime I quit the game and start it up, the game returns to the default setting and rctrl will cause Duke to both fire and use the mighty boot.
#2 Posted 08 December 2018 - 07:23 AM
#3 Posted 09 December 2018 - 11:18 AM
Mark, on 08 December 2018 - 07:23 AM, said:
Yes, indeed, you're right. Been testing a bit and there's lots of settings that don't carry over when quitting and restarting the game...
#5 Posted 31 December 2018 - 11:45 AM
#7 Posted 31 December 2018 - 11:51 AM
#8 Posted 31 December 2018 - 11:54 AM
This post has been edited by Mark: 31 December 2018 - 11:55 AM
#9 Posted 31 December 2018 - 12:00 PM
#10 Posted 01 January 2019 - 04:16 AM
This post has been edited by axl: 01 January 2019 - 04:19 AM
#11 Posted 01 January 2019 - 04:17 AM
TerminX, on 31 December 2018 - 12:00 PM, said:
I made a little overview of the different issues encountered:
A. Saving issues after restarting
1. Control settings always refer back to default after quitting the game and restarting. As an example, I first deleted all bindings and quit (screenshot 1). After restarting the game, the controls settings were automatically restored (screenshot 2).
2. The number of "voices" under the advanced tab in audio, isn't stored after quitting and restarting. It always restores its default setting value of "128".
B. Other issues
3. The "filtered" texture mode doesn't work anymore. Textures remain "classic".
4. Not really an issue, but something that keeps bothering me. It seems that Polymer loads additional skyboxes extremely fast, while polymost doesn't and can cause a little bit "stutter" while loading. This can hinder gameplay in maps where skyboxes are used multiple times. For example, in Spaceport, this not only gives stutter right at the beginning of the level, but also the second time when you can view "outdoor".
My apologies for using this thread to list other issues. But I thought an overview could be helpful.
Thanks for looking into these.
#12 Posted 01 January 2019 - 06:16 AM
https://forums.duke4...post__p__309820
This post has been edited by Mark: 01 January 2019 - 06:17 AM
#13 Posted 01 January 2019 - 12:50 PM
https://forums.duke4...post__p__308875
This post has been edited by Mark: 01 January 2019 - 12:52 PM
#14 Posted 01 January 2019 - 01:18 PM
#15 Posted 01 January 2019 - 01:23 PM
Mark, on 01 January 2019 - 12:50 PM, said:
https://forums.duke4...post__p__308875
Indeed. There seems to be a connection. It seems that In polymost texture filtering works whether palette emulation is on or off. In polymer, texture filtering only works if palette emulation is off.
This post has been edited by axl: 01 January 2019 - 01:25 PM
#16 Posted 01 January 2019 - 02:27 PM
axl, on 01 January 2019 - 01:23 PM, said:
That's how it's going to stay for a while because that's how Plagman left it when he abandoned work on Polymer. Polymer is not currently a development priority.
The issue about skyboxes in Polymost is extremely interesting though!
#17 Posted 12 January 2019 - 07:54 AM
1. Ripper sound : not the first time an issue related to the ripper (https://forums.duke4...ipper-behavior/), but it seems that the sound / firing rate for the ripper is still much slower in EDuke32 than in dosbox / megaton / WT versions where it is much faster.
2. When changing "contrast" to anything above 1.00 and then altering "gamma", both "contrast" and "brightness" settings will freeze and turn blue (see screenshot below). I do not know if this is intended or not.
This post has been edited by axl: 12 January 2019 - 07:54 AM
#19 Posted 18 February 2019 - 12:51 PM
NightFright, on 18 February 2019 - 12:31 PM, said:
Correct. As a matter of fact, it seems that Ion Maiden has the exact same control issue as mentioned in my first post: restarting the game always returns to the default setting of rctrl as "fire".
This post has been edited by axl: 18 February 2019 - 12:51 PM
#20 Posted 19 February 2019 - 12:11 AM
Turn left/right
Strafe
Look up/down
Look left/right
Aim up
Inventory
Mouse Aiming
Steroids
It's really super annoying and one of the bigger problems I am having with recent builds. If IM suffers from the same issue, at least I guess there is a realistic chance this will be addressed before the game is released.
This post has been edited by NightFright: 19 February 2019 - 12:17 AM
#21 Posted 23 February 2019 - 04:30 PM
This post has been edited by Lazy Dog: 23 February 2019 - 04:30 PM
#22 Posted 24 February 2019 - 12:03 AM
This post has been edited by NightFright: 24 February 2019 - 12:04 AM
#24 Posted 28 February 2019 - 02:47 PM
#25 Posted 28 February 2019 - 03:49 PM
TerminX, on 28 February 2019 - 02:47 PM, said:
it's annoying. i don't want it bound to anything. i don't need those keys.
there's already a "reset to defaults" option, so why is this a thing? it only serves to give the user less control of their binds
the game has a lot of useless keys to people that plays with mouse (look up, down, to the sides, fire) i don't want to press the wrong key and blow my face off with the rpg or something
This post has been edited by Lazy Dog: 28 February 2019 - 04:24 PM
#26 Posted 01 March 2019 - 10:28 AM
It just sucks if you want to use some keys bound to useless functions, un-/rebind them and after next startup you look up when moving forward for example. I don't want to bind stuff like look up/down to keys I never use just to avoid a reset.
In general I am not sure how certain keys are still justified to be listed in the key setup other than for historical reasons maybe, e.g. look up, look down or mouse aim (the famous "u" key). Mouse aiming should be (and is) the default, anyway. Why would anybody want to play this game only with a keyboard these days?
This post has been edited by NightFright: 01 March 2019 - 10:36 AM
#27 Posted 01 March 2019 - 11:14 AM
Lazy Dog, on 28 February 2019 - 03:49 PM, said:
there's already a "reset to defaults" option, so why is this a thing? it only serves to give the user less control of their binds
the game has a lot of useless keys to people that plays with mouse (look up, down, to the sides, fire) i don't want to press the wrong key and blow my face off with the rpg or something
I agree here. Why should it go back to certain default settings ? If the user decides to unbound something, then it should stay that way.
#28 Posted 02 March 2019 - 06:02 PM
axl, on 01 March 2019 - 11:14 AM, said:
i just tabbed out, an when i came back eduke was thinking i keep alt pressed, so moving my mouse was making me strafe. normally i would have unbound alt altogether, but now i can't. can this be fixed plz?, and don't say bind it to another key, i don't even need a "hold to strafe with mouse" key!
This post has been edited by Lazy Dog: 02 March 2019 - 06:04 PM
#29 Posted 05 March 2019 - 04:28 AM
NightFright, on 01 March 2019 - 10:28 AM, said:
excuse me what