Resizing sprites in 2D mode doesn't seem to be working (at least for me?) since updating to the latest build. Too useful of a feature I'm already missing it. I checked through older synthesis builds and it was last working on r6986 - breaking on r6988.
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Broken 2D Mode Sprite Scaling?
#1 Posted 27 November 2018 - 06:02 AM
#2 Posted 27 November 2018 - 06:51 AM
Confirmed. Not working for me either in 7241. I didn't notice until now since I'm still using 6927 because someone hacked in a needed feature for me that the devs don't want to add as a band-aid to prevent flickering wall aligned sprites in Polymer.
This post has been edited by Mark: 27 November 2018 - 06:56 AM
#3 Posted 27 November 2018 - 11:50 AM
Mark, on 27 November 2018 - 06:51 AM, said:
I'm still using 6927 because someone hacked in a needed feature for me that the devs don't want to add as a band-aid to prevent flickering wall aligned sprites in Polymer.
You´ve got my fully attention, sir. Is there any way to get this build since this problem is annoying me, too?
#4 Posted 27 November 2018 - 12:26 PM
I find it does work if you hit backspace to enable textured 2d mode for some reason
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