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Help audio resampler.  "the options confuse me."

User is offline   Devon 

  • 11

#1

Hi!


Like the title says i am confiused about the resampler options.

nearest linear and all.

What does each one do in practice? cause to me this is like graphics options to a console gamer.


Best regards!
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User is offline   M210 

  • 475

#2

Nearest resampler fixing muffled sounds
Linear resampler using since my first releases, so I can say that linear resampler - old sound handler, nearest resampler - new sound handler
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User is offline   Devon 

  • 11

#3

View PostM210, on 21 November 2018 - 08:35 AM, said:

Nearest resampler fixing muffled sounds
Linear resampler using since my first releases, so I can say that linear resampler - old sound handler, nearest resampler - new sound handler



Thank you!


Any plans of adding different surround options?
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User is offline   M210 

  • 475

#4

different? gdx ports already have surround sound
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User is offline   Devon 

  • 11

#5

View PostM210, on 22 November 2018 - 02:05 AM, said:

different? gdx ports already have surround sound




I just meant so you can see a set of options ingame menu?

My Av reciever can change any source to whatever output i want.
for example i can have stereo ingame and convert it as 5.1.

But if i want to play bloodgdx in stereo i want to choose it in the game menu aswell as my reciever.

Btw is xbox one controller vibration when shooting enemies etc possible?

And could you add an option to make the ingame fps counter bigger?


I cant see the fps counter in 4k or 1080p on my tv.

The controller support is amazing and works so great!
Just wish there could be some basic vibration support as it really adds to the experience.




Best regards! =)
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User is offline   M210 

  • 475

#6

View PostDevon, on 22 November 2018 - 02:19 AM, said:

My Av reciever can change any source to whatever output i want.
for example i can have stereo ingame and convert it as 5.1.

I know that you can setup this in openal cfg (i just heard about it, i don't know) but I not sure, that it can be enable in game after launch.

View PostDevon, on 22 November 2018 - 02:19 AM, said:

Btw is xbox one controller vibration when shooting enemies etc possible?


Vibration doesn't support in lwjgl / libgdx library, so I can't make it.

View PostDevon, on 22 November 2018 - 02:19 AM, said:

And could you add an option to make the ingame fps counter bigger?

Ok, I will add this option in menu.


This post has been edited by M210: 22 November 2018 - 11:03 AM

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User is offline   Devon 

  • 11

#7

View PostM210, on 22 November 2018 - 11:02 AM, said:

I know that you can setup this in openal cfg (i just heard about it, i don't know) but I not sure, that it can be enable in game after launch.



Vibration doesn't support in lwjgl / libgdx library, so I can't make it.

Ok, I will add this option in menu.



Thank you =)
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