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Shrunk monsters: respawn action.  "Deleted and spawned specifical sprites."

User is offline   Firefly_Trooper 

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#1

New post for a particular topic about sprites.

When a monster is shrunk, I can now kill it another way. This has been improved for a while, by correcting codes.

However, I noticed two things that are not consistent.

1. A Liztroop that has been shrunk, will generate large ammunition and BLOODPOOL.

I would like to reduce the BLOODPOOL and removed the appearance of ammunition, only when they are shrunk. If the ammunition appeared are also small sizes, it will not be logical either.

This post has been edited by Firefly_Trooper: 10 November 2018 - 07:13 AM

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