Malice
#1 Posted 01 November 2018 - 03:51 AM
I'd been trying different TC's for Doom and wondered if there were any for games like Quake or Quake 2. Malice is basically a whole new game inside the Quake engine. New guns, maps, enemies, textures, storyline (with cutscenes!), even a primitive inventory system. Oh, and you get a hoverboard. Bit annoying to get to work, but well worth the time. Came out in 1997. I'd literally never heard of it and neither have most people it seems.
#2 Posted 01 November 2018 - 08:42 AM
thricecursed, on 01 November 2018 - 03:51 AM, said:
I played it back when it came out. The best Quake TC, it's far better than the mediocre Shrak. I remember i had hours of fun just moving through empty maps with the hoverboard.
#3 Posted 01 November 2018 - 09:03 AM
If anyone wants to give it a go, I'll make your life easier. Make a new folder in your Quake folder called "Malice" and put all the game files there, then download either Quakespasm or DirectQ (tried a few others with no luck) and add this to the target line: -game malice -bind r "impulse 12" -bind u "impulse 13" -bind "impulse 14" y -bind e "impulse 30" -width 1360 -height 768 +fov 100 -bpp 32 (edit the resolution, fov and key bindings to whatever you want, r=reload, u=use, y=cycle through items, e=third person view)
Edit:
Fix for map with a missing parachute:
https://www.quaddict...epoch/d8fix.zip
Fix for wonky minigun texture that appears for some people:
http://quaketastic.c...texture_fix.zip
This post has been edited by thricecursed: 01 November 2018 - 09:20 AM
#4 Posted 01 November 2018 - 11:42 AM
I'm fairly convinced that Malice helped to inspire some of what ultimately became SIN. It has a similar attitude and environment.
It's a lot of fun. The soundtrack is pretty slick too:
#5 Posted 01 November 2018 - 12:43 PM
#6 Posted 02 November 2018 - 03:50 PM
And yeah Quake has had TCs much like Doom had then. idgames2/ has a total_conversions and a partial_conversions directory for them.
This post has been edited by leilei: 02 November 2018 - 04:01 PM
#7 Posted 03 November 2018 - 03:11 AM
leilei, on 02 November 2018 - 03:50 PM, said:
Yeah, it got some glowing reviews back in the day, but has been mostly ignored since then, I think. People who aren't Quake fanatics would be into it, too.
leilei, on 02 November 2018 - 03:50 PM, said:
From what I've seen, the TC's for Quake have scarcely been as good as the ones for Doom, and the community's less active.
#8 Posted 03 November 2018 - 08:40 PM
- PlanetQuake had two exoduses - one in early 1998 for promoting more Quake2 than anything else, and one towards the end of 1999 when Fileplanet started and idgames2/ was to be shut down in favor for that. Exclusivity rights for file hosting, corporate drama etc. Millennials 'nostalgic for gamespy' don't know the quarter of it, and Quake isn't the only game whose creative community was hindered. I mean it could've happened to Doom too if it were still new and relevant. (it still happened but in a relatively minor fashion and not on doomworld)
- Valve already snapped up and hired the big community pillars.
- There's also a few TCs that stopped with a commercial deal for a game release later. most notably Gunman
- Many mods migrating to Quake2 with full optimism typically hit a snag, usually code-related as that MSVC entry barrier for compiling win32 .dll game modules is significantly higher than qcc'ing a progs.dat together
- it's not as impactful as Doom as far as a brand and cultural influence goes
The quake dryspell broke a bit after Arcane Dimensions fortunately, and a decent mature representative sourceport for once (Quakespasm). It's currently the most active creative community of that series with near-regular mapping jams, as Quake2's dead stuck in a deluded self-promotion vortex of desperate server ops, Q3 just has defrag race mappers, Q4 had a few old mod teams with a burden and QL just has thieves. Still nowhere near doom's current gusto though
This post has been edited by leilei: 03 November 2018 - 09:41 PM
#9 Posted 04 November 2018 - 03:52 AM
I was too young when Doom first came out, only played years later. First FPS experience was with Blood and Duke 3D. Played Q2 before Q1 as well and remember thinking "how come they made the second game worse?", lol.
Arcane dimensions looks really cool, I'll have to check it out. Thanks!
#10 Posted 22 November 2018 - 06:03 PM
#11 Posted 23 November 2018 - 04:51 AM
Cherno, on 22 November 2018 - 06:03 PM, said:
The giant fish!! I jumped from my seat when you open a hatch and it's just... right there. Yeah, I think the most annoying level was the one with the respawning guards. I thought you just had to kill them, so I kept doing it until I ran out of ammo. I finally figured it out when my saved game listed the enemies as 00/00 even though I'd killed a dozen.
Another one was at this factory looking place where you have to pass through a lava tunnel while hugging the wall the entire time. I couldn't believe they actually forced you to do that. You kinda have to play it while keeping in mind that the levels don't use a strictly linear layout and to look for non obvious ways to progress. Felt like the devs were just fucking with you at times, but I love it when games do that.
Ditto on the remake. I hope more people play it and that it'll inspire the next slew of retro titles. I love the terrible voice acting too, Damage sounds like a fucking moron, lol. First thing you see is him shooting a man in the back and that sets up the story. Total 80s B movie aesthetic.
This post has been edited by thricecursed: 23 November 2018 - 05:01 AM
#12 Posted 23 November 2018 - 10:53 PM
Damage: Where muh money?
Bossman: Do another job for me and i'll pay you MORE.
Damage: Okay.
Damage: Where muh money!?
Bossman: Do another job for me and i'll pay you EVEN MORE
Damage: Uh, okay!
Damage: Where muh MONEY!?
Bossman: Erm... Do another job?
Damage: KAY!
Bossman: Yo, Vasquez... Go kill this dipshit.
#13 Posted 24 November 2018 - 04:40 AM
Commando Nukem, on 23 November 2018 - 10:53 PM, said:
Damage: Where muh money?
Bossman: Do another job for me and i'll pay you MORE.
Damage: Okay.
Damage: Where muh money!?
Bossman: Do another job for me and i'll pay you EVEN MORE
Damage: Uh, okay!
Damage: Where muh MONEY!?
Bossman: Erm... Do another job?
Damage: KAY!
Bossman: Yo, Vasquez... Go kill this dipshit.
mid-90s FPS "stories" in a nutshell
Still a better lovestory than Twilight, though.
Jokes aside, I kinda liked the description of Damage from a news report in the manual "... armed with nothing but a .44 and a grin." Brilliant!
This post has been edited by Cherno: 24 November 2018 - 04:42 AM

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