I've released a new version of my skybox pack, rerendering several of the skyboxes as well as adding files facilitating use with Rednukem.
Download link: https://files.fm/f/7k2x7ste
Screenshots showing off the new skyboxes both with and without fuzz effect: https://imgur.com/a/7nQEnKk
Enjoy!
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Redneck Rampage Skybox pack (version 3)
#1 Posted 26 October 2018 - 01:12 PM
#2 Posted 18 November 2018 - 09:50 AM
Hi
Good Work , but i see no diff. to Skyboxes with Fuzz or no Fuzz , in your prev. Version R02 i saw the diff.
I have compare 3810_FR.png exactly the same Images in both Folders , just with diff. Filesize !
And in-Game it looks too the same !
With Fuzz:
https://w1.minpic.de/i/6o65/166i6c
No Fuzz:
https://w1.minpic.de/i/6o66/v8m6o
TP555
Good Work , but i see no diff. to Skyboxes with Fuzz or no Fuzz , in your prev. Version R02 i saw the diff.
I have compare 3810_FR.png exactly the same Images in both Folders , just with diff. Filesize !
And in-Game it looks too the same !
With Fuzz:
https://w1.minpic.de/i/6o65/166i6c
No Fuzz:
https://w1.minpic.de/i/6o66/v8m6o
TP555
This post has been edited by TP555: 18 November 2018 - 09:55 AM
#3 Posted 18 November 2018 - 10:49 AM
Several skyboxes were rerendered repeating 3 times instead of 2, as a result, the texture appears further away, hence smaller. So the "fake detail" brought by the fuzz filter may not be as apparent as it is with the previous version.
#4 Posted 18 November 2018 - 11:18 AM
Re
ah ok , i saw ever an Round Effect in R02 that calls the Fuzz Effect or ?
But you say in R03 is it a Filter !
But is the R03 Final now , or comming a R04 or Final Version ?
TP555
ah ok , i saw ever an Round Effect in R02 that calls the Fuzz Effect or ?
But you say in R03 is it a Filter !
But is the R03 Final now , or comming a R04 or Final Version ?
TP555
#5 Posted 18 November 2018 - 12:18 PM
Probably not going to make another. This new version came about after a complaint that I had shifted the Wako/Moto Madness skybox too high. I remade that one, then decided to have a go at some of the other skyboxes as well. Also nukeYKT had just released Rednukem and since autoload is implemented differently I wanted to make a version that could be easily used with either port.
Though I did screw up the Route 66 batch files (didn't take the new ART files in account)
Though I did screw up the Route 66 batch files (didn't take the new ART files in account)
#6 Posted 18 November 2018 - 01:11 PM
Re
Sry , the Fuzz or Round Effect was in your First Version called R01 rrskyboxes.zip !
TP555
Sry , the Fuzz or Round Effect was in your First Version called R01 rrskyboxes.zip !
TP555
#7 Posted 18 November 2018 - 02:23 PM
The original rrskyboxes I released didn't have a fuzz filter (also they were of much lower definition) I'm not sure what you mean by round effect as if anything it was blockier than the following ones
r02 had the fuzz filter as default, and included a separate set without the fuzz filter applied. the nofuzz variant was also included with RedneckGDX v0.760
r03 (this one) has nofuzz by default, and has the fuzzy skyboxes as an alternative.
r02 had the fuzz filter as default, and included a separate set without the fuzz filter applied. the nofuzz variant was also included with RedneckGDX v0.760
r03 (this one) has nofuzz by default, and has the fuzzy skyboxes as an alternative.
#8 Posted 18 November 2018 - 03:51 PM
Phredreeke, on 18 November 2018 - 10:49 AM, said:
Several skyboxes were rerendered repeating 3 times instead of 2,
That seeems a bit arbitrary, are you not making it like the original?
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