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Rednukem - Redneck Rampage port

User is offline   megaman951 

#241

I just downloaded this and start playing with it. I'm very happy that I can finally play redneck rampage again !! There is only one small thing I noticed - the audio tracks don't loop. Instead it just goes to the next track. I remember the audio track would only switch when you changed levels. Is there a setting somewhere to change this or is it not implemented yet, maybe?
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User is offline   MetHy 

#242

View Postmegaman951, on 25 October 2020 - 12:45 PM, said:

I just downloaded this and start playing with it. I'm very happy that I can finally play redneck rampage again !! There is only one small thing I noticed - the audio tracks don't loop. Instead it just goes to the next track. I remember the audio track would only switch when you changed levels. Is there a setting somewhere to change this or is it not implemented yet, maybe?


I could swear that what you're describing, track loop, was an option in the original DOS game but I can't find any evidence of it anywhere. Either way, most of the times I'd play the game even in DOSbox tracks didn't loop, I often heard 2-4 songs per level; and I think that is the default behaviour.

This post has been edited by MetHy: 26 October 2020 - 12:32 AM

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User is offline   MetHy 

#243

I've know I've asked before, but I feel compelled to ask again for support to play Redneck Deer Huntin' in Rednukem.

Like I've said previously, that game would benefit the most from sourceport support: in the original game you can't reconfigure controls, and even if you edit the .cfg you can only reconfigure half of the keys due to the nature of the game's default keys. Furthermore, the original game only supports resolutions up to 640*480; despite both RR games originally supporting resolutions so high from setup.exe they were unrealistic for the time.
Again, you can manually edit the resolution in the config files but then the sniper scope's zoom function will not work like it should anymore. I suspect this is the reason why the game doesn't support higher res.
Besides, the game seems to be based on RR:RA and doesn't have much content so I don't believe it would be too hard to make it compatible but I know nothing about the programming technicalities so I could be wrong.

Finally, I think the history of "Deer Hunting" games and hunting games in general is an interesting forgotten part of PC gaming history and is linked to Build history in more ways than you think.

In July 1997, Sunstorm Interactive, that everyone here knows for their Build add-ons, signed with an unknown unexperienced developper and released Deer Hunter. Its success was beyond anything anyone would have imaged and it apparently launched, or largely contributed to the launch of, a new market for budget casual PC games published and sold outside of the normal circuit.

Sources:
https://www.gamespot...?comment_page=1

https://www.nytimes....d-big-game.html

That 2nd article from 1999 is pure gold:

Quote

The hunting games have prompted an elitist backlash, derided as ''red neck,'' ''Bubba'' or ''trailer park'' software. Yet others see the hunting-game phenomenon as simply a sign of the times.


If people called these games "Redneck" and "Bubba", how can one not think of making a Redneck Rampage hunting game? And that is exactly what I believe happened, and I think Xatrix wanted a part of the cake from this new thriving market while it's still hot.

However, both wikipedia and mobygames list the game has being released in July 1997, at the same time as Sunstorm's Deer Hunter.
This has to be wrong. The dates on the files on the disc of Redneck Deer Huntin' are July 1998, not July 1997; but we need further proof if we want to correct those pages and I'd appreciate any help here.

Futhermore, nobody can deny the uncanny ressemblance to both games, to the point where one may be enticed to call the later a rip-off, down to including that sniper score I mentionned even if means breaking higher resolution support, down to the budget title release and most importantly the name of the game, which takes out the "Rampage" part in favor of a name that's intentionnally close to Deer Hunter to the point people may easily confuse the two. Indeed, at that period in time, the concept of deer hunting, would sell morethan redneck rampage.

In short, this game doesn't deserve to be forgotten to the point everyone gets its released date wrong by a year.

Edit:

https://www.mobygames.com/images/covers/l/683383-redneck-deer-huntin-dos-media.jpg
https://www.mobygames.com/images/covers/l/683382-redneck-deer-huntin-dos-other.jpg

There we go. Copyright 1998 on the disc itself and on the disc case back cover.

Also, Sunstorm's Deer Hunter advertises "Bow, shotgun, rifle". Doesn't that ring a bell? Exact same weapons in Redneck Deer Huntin', they just added the pistol. Both games also have a deer on the cover, despite the Redneck game being about hunting all kinds of wildlife, and the "Redneck" part of the name on all the official art looks like a small subtitle. If they weren't targeted at that new sweet Deer Hunter audiance call me crazy.

I wonder if the people who wrote Redneck Deer Huntin' to have been released July 1997 were being confused with Deer Hunter. It's not like Xatrix didn't want everyone to be confused.

This post has been edited by MetHy: 16 November 2020 - 04:12 AM

4

User is online   Hendricks266 

  • Weaponized Autism

  #244

Rednukem has some amount of Deer Huntin support already thanks to Nuke.YKT. If you search for DEER and rrdh in the code you'll see what's there. I think you'll have to construct your own grpinfo with GAMEFLAG_DEER though.
2

User is offline   NightFright 

  • The Truth is in here

#245

I have a question since I started testing the Addon Compilation with Rednukem. I found that many addons don't work since undefinevolume is not supported.

Why is that so and can it be changed? It's a really harmless command that simply hides episodes from being displayed in the menu. I wouldn't want to adjust like 90% of my compilation entries just to make this work for Rednukem.

It also surprises me since apparently this was supposed to be part of Rednukem according to these changelogs from Apr 4:

Quote

commit c95d49dc61a01816e4a0747d2c50e657fea888b2
Author: Evan Ramos <hendricks266@gmail.com>
Date: Mon Feb 9 05:50:33 2015 +0000

CON: Add undefinevolume, undefineskill, and undefinelevel.

From-SVN: r4977

This happens in Rednukem when you try for example to run "ADG Episode" from the EAC:
scripts/adg_episode.con: At top level:
scripts/adg_episode.con:4: error: expected a keyword but found `undefinevolume'.


This post has been edited by NightFright: 24 November 2020 - 08:26 AM

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