Good evening! I noticed that the RECON were bleeding when the player shot it. Which is not very logical. Is there a way around the problem?
Is there a code like this?
onevent EVENT_EGS
switch sprite[THISACTOR].picnum
case JIBS6
getactor[THISACTOR].owner TEMPFIX1
getactor[TEMPFIX1].htg_t 8 TEMPFIX2
ifvarg TEMPFIX2 -1
ifspawnedby RECON // no blood
Endswitch
Endevent
