I wish I could retrieve all content from these.
Duke Nukem official website by GT Interactive
Duke Nukem portal at GT Interactive store
Duke Nukem 64 page at Eurocom website
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Archived websites with gold material
#1 Posted 16 October 2018 - 03:08 AM
#2 Posted 16 October 2018 - 07:26 AM
Yup, the GT Interactive sites don't have all their content archived, sadly.
#3 Posted 29 October 2018 - 08:25 AM
#4 Posted 29 October 2018 - 11:45 AM
They look like the Total Meltdown sprites
Edit: Put up some side-by-side comparisons https://imgur.com/a/M21VLxL
Edit: Put up some side-by-side comparisons https://imgur.com/a/M21VLxL
This post has been edited by Phredreeke: 29 October 2018 - 12:21 PM
#5 Posted 29 October 2018 - 06:44 PM
As far i know blue troopers should be from N64 version, BUT i assure you that those ones are not N64 sprites, they looks like more PS1 version, or maybe some Sega version.
Edit: After some search. the most close looks like the one from Total Meltdown as Phredreeke said:
E4L2, Trackside Tragedy min 5:00
But in those sprites it looks too smooth, and i don't think it came from here neither: http://sandervanderb...or-duke3d.html.
No idea where the hell come from, meanwhile i met myself in a cool Hollywood Holocaust pic
on this old topic: http://legacy.duke4....p?default.0.414
Edit: After some search. the most close looks like the one from Total Meltdown as Phredreeke said:
E4L2, Trackside Tragedy min 5:00
But in those sprites it looks too smooth, and i don't think it came from here neither: http://sandervanderb...or-duke3d.html.
No idea where the hell come from, meanwhile i met myself in a cool Hollywood Holocaust pic
on this old topic: http://legacy.duke4....p?default.0.414
This post has been edited by The Battlelord: 29 October 2018 - 07:40 PM
#6 Posted 29 October 2018 - 08:41 PM
I find it interesting how they added extra blood in the psx sprites.. usually its the opposite (console versions get tamed)
#7 Posted 30 October 2018 - 07:42 AM
The base sprites for Troopers are blue. The PC and PlayStation versions then recolors them when drawn. The same applies to the strippers, as well as Duke's sprite in multiplayer. Other Build Engine games have color swaps too - Blood uses it extensively for both sprites and textures.
#8 Posted 30 October 2018 - 08:19 AM
These sprites have the exact same frames used in the PSX manual. Since the manual was in B&W they didn't cared about the colors.
This post has been edited by Fox: 30 October 2018 - 08:19 AM
#9 Posted 30 October 2018 - 06:08 PM
Thanks, nice to know, now the curious thing is to understand why they chose green over blue, should have been easier to leave them blue?
Someone had a 'weed' preference over the mere sea/sky colour !?
Someone had a 'weed' preference over the mere sea/sky colour !?
#10 Posted 01 November 2018 - 05:00 AM
The Battlelord, on 30 October 2018 - 06:08 PM, said:
Thanks, nice to know, now the curious thing is to understand why they chose green over blue, should have been easier to leave them blue?
Someone had a 'weed' preference over the mere sea/sky colour !?
Someone had a 'weed' preference over the mere sea/sky colour !?
they must have been on weed to come up with this:
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