IGN: Scott Miller Discusses DNF's Troubled Development.
#1 Posted 15 October 2018 - 09:26 PM
I had never heard that there were discussions about potentially handing the game over to Digital Extremes before!
This post has been edited by Mr. Tibbs: 15 October 2018 - 09:57 PM
#2 Posted 15 October 2018 - 11:17 PM
This would've been post-UT2003, pre-UT2004 (multiplayer heaven) and Pariah (pretty meh).
They had roots with UE with Unreal and UT99, so they would've known the engine inside and out to make the grand vision of DNF a reality.
#3 Posted 15 October 2018 - 11:43 PM
#4 Posted 16 October 2018 - 07:01 AM
Sure they have Allen Blum, but I don't think he understands Duke as much as George, or at least he just hasn't had any opportunity to try writing the character.
I like their idea for Duke Nukem Vengeance though, with Bombshell and a returning Duke.
But I still maintain that the Demolition Man plot is perfect for a returning Duke, even Doom Eternal is taking cues from Demolition Man's plot and everyone's loving it.
#5 Posted 16 October 2018 - 11:09 AM
Around the 1:01 hour mark, Scott mentions 3D Realms are doing "a couple of other retro games that we haven't announced, and I think we're going to have similar results [to Ion Maiden]."
This post has been edited by Mr. Tibbs: 16 October 2018 - 12:41 PM
#7 Posted 16 October 2018 - 01:48 PM
Just watched the whole interview, listening to Miller's point of view was amazing.
He always came off as the "all about business" kind of guy to me, but the guy really looks sensible and with an eye for smart decisions in the videogame industry.
Too bad Broussard was way too passionate about Duke
#8 Posted 16 October 2018 - 02:40 PM
MusicallyInspired, on 16 October 2018 - 12:58 PM, said:
I would be all for a new Blake Stone title based on UE4. Let the new generations know the character, give them a reason to care about the character and prefer it to others.
This post has been edited by Altered Reality: 16 October 2018 - 02:40 PM
#9 Posted 16 October 2018 - 04:15 PM
Psyrgery, on 16 October 2018 - 01:48 PM, said:
He always came off as the "all about business" kind of guy to me, but the guy really looks sensible and with an eye for smart decisions in the videogame industry.
I read a couple of interviews with Miller, and he appears as a really nice guy, passionate about bringing fun games and don't forget about all the marketing stuff.
It seems strange to me that he regards Terminal Velocity as a "meh" type of game without personality, considering it was first game from 3DRealms label and had what can be considered cutting-edge tech at the time.
I also wonder what "unnanounced retro games" he was talking about. Don't get a much new anecdotes as I hoped to but anyway, this interview is great from start to finish.
#10 Posted 16 October 2018 - 11:09 PM
#11 Posted 17 October 2018 - 12:54 AM
Ninety-Six, on 16 October 2018 - 11:09 PM, said:
Your eyes, because you can't glimpse without them.
#12 Posted 17 October 2018 - 01:21 AM
PikaCommando, on 17 October 2018 - 12:54 AM, said:
No.
#13 Posted 17 October 2018 - 07:02 AM
PikaCommando, on 17 October 2018 - 12:54 AM, said:
You win this round.
#15 Posted 17 October 2018 - 09:34 AM
This post has been edited by HulkNukem: 17 October 2018 - 12:23 PM
#16 Posted 17 October 2018 - 10:42 AM
HulkNukem, on 17 October 2018 - 09:34 AM, said:
It would have been awesome to have gotten DNF back in 2002 or something, but I'm not sure it would have changed much down the line. The small-team indie developer model was becoming obsolete, unable to keep up with the rising graphical expectations and the costs and workload that came with that. Likewise PC-centric development was being left behind in favor of multiplatform and console titles, thoroughly changing game design axiomes.
Existing studios either had to change and become something else, be assimilated by the larger publishers (and churn out CoD DLC...) or, like most of them ended up doing: die.
#17 Posted 17 October 2018 - 10:53 AM
necroslut, on 17 October 2018 - 10:42 AM, said:
While DNF's constant delays is obviously what sinked the studio, it always seemed strange to me why they didn't publish more games like they used to. If you want to survive in the business, you just can't bet everyting on one game, you should release as much games as you possibly can. Juggernaunts like EA can survive a bomb or two, but smaller studios obviously can't.
#18 Posted 17 October 2018 - 11:18 AM
Sanek, on 17 October 2018 - 10:53 AM, said:
I guess it's because money's needed for publishing other games and they're running dry after Max Payne.
#19 Posted 17 October 2018 - 01:19 PM
necroslut, on 17 October 2018 - 10:42 AM, said:
Existing studios either had to change and become something else, be assimilated by the larger publishers (and churn out CoD DLC...) or, like most of them ended up doing: die.
That wasn't really an issue for 3D Realms/Apogee though. They had a dual role and were already fairly dynamic with working on things with other development studios. Like id, Remedy, Raven, and Human Head.
The problem was getting stuck in the mud. The problem was that stupid lighting system update. If that simply hadn't happened and the 01/02 build of the game had been pushed through to completion, I think it's safe to say 3D Realms as it was might have continued to present day, and been one of the few developers to maintain it's Independence.
Duke Nukem, in the 90s, was practically a license to print money.
#20 Posted 18 October 2018 - 02:17 AM
Just saying there's no reason we couldn't get these games today. We're getting Ion Maiden, there are all sorts of different levels of games released on steam from AAA to indie, so we could even get an ideal 2003 style Duke game if that's more feasible for the budget. Or a full on AAA one, or both, and/or something similar with a different IP from other teams, I say keep at it everyone!
Seeing that Max Payne box brings me back, me and a friend went to two stores by bus since the first one wouldn't sell it to us teens. Cool interview by the way, fun vibe. Just on the what-if type stuff we often talk about, it's possibly never been easier to make some of these dream games. So maybe they're fifteen years late, hey, that's fine. We're still interested. Our dream games are retro-inspired FPS games, it's doable.
(editor's note: by 2003 style I mean just a general lower budget/lower detail retro 3D game year, if made today. Lot of levels of detail and of budget that could work.)
This post has been edited by PsychoGoatee: 18 October 2018 - 02:27 AM
#21 Posted 18 October 2018 - 07:25 AM
When it comes to the development of DNF, some seems to have noticed that at 3D Realms, Broussard and Miller seemed to spend more time playing World of Warcraft than anything else...
This post has been edited by gemeaux333: 18 October 2018 - 07:27 AM
#22 Posted 18 October 2018 - 10:10 AM
#23 Posted 18 October 2018 - 12:22 PM
I think this game needs to be forgotten finally, and wounds might start to heal if the people involved move on.
#24 Posted 18 October 2018 - 03:03 PM
I do not agree. 2001 trailer was the most promising bit of gaming that ever existed. Just cool single player game where You do a lot of cool and fun stuff every level.
#25 Posted 18 October 2018 - 08:53 PM
Nancsi, on 18 October 2018 - 12:22 PM, said:
You're wrong. Legit wrong. Completely wrong.
#26 Posted 19 October 2018 - 03:41 AM
Nancsi, on 18 October 2018 - 12:22 PM, said:
I think this game needs to be forgotten finally, and wounds might start to heal if the people involved move on.
You are completely wrong about the 2001 version.
#27 Posted 22 October 2018 - 08:26 AM
#28 Posted 22 October 2018 - 09:05 AM
gemeaux333, on 22 October 2018 - 08:26 AM, said:
Again. No. Randy is talking out of his ass.
They weren't in over their heads. They just got stuck in an iterative loop.
#29 Posted 22 October 2018 - 09:52 AM
hiczok, on 18 October 2018 - 03:03 PM, said:
That is just... lol. The DNF 2001 trailer is the 300 trailer of video games. I mean look at this:
Was the movie this good? Nope, it wasn't even close. I think you can put together the rest from here.
This post has been edited by Zaxx: 22 October 2018 - 09:56 AM