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Halloween Harry beta released

User is offline   Hendricks266 

  • Weaponized Autism

  #1

https://www.facebook...124668677787074

ftp://ftp.3drealms.c...beta_082393.zip

Quote

Halloween Harry is © 2018 Red Sprite Studios
www.redspritestudios.com

10

User is offline   leilei 

#2

Minor complaint on the release is the broken text encoding on some of harry25th.txt dealing with Passfield's apostrophes and Miller's crosses. Just wanted to point this out ASAP

This post has been edited by leilei: 10 October 2018 - 02:17 PM

1

User is offline   howerton 

#3

Archive is corrupt.
0

User is offline   leilei 

#4

Seems fine for me.

Immediate musical differences:

- Mystic Towers' Apogee fanfare song (note that this build's from a year earlier)
- Title track is shorter
- No menu music. The music track used for that is actually on the Instructions screen where it was originally named for (and the percussion seems to differ in that song as well)

Quickly playing.......wow it's far clunkier. Floor slime damage sponges and not respawning with fuel? D:

This post has been edited by leilei: 11 October 2018 - 12:18 AM

2

User is offline   NNC 

#5

Every game got its betas released except for Duke.
0

User is offline   howerton 

#6

rott needs it beta released
-3

User is offline   NY00123 

#7

As I said beforehand for other games (more-or-less):

Many thanks for anybody involved in the release!

Admittedly I'm (also) not very familiar with HH/AC, but I should check this out at some point.
0

User is offline   K1n9_Duk3 

#8

This is great, but ftp connections are blocked on my end. Are there any http download links available?

Also, thanks to everyone invovled.

This post has been edited by K1n9_Duk3: 11 October 2018 - 02:09 PM

0

User is offline   TerminX 

  • el fundador

  #9

View PostK1n9_Duk3, on 11 October 2018 - 01:49 PM, said:

This is great, but I ftp connections are blocked on my end. Are there any http download links available?

Also, thanks to everyone invovled.

https://dukeworld.co...beta_082393.zip
4

User is offline   MrFlibble 

#10

Apologies for the bump, but I cannot find any info about redistribution terms of the beta. Is an unaffiliated third-party site allowed to mirror the download?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #11

I think that's fine. Just be sure the copyright notice is displayed.
2

User is offline   MrFlibble 

#12

Thanks!
0

User is offline   NY00123 

#13

So, I wanted to see how far could I progress in the beta. Albeit harry25th.txt states that just the first mission is included, in practice, you can try checking all 4, albeit you might have to gradually unlock access missions or hex-edit HARRY.CFG. As shown in a video uploaded by me last October, I could finish the first two missions, plus M3Z1 and M3Z2. I couldn't progress from M3Z3 due to the start position being wrong, and also wasn't familiar with debug features (e.g. level skipping), so I stopped there.

Recently, I wanted to see if the problem in M3Z3 could be fixed. I (eventually) approached Malvineous, who not just found how to fix the problem in HARRY.-0, but also figured out debugging features.

He added information to these Wiki pages:
https://moddingwiki....en_Harry/Cheats
https://moddingwiki....Halloween_Harry

Even with the fix, there still appeared to be 3 more unbeatable zones, named M3Z4, M4Z1 and M4Z3. Hence, I made use of the beta's "PINE_GAP" debug mode for skipping zones while recording a second play-through video, just for missions 3-4. For the ones not familiar with the name: https://en.wikipedia.org/wiki/Pine_Gap

Using the aforementioned mode also had the side-effect of enabling invincibility. With all of these, I could manage to beat the game. Missions 3-4 also looked less finished in other manners. In particular, this covered the turtle and sentry droid found in mission 3 and the apparent repeated use of a single tile set across a whole mission (for each of missions 3-4). Another example (I think) was very few specific creatures not yet being implemented (with other ones possibly being present), at least in mission 4.

I considered making an archive with the fixed M3Z3, but since other zones are still unbeatable, I'll wait in case Malvineous and/or other people come up with solutions. Either way, the fix of M3Z3's start position involved modifying HARRY.-0, changing a few bytes at offset 0x318C02 from 4D 00 28 00 to 4C 00 2D 00.
1

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