3D Game Editor Idea Creativigine
#1 Posted 11 September 2018 - 12:49 PM
Inspired from Build Engine, with the difference that you create your level-sectors directly in 3D space.
I spent 2 days making a proof of concept editor that contains the most important features. Imagine the features you have in Build like copy/paste, texture-placement or lightning.
-You create points in 3D space.
-Connect them to surfaces! You got a sector with several surface-parts!
Repeat-
Also must imagine something like: Creating a box with wood texture (easy), copy and paste as much as you like!
I guess you can imagine where this will go.
You think this editor has a future for making nice old-school 3D games?
-Bloodguy
(please move thread if not on right place, thx)
This post has been edited by BloodGuy: 11 September 2018 - 12:53 PM
#2 Posted 11 September 2018 - 12:59 PM
EDIT: It's working now. Nice prototype!
This post has been edited by MusicallyInspired: 11 September 2018 - 01:01 PM
#3 Posted 11 September 2018 - 01:03 PM
EDIT:
What work flow advantages do you forsee with this tool vs the build editor?
This post has been edited by icecoldduke: 11 September 2018 - 01:05 PM
#4 Posted 11 September 2018 - 11:08 PM
But I want to kerp the sprites-filled style of Build games
#5 Posted 12 September 2018 - 04:43 AM
#6 Posted 12 September 2018 - 05:34 PM
Having a dedicated 2D mode is still faster and more intuitive for certain things for a 2.5D engine. Of course, I take it you're developing a fully 3D engine and merely want to have an old-school inspired editor.
#7 Posted 13 September 2018 - 12:09 AM
Pro: creativity has no limits
Con: Takes a while to master and get the feeling for this editor.
I just had another idea: ADDING MULTIPLAYER to the editor, as you create everything in First Person Mode this is easily possible!! That would be fun for group projects.
#8 Posted 13 September 2018 - 01:31 AM
BloodGuy, on 13 September 2018 - 12:09 AM, said:
Pro: creativity has no limits
Con: Takes a while to master and get the feeling for this editor.
What kind of performance do large, detailed environments get?
BloodGuy, on 13 September 2018 - 12:09 AM, said:
Like Minecraft?
#9 Posted 13 September 2018 - 03:44 AM
Hendricks266, on 13 September 2018 - 01:31 AM, said:
Depends on how much objects/parts of the environment you want to re-use
Work of 5 minutes:
Hendricks266, on 13 September 2018 - 01:31 AM, said:
Lol no. No crafting and enemies :-)
#11 Posted 13 September 2018 - 10:36 AM
Yes, you can do nice stuff, but it takes it's time. There are pros and cons compared to build
I spent 10 minutes on this house:
For those who are interested and want to play around: I upladed the editor, you can DOWNLOAD HERE!
some keys:
1 = select object mode
2 = connect points mode
3 = create points mode
4 = edit texture mode
Change size of grid: Mousewheel + CONTROL
hover/lower grid: mousehweel
for mode 2-4 you must have an object selected
create new object with return key in mode 1
Mode 1: Select object, move with arrow keys, rotate with numpad 1 and 3
Mode 4: same, move texture with arrow keys, rotate with 1 and 3 on numpad, and change texture using key V
have fun!
-Bloodguy
This post has been edited by BloodGuy: 13 September 2018 - 10:37 AM
#12 Posted 13 September 2018 - 12:15 PM
#13 Posted 13 September 2018 - 12:19 PM
BloodGuy, on 13 September 2018 - 10:36 AM, said:
I'm kinda interested to see what you come up with, so I hope you move forward with it.
#14 Posted 13 September 2018 - 06:18 PM
#15 Posted 23 October 2018 - 12:04 PM
The result:
No menus: No switch between different menus fpr different worksteps. It's an all-in-one-solution now.
That means: No need to define vertices in 3D space and then define planes on them, this thing now works in one step!! You can directly draw your world in 3D.
Changing textures or switching the sector/object you are currently working on also works with one click.
And the best: Faster modeling with a combination of the moveable/sizeable grid and already existing vertices!
Have a look:
Okay, the video got really bright, you can't see the grid which looks like this:
I will carry on....
-Bloodguy
#16 Posted 23 October 2018 - 02:29 PM
#17 Posted 02 February 2020 - 01:51 PM
It works much better now and I guess everybody can see the core idea for this map editor for oldschool FPS games.
I am highly motivated to add more stuff soon and show a forst ingame demo of what could be possible with it.
#19 Posted 05 February 2020 - 05:27 AM
Quote
Press OK to ignore and risk data corruption.
Press Abort to kill the program.
Pressing OK just gives a white window and when I click anything it repeats the error so I have to Abort. Launching as Administrator doesn't help. I usually run things from my external hard drive just fine but this is an exception. Also tried moving to C: in a folder my profile has owner rights to but that doesn't work either. :/
This post has been edited by MusicallyInspired: 05 February 2020 - 05:28 AM
#20 Posted 05 February 2020 - 06:58 AM
#21 Posted 05 February 2020 - 07:58 AM
How do you save maps? I tried CTRL+5 (where I used 5, and also tried numpad 5).
This post has been edited by Hank: 05 February 2020 - 07:58 AM
#22 Posted 05 February 2020 - 11:42 AM
control +D to load didn't work for me. Only the D was detected and it moved the map.
This post has been edited by Mark: 05 February 2020 - 11:44 AM
#23 Posted 05 February 2020 - 11:59 AM
Mark, on 05 February 2020 - 11:42 AM, said:
control +D to load didn't work for me. Only the D was detected and it moved the map.
It's Control-O for OPEN, the letters are clearly too small!
You can also open the testmap I showed in the screenshots, it's in the maps-folder
Oh and in the textures folder you can add custom .PNG-textures yourself just rename them to the next higher numbers
#24 Posted 05 February 2020 - 12:21 PM
BloodGuy, on 05 February 2020 - 11:59 AM, said:
Cheers – it works!
... perhaps they are too small; yet in my case, being an old fart, its time to upgrade my reading classes.
#25 Posted 05 February 2020 - 12:37 PM
#27 Posted 06 February 2020 - 11:10 AM
MusicallyInspired, on 05 February 2020 - 09:42 PM, said:
Aw, I am sorry but no. Maybe you have a notebook with 2 GPUs and the programm tries to use the intel card, but those normally are fully supported too.
I have really no better idea
#28 Posted 06 February 2020 - 03:23 PM
This post has been edited by MusicallyInspired: 06 February 2020 - 03:25 PM