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3D Game Editor Idea Creativigine

User is offline   BloodGuy 

#1

I had an idea for a map editor I wanted to share:
Inspired from Build Engine, with the difference that you create your level-sectors directly in 3D space.
I spent 2 days making a proof of concept editor that contains the most important features. Imagine the features you have in Build like copy/paste, texture-placement or lightning.

-You create points in 3D space.
-Connect them to surfaces! You got a sector with several surface-parts!
Repeat-



Also must imagine something like: Creating a box with wood texture (easy), copy and paste as much as you like!
I guess you can imagine where this will go.

You think this editor has a future for making nice old-school 3D games?

-Bloodguy

(please move thread if not on right place, thx)

This post has been edited by BloodGuy: 11 September 2018 - 12:53 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#2

Video embed seems to be broken.

EDIT: It's working now. Nice prototype!

This post has been edited by MusicallyInspired: 11 September 2018 - 01:01 PM

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#3

It kinda reminds me of TrenchBroom, I like it. Good job!

EDIT:
What work flow advantages do you forsee with this tool vs the build editor?

This post has been edited by icecoldduke: 11 September 2018 - 01:05 PM

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User is offline   BloodGuy 

#4

Well I want to cover up where the limits of Build Engine start. Several floors over each other, sloping walls and floors. Small 3D objects.
But I want to kerp the sprites-filled style of Build games
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#5

Have you checked out Ken Silverman's Build 2 engine? It's been posted in the Build games subforum. It sounds like what you're planning is more versatile than what he came up with, but maybe it wouldn't hurt to check it out and see visually what he did for certain things. There was also a video where it shows him experimenting with making 3D objects via sector lines in 3D space and failing. So if you can succeed where he didn't that'd be pretty nice.
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User is offline   Micky C 

  • Honored Donor

#6

If you have to draw each surface (wall, floor, ceiling plane) manually, wouldn't that be a lot slower than say drawing a square in 2D mode and already having a room?

Having a dedicated 2D mode is still faster and more intuitive for certain things for a 2.5D engine. Of course, I take it you're developing a fully 3D engine and merely want to have an old-school inspired editor.
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User is offline   BloodGuy 

#7

Took some more hours and added texture-movement, Change size of grid, move rotate copy and paste objects.

Pro: creativity has no limits
Con: Takes a while to master and get the feeling for this editor.

I just had another idea: ADDING MULTIPLAYER to the editor, as you create everything in First Person Mode this is easily possible!! That would be fun for group projects.
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User is offline   Hendricks266 

  • Weaponized Autism

  #8

View PostBloodGuy, on 13 September 2018 - 12:09 AM, said:

Took some more hours and added texture-movement, Change size of grid, move rotate copy and paste objects.

Pro: creativity has no limits
Con: Takes a while to master and get the feeling for this editor.

What kind of performance do large, detailed environments get?

View PostBloodGuy, on 13 September 2018 - 12:09 AM, said:

I just had another idea: ADDING MULTIPLAYER to the editor, as you create everything in First Person Mode this is easily possible!! That would be fun for group projects.

Like Minecraft?
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User is offline   BloodGuy 

#9

View PostHendricks266, on 13 September 2018 - 01:31 AM, said:

What kind of performance do large, detailed environments get?


Depends on how much objects/parts of the environment you want to re-use
Work of 5 minutes:

Posted Image


View PostHendricks266, on 13 September 2018 - 01:31 AM, said:

Like Minecraft?


Lol no. No crafting and enemies :-)
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#10

Build 2 has a map editing multiplayer too.
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User is offline   BloodGuy 

#11

Naaaaah, I am not knowing If I should continue this project.

Yes, you can do nice stuff, but it takes it's time. There are pros and cons compared to build
I spent 10 minutes on this house:
Posted Image

For those who are interested and want to play around: I upladed the editor, you can DOWNLOAD HERE!

some keys:
1 = select object mode
2 = connect points mode
3 = create points mode
4 = edit texture mode

Change size of grid: Mousewheel + CONTROL
hover/lower grid: mousehweel

for mode 2-4 you must have an object selected
create new object with return key in mode 1

Mode 1: Select object, move with arrow keys, rotate with numpad 1 and 3
Mode 4: same, move texture with arrow keys, rotate with 1 and 3 on numpad, and change texture using key V

have fun!

-Bloodguy

This post has been edited by BloodGuy: 13 September 2018 - 10:37 AM

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User is offline   DavoX 

  • Honored Donor

#12

why are you giving up so fast? it looks really nice. will give it a go a few minutes.
2

#13

View PostBloodGuy, on 13 September 2018 - 10:36 AM, said:

Naaaaah, I am not knowing If I should continue this project.

I'm kinda interested to see what you come up with, so I hope you move forward with it.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#14

Don't give up, man. Just work it out a little more. Refine your ideas and come up with new ways of doing things that are more streamlined. Things are rarely amazing right out of the gate, but patience and perseverance has made some of the best products available.
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User is offline   BloodGuy 

#15

I took another try and redesigned some key features of this editor. :rolleyes:

The result:
No menus: No switch between different menus fpr different worksteps. It's an all-in-one-solution now.
That means: No need to define vertices in 3D space and then define planes on them, this thing now works in one step!! You can directly draw your world in 3D.
Changing textures or switching the sector/object you are currently working on also works with one click.
And the best: Faster modeling with a combination of the moveable/sizeable grid and already existing vertices!

Have a look:


Okay, the video got really bright, you can't see the grid which looks like this:
Posted Image

I will carry on....
-Bloodguy
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#16

Nice! Perhaps a more neutral gray would be more appropriate for the void? Similar to Blender. Or even customizable.
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User is offline   BloodGuy 

#17

After over a year...I regrabbed this old project and overworked it.
It works much better now and I guess everybody can see the core idea for this map editor for oldschool FPS games.
I am highly motivated to add more stuff soon and show a forst ingame demo of what could be possible with it.


3

User is offline   BloodGuy 

#18

I added some functions like sprites or coloring which already makes a lot stuff possible:

For those who want to test it, you can grab the current version here

Posted Image
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#19

I can't seem to run it. I get this error:

Quote

Access Violation.

Press OK to ignore and risk data corruption.
Press Abort to kill the program.


Pressing OK just gives a white window and when I click anything it repeats the error so I have to Abort. Launching as Administrator doesn't help. I usually run things from my external hard drive just fine but this is an exception. Also tried moving to C: in a folder my profile has owner rights to but that doesn't work either. :/

This post has been edited by MusicallyInspired: 05 February 2020 - 05:28 AM

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User is offline   Aristotle Gumball 

  • banned!

#20

Yo, I'm enjoying how lightweight this thing is. Nice to sketch out 3D ideas. Keep working on it!
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User is offline   Hank 

#21

Help please.
How do you save maps? I tried CTRL+5 (where I used 5, and also tried numpad 5).

This post has been edited by Hank: 05 February 2020 - 07:58 AM

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User is online   Mark 

#22

Its control + S.
control +D to load didn't work for me. Only the D was detected and it moved the map.

This post has been edited by Mark: 05 February 2020 - 11:44 AM

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User is offline   BloodGuy 

#23

View PostMark, on 05 February 2020 - 11:42 AM, said:

Its control + S.
control +D to load didn't work for me. Only the D was detected and it moved the map.


It's Control-O for OPEN, the letters are clearly too small! :rolleyes: :mellow:
You can also open the testmap I showed in the screenshots, it's in the maps-folder
Oh and in the textures folder you can add custom .PNG-textures yourself just rename them to the next higher numbers
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User is offline   Hank 

#24

View PostBloodGuy, on 05 February 2020 - 11:59 AM, said:

It's Control-O for OPEN, the letters are clearly too small! :lol: :)

Cheers – it works! :rolleyes:
... perhaps they are too small; yet in my case, being an old fart, its time to upgrade my reading classes. :mellow:
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User is online   Mark 

#25

After 10 years of using Mapster key layout its a bit strange using the new ones. I noticed in the cave map there is a ceiling sector that wraps around a corner and that part of the textures stretches out.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#26

Any insight into my seemingly isolated issue?
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User is offline   BloodGuy 

#27

View PostMusicallyInspired, on 05 February 2020 - 09:42 PM, said:

Any insight into my seemingly isolated issue?

Aw, I am sorry but no. Maybe you have a notebook with 2 GPUs and the programm tries to use the intel card, but those normally are fully supported too.
I have really no better idea :rolleyes:
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#28

It is an older laptop with intel graphics. No other GPU. That's a shame. Given that it's for retro-style development, it's too bad it doesn't work on a slightly older system. Guess I'll save it for when I finally replace my desktop PC that died.

This post has been edited by MusicallyInspired: 06 February 2020 - 03:25 PM

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