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Games that influenced Duke Nukem Forever

User is offline   justLMAO 

#1

Let's compile a list of DN:F's influences...

Halo 2: 2-weapon limit, recharging "Ego shield", "berserk" enemies influenced by Brutes
Half-life 2: Drivable vehicle sections, physics puzzles, "valve puzzles"
Gears of War: Sprint mechanic and Dillon

Any more?

This post has been edited by justLMAO: 11 September 2018 - 03:10 AM

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#2

Duke Nukem 3D: Duke Nukem himself, his iconic weapons, the returning enemies.
Half-life: General pacing of the game, story-telling
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User is offline   necroslut 

#3

View PostjustLMAO, on 11 September 2018 - 03:03 AM, said:

Let's compile a list of DN:F's influences...

Halo 2: 2-weapon limit, recharging "Ego shield", "berserk" enemies influenced by Brutes
Half-life 2: Drivable vehicle sections, physics puzzles, "valve puzzles"
Gears of War: Sprint mechanic and Dillon

Any more?

3DR's Shadow Warrior had vehicles before Halo and Half-Life 2.
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User is offline   Bloodshot 

#4

View PostRedxplatinum, on 11 September 2018 - 08:54 AM, said:

Duke Nukem 3D: Duke Nukem himself, his iconic weapons, the returning enemies.
Half-life: General pacing of the game, story-telling


Didn't one or two people who worked on Duke 3D move on to valve to work on half-life?
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#5

View PostBloodshot, on 11 September 2018 - 11:52 AM, said:

Didn't one or two people who worked on Duke 3D move on to valve to work on half-life?


Probably. I remember specifically one guy that worked on Duke 3D, then helped found a video game company which the debut title was an expansion for Half-Life.
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User is offline   Hendricks266 

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  #6

As far as the original Half-Life, you may be thinking of Chuck Jones.
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User is offline   MusicallyInspired 

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#7

View PostRedxplatinum, on 11 September 2018 - 12:26 PM, said:

Probably. I remember specifically one guy that worked on Duke 3D, then helped found a video game company which the debut title was an expansion for Half-Life.


That guy was Randy Pitchford and that game company was Gearbox Software.

This post has been edited by MusicallyInspired: 11 September 2018 - 12:49 PM

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User is offline   KareBear 

#8

View PostHendricks266, on 11 September 2018 - 12:48 PM, said:

As far as the original Half-Life, you may be thinking of Chuck Jones.


Doug Wood also worked on Duke 3D and Half-Life.

This post has been edited by KareBear: 11 September 2018 - 01:00 PM

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User is offline   Bloodshot 

#9

I remember specifically a valve interview pre-HL1 release where they said they had designers from duke3d working on the enemies of HL1.

This post has been edited by Bloodshot: 11 September 2018 - 12:56 PM

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User is offline   Bloodshot 

#10

View PostHendricks266, on 11 September 2018 - 12:48 PM, said:

As far as the original Half-Life, you may be thinking of Chuck Jones.


I remember specifically a valve interview pre-HL1 release where they said they had designers from duke3d working on the enemies of HL1, maybe it was chuck
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User is offline   KareBear 

#11

View Postnecroslut, on 11 September 2018 - 09:57 AM, said:

3DR's Shadow Warrior had vehicles before Halo and Half-Life 2.


Shadow Warrior was not even the first fps to feature vehicles I think it was either Terminator Future Shock or Cybermage if that could be considered an fps.
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User is offline   MusicallyInspired 

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#12

View PostKareBear, on 11 September 2018 - 12:59 PM, said:

Shadow Warrior was not even the first fps to feature vehicles I think it was either Terminator Future Shock or Cybermage if that could be considered an fps.


Technically, would not Hovertank (the first first-person perspective shooter game) be considered the first FPS with a driveable vehicle? ;)
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User is offline   Kennerado 

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#13

All of them.
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User is offline   KareBear 

#14

View PostMusicallyInspired, on 11 September 2018 - 01:07 PM, said:

Technically, would not Hovertank (the first first-person perspective shooter game) be considered the first FPS with a driveable vehicle? ;)


I'm was thinking more of games where you can run around on foot and then enter and exit a driveable vehicle.
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User is offline   MusicallyInspired 

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#15

Yeah, I know.
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#16

View PostMusicallyInspired, on 11 September 2018 - 12:49 PM, said:

That guy was Randy Pitchford and that game company was Gearbox Software.


And the expansion was Opposing Force.
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User is offline   necroslut 

#17

View PostKareBear, on 11 September 2018 - 12:59 PM, said:

Shadow Warrior was not even the first fps to feature vehicles I think it was either Terminator Future Shock or Cybermage if that could be considered an fps.

I know, just pointing out that it's unlikely they got the idea from Half-Life or Halo. There's also the huge number of 2D games, like Ikari Warriors or Blaster Master, that combined vehicular and on-foot gameplay.

View PostMusicallyInspired, on 11 September 2018 - 01:07 PM, said:

Technically, would not Hovertank (the first first-person perspective shooter game) be considered the first FPS with a driveable vehicle? ;)

In that case I think Battlezone beats it by more than a decade. ;) But in any of those tank games you can't exit/enter vehicles.

There's definitely some ideas reused from Prey, but with both those games long developments, who knows which one had them first. The same kinda applies to a lot of features in DNF... it was in development so long that undoubtedly games could catch up with would-be innovations before DNF was released.
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User is offline   MusicallyInspired 

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#18

View PostRedxplatinum, on 11 September 2018 - 11:02 PM, said:

And the expansion was Opposing Force.


I just thought it was funny because you referred to Randy as "that one guy" and he is very well known here and talked about often. Not to mention Gearbox owns Duke Nukem now.

View Postnecroslut, on 12 September 2018 - 03:26 AM, said:

In that case I think Battlezone beats it by more than a decade. ;) But in any of those tank games you can't exit/enter vehicles.


I know. It was only a joke.

This post has been edited by MusicallyInspired: 12 September 2018 - 05:06 AM

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User is offline   Commando Nukem 

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#19

View Postnecroslut, on 11 September 2018 - 09:57 AM, said:

3DR's Shadow Warrior had vehicles before Halo and Half-Life 2.


It's a matter of the way they are integrated into the core gameplay loop. The way DNF does it is in-line with Half-Life 2.
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