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RedneckGDX

User is offline   m210® 

#1

Hi! I released my port of Redneck Rampage.
At this time RR Rides Again not support, but I will add it later.
It's also written on Java with Libgdx, but Libgdx v1.9.8. I will update my other ports to this version too in future.

So, you can try it here
http://m210.duke4.ne...a/52-redneckgdx
12

User is offline   Hendricks266 

  • Weaponized Autism

  #2

Congratulations on the release.
1

#3

I still hate the fact you code in Java, and I will never install the java runtime on my computers, but congrats on the release.
0

User is offline   Phredreeke 

#4

Here's a set of skyboxes I've made for RedneckGDX (only first game so far)

https://files.fm/f/5d37gfy2

Edit: a video of one of the skyboxes https://gfycat.com/U...uetickcoonhound

This post has been edited by Phredreeke: 10 September 2018 - 12:25 PM

2

User is offline   Newken 

#5

Awesome! Thanks! :P


That default crosshair size. :rolleyes:
0

User is offline   Jim 

#6

View Posticecoldduke, on 10 September 2018 - 11:24 AM, said:

I still hate the fact you code in Java, and I will never install the java runtime on my computers, but congrats on the release.


Since you are back, does that mean PolymerNG is back too?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #7

Release the source code within 48 hours.
2

User is offline   m210® 

#8

View PostHendricks266, on 10 September 2018 - 11:58 AM, said:

Release the source code within 48 hours.

Why 48 hours?
As I promised I will release it, but I don't know how long I will be busy
0

User is offline   Hendricks266 

  • Weaponized Autism

  #9

View PostM210, on 10 September 2018 - 12:00 PM, said:

Why 48 hours?
As I promised I will release it, but I don't know how long I will be busy

Releasing a GPL program without the source code available immediately upon request violates the license. Right now you're technically in violation, but the open source community prefers to give projects a chance to voluntarily achieve compliance.
4

#10

View PostM210, on 10 September 2018 - 12:00 PM, said:

Why 48 hours?
As I promised I will release it, but I don't know how long I will be busy

It doesn't take long to put your code up on a github repository :/. I've done it plenty of times for my releases.

View PostJim, on 10 September 2018 - 11:58 AM, said:

Since you are back, does that mean PolymerNG is back too?

Yes I'm doing some new things and I'll show some new stuff soon, however this thread isn't the place to talk about my stuff.

This post has been edited by icecoldduke: 10 September 2018 - 12:16 PM

0

User is offline   m210® 

#11

View Posticecoldduke, on 10 September 2018 - 12:15 PM, said:

It doesn't take long to put your code up on a github repository :/. I've done it plenty of times for my releases.


No, I already have it on gitlab, but I'm lazy to add GPL patterns to each file
0

#12

View PostM210, on 10 September 2018 - 12:18 PM, said:

No, I already have it on gitlab, but I'm lazy to add GPL patterns to each file

What's the link?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #13

View PostJim, on 10 September 2018 - 11:58 AM, said:

Since you are back, does that mean PolymerNG is back too?

How many times do I need to fight the same battle? Ice will not follow our instructions and that makes the existence of his forks unacceptable.
1

#14

View PostHendricks266, on 10 September 2018 - 12:29 PM, said:

How many times do I need to fight the same battle? Ice will not follow our instructions and that makes the existence of his forks unacceptable.

I don't want to derail m210's thread(were still waiting on the github link). However since I'm starting from scratch, I'll follow all your coding standards and instructions. If you'd like to send me over a list of specifics that can I follow, so I don't have to redue work, that would be much appreciated :rolleyes:.

This post has been edited by icecoldduke: 10 September 2018 - 12:36 PM

1

User is offline   Mark 

#15

I can't kill chickens with the crowbar or pistol. I got lucky once with the shotgun but that doesn't seem to work often. Dynamite worked fine.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #16

View Posticecoldduke, on 10 September 2018 - 12:35 PM, said:

I don't want to derail m210's thread. However since I'm starting from scratch, I'll follow all your coding standards and instructions. If you'd like to send me over a list of specifics that can I follow, so I don't have to redue work, that would be much appreciated :rolleyes:.

You've used up all your chances. I have no reason to believe that this time would be any different. Leave us in peace.
1

User is offline   m210® 

#17

View Posticecoldduke, on 10 September 2018 - 12:20 PM, said:

What's the link?

Project is private at this time
0

#18

View PostHendricks266, on 10 September 2018 - 12:36 PM, said:

You've used up all your chances. I have no reason to believe that this time would be any different. Leave us in peace.

Sigh.

View PostM210, on 10 September 2018 - 12:36 PM, said:

Project is private at this time

You need to release the code with or without the GPL headers on top of the source files.

This post has been edited by icecoldduke: 10 September 2018 - 12:42 PM

0

User is offline   m210® 

#19

View Posticecoldduke, on 10 September 2018 - 12:38 PM, said:

You need to release the code with or without the GPL headers on top of the source files.

I will release it with headers....soon. As Hendricks266 said, within 48 hours :rolleyes:
2

User is offline   Newken 

#20

RedneckGDX subforum would be great. :rolleyes:
0

User is offline   m210® 

#21

View PostNewken, on 10 September 2018 - 12:49 PM, said:

RedneckGDX subforum would be great. :rolleyes:

I think there is need to rename BloodGDX forum to BuildGDX or something like that, and make a subforums for Blood, Redneck and other GDX ports
1

User is offline   TerminX 

  • el fundador

  #22

View PostM210, on 10 September 2018 - 01:04 PM, said:

I think there is need to rename BloodGDX forum to BuildGDX or something like that, and make a subforums for Blood, Redneck and other GDX ports

Rename forum yes, add subforums no.
0

User is offline   TerminX 

  • el fundador

  #23

View Posticecoldduke, on 10 September 2018 - 12:38 PM, said:

Sigh.

What was it you were thinking of working on? What are your goals? There is a big difference between working with us within the confines of our methodology and forking and doing your own thing; one is amenable to our own goals and the other isn't. :rolleyes:
3

User is offline   Phredreeke 

#24

View PostTerminX, on 10 September 2018 - 01:42 PM, said:

Rename forum yes, add subforums no.


Agree, there are only a handful of active threads here anyway
0

User is offline   max_nukem 

#25

View PostM210, on 10 September 2018 - 11:16 AM, said:

Hi! I released my port of Redneck Rampage.



You are the best! Thanks!
0

User is offline   Zaxx 

  • Banned

#26

Great news, congrats on the release! :rolleyes:
0

#27

View PostM210, on 10 September 2018 - 12:45 PM, said:

I will release it with headers....soon. As Hendricks266 said, within 48 hours :D

Sweet I love forward to taking a look and seeing what you did :rolleyes:.

View PostTerminX, on 10 September 2018 - 01:46 PM, said:

What was it you were thinking of working on? What are your goals? There is a big difference between working with us within the confines of our methodology and forking and doing your own thing; one is amenable to our own goals and the other isn't. :)

I reached out in a PM :P.
0

User is offline   Zaxx 

  • Banned

#28

After sinking a few hours into this I have to say that this is a very solid first release. The game runs smooth (I only noticed a slight stutter when the music is changing tracks) and a lot of the features we had to wait for in BloodGDX (widescreen support, CD audio, smooth mouse controls, fps limiter etc.) are already here. It's a lot better than running the game on DOSBox, that's for sure, high resolutions make the game look nice and sharp and the added FoV with widescreen helps navigating the game's huge ass maps a lot.

I noticed a few problems: there are visual bugs (textures can flicker), some enemies can act up (I noticed that the mosquitoes and the "S&M chicks" don't do damage sometimes) and some sprites seem to clip through the environment but it's been such a long time since I played the original game that I dunno which bugs are original and which are caused by RedneckGDX.

Mechanically the game is still dodgy of course but at least now that we have a port improving that aspect is actually possible.
0

User is offline   The Kins 

#29

Seems pretty good so far!

The main page mentions support for RR66. How do I play that in this port?
0

User is offline   m210® 

#30

View PostThe Kins, on 10 September 2018 - 10:01 PM, said:

Seems pretty good so far!

The main page mentions support for RR66. How do I play that in this port?

You need to make different folder with RR66 (with Redcneck.grp, game.con, new Art-files (should have tilesxxx.art name), anm files, etc)
0

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