Prior to 2016-05-13 build, alpha channel for overlapping hi-res sprites like PNGs worked very well (left side of the picture); starting from that build, transprarency rendering became buggy as shown on the right side:
This still occurs in the latest build on different machines/OSs.
- (and to be honest, it's another reason i did not include a newer Eduke build in KickAss mod)
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Alpha channel rendering bug "for overlapping sprites"
#1 Posted 04 September 2018 - 03:45 AM
This post has been edited by RichardStorm: 04 September 2018 - 03:46 AM
#3 Posted 30 April 2019 - 11:30 AM
Sorry for the wait. I've fixed this issue with transparent sprites in r7619.
#4 Posted 08 July 2019 - 12:56 AM
pogokeen, on 30 April 2019 - 11:30 AM, said:
Sorry for the wait. I've fixed this issue with transparent sprites in r7619.
Does this include walls that hide secret areas that should be solid but repeatedly flash revealing that a secret is there?
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