Duke4.net Forums: Alpha channel rendering bug - Duke4.net Forums

Jump to content

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Alpha channel rendering bug  "for overlapping sprites"

#1

Prior to 2016-05-13 build, alpha channel for overlapping hi-res sprites like PNGs worked very well (left side of the picture); starting from that build, transprarency rendering became buggy as shown on the right side:

https://i.imgur.com/7JdEVc8.png

This still occurs in the latest build on different machines/OSs.

- (and to be honest, it's another reason i did not include a newer Eduke build in KickAss mod)

This post has been edited by RichardStorm: 04 September 2018 - 03:46 AM

1

#2

Anything to say about it?
0

User is offline   pogokeen 

  • EDuke32 Developer

#3

Sorry for the wait. I've fixed this issue with transparent sprites in r7619.
2

User is offline   Avenger 

#4

View Postpogokeen, on 30 April 2019 - 11:30 AM, said:

Sorry for the wait. I've fixed this issue with transparent sprites in r7619.


Does this include walls that hide secret areas that should be solid but repeatedly flash revealing that a secret is there?
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options