It seems that "checkactivatormotion" does not work. Here is a code for an event activating a lotag defined in Zvel when lotags in Xvel and Yvel are activated before.
Did I something wrong??
gamevar getoexvel 0 2 gamevar getoeyvel 0 2 gamevar getoezvel 0 2
getactor[THISACTOR].xvel getoexvel getactor[THISACTOR].yvel getoeyvel getactor[THISACTOR].zvel getoezvel
gamevar checkoestatus 0 2
checkactivatormotion getoexvel
ifvare RETURN 1 setvar checkoestatus 1
else setvar checkoestatus 0
checkactivatormotion getoeyvel
ifvare RETURN 1 { ifvare checkoestatus 1 setvar checkoestatus 3 }
ifvare checkoestatus 3
{
operateactivators getoezvel 0
killit
}

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