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How about porting Duke 3D to my new engine?  "Make Duke levels playable in a game powered by my Brahma engine"

User is online   icecoldduke 

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#61

 Jan Satcitananda, on 14 September 2018 - 02:44 PM, said:

Yes, I always use profiling to search for places to optimize. Slab column rendering eats up most of the processor time -_-

Do you know why?

PolymerRTX
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User is offline   Jan Satcitananda 

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#62

View Posticecoldduke, on 14 September 2018 - 03:01 PM, said:

Do you know why?

There are excess slabs processed in multithreaded mode, and the slab geometry calculation is not optimized. My vision for a new algorithm is like this:
1. Determine which columns can be seen within the rendering portal
2. Build a (sizx+1)*(sizy+1) grid of screen x coordinates and z + reciprocals for each visible column.
3. Use this data for precise rendering of only visible slabs with minimum overdraw.

Lezing Entertainment presents The LAST PISSED TIME Chapter I
LNGA v0.3, t3h ultimate Duke mod in progress
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User is offline   Perro Seco 

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#63

All comments here are about technical stuff, so I feel that mine is a bit useless, but I just wanted to congratulate you for all your work! Not only for your new engine but also for the LNGA mod and that bike code from SkyTown TC.

However, porting Duke 3D to your engine doesn't seem to be the best way to show all the new features. Maybe taking inspiration from Duke 3D to create a new game will be better. :)

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User is offline   Jan Satcitananda 

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#64

View PostPerro Seco, on 16 September 2018 - 09:40 AM, said:

All comments here are about technical stuff, so I feel that mine is a bit useless, but I just wanted to congratulate you for all your work! Not only for your new engine but also for the LNGA mod and that bike code from SkyTown TC.

However, porting Duke 3D to your engine doesn't seem to be the best way to show all the new features. Maybe taking inspiration from Duke 3D to create a new game will be better. :)


Thank you much mate, comments like yours keep me motivated to improve my later work. Well, if nobody likes another Duke game idea, I'll build up a team of artists/mappers and make my own using my tech.

Lezing Entertainment presents The LAST PISSED TIME Chapter I
LNGA v0.3, t3h ultimate Duke mod in progress
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User is online   necroslut 

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#65

View PostJan Satcitananda, on 16 September 2018 - 09:51 AM, said:

Thank you much mate, comments like yours keep me motivated to improve my later work. Well, if nobody likes another Duke game idea, I'll build up a team of artists/mappers and make my own using my tech.

I don't think it's that people don't like the idea of a new Duke game, it's that it would be legally problematic.

Blue barrels are heavier than regular barrels
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User is online   Phredreeke 

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#66

Exactly. It has been pitched before
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