Good evening everyone ! I integrated the add-on Caribbean in the original game, with the sounds, textures and CON files.
In this add-on, there's a new monster called Dragon or Sea Monster and he's pulling coconuts relocating the RPG.
My problem is that I can not change the tile of the RPG by the coconut assigned to the number 6902.
By reading the Wiki page on defineprojectile, I do not understand what to create as code and or put it in the CON file.
Fox and Mark gave me some information but I still do not know how.
Thanks for your help
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Defineprojectile "How to define a projectile with new textures?"
#1 Posted 17 August 2018 - 11:15 AM
This post has been edited by leninjableu: 17 August 2018 - 11:16 AM
#2 Posted 18 August 2018 - 07:44 AM
Wait, are you just trying to make the RPG look normal when not playing a Caribbean level?
#3 Posted 19 August 2018 - 05:51 AM
Trooper Dan, on 18 August 2018 - 07:44 AM, said:
Wait, are you just trying to make the RPG look normal when not playing a Caribbean level?
No it's the other way around. I want to show the coconuts in place of the RPG. It would be to play in the normal game. I was told that there is a defineprojectile command with PROJ_WORKSLIKE, but I ignore it or put it in the file, find out if the code is correct and have at least one example.
#6 Posted 21 October 2018 - 11:51 AM
You didn't have to post that. I'm pretty sure no one would have bumped the threads.
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