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Defineprojectile  "How to define a projectile with new textures?"

User is offline   Firefly_Trooper 

  • 32

#1

Good evening everyone ! I integrated the add-on Caribbean in the original game, with the sounds, textures and CON files.
In this add-on, there's a new monster called Dragon or Sea Monster and he's pulling coconuts relocating the RPG.

My problem is that I can not change the tile of the RPG by the coconut assigned to the number 6902.

By reading the Wiki page on defineprojectile, I do not understand what to create as code and or put it in the CON file.

Fox and Mark gave me some information but I still do not know how.

Thanks for your help

This post has been edited by leninjableu: 17 August 2018 - 11:16 AM

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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,399

#2

Wait, are you just trying to make the RPG look normal when not playing a Caribbean level?
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User is offline   Firefly_Trooper 

  • 32

#3

View PostTrooper Dan, on 18 August 2018 - 07:44 AM, said:

Wait, are you just trying to make the RPG look normal when not playing a Caribbean level?


No it's the other way around. I want to show the coconuts in place of the RPG. It would be to play in the normal game. I was told that there is a defineprojectile command with PROJ_WORKSLIKE, but I ignore it or put it in the file, find out if the code is correct and have at least one example.
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User is offline   Firefly_Trooper 

  • 32

#4

Defineprojectile is fixed ! Topic close !
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User is offline   Firefly_Trooper 

  • 32

#5

This thread must be closed
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User is online   Trooper Dan 

  • Duke Plus Developer
  • 3,399

#6

You didn't have to post that. I'm pretty sure no one would have bumped the threads.
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