-If the player presses a key during the forced wait, the screen flashes, even though the cutscreen stays on.
-Forcing the player to wait by setting RETURN to 0 in the event will prevent even the Esc key from working.
Does anyone have suggestions as to a better way to do this, or will there possibly be an update to allow for the event to be used the way I want?
Below is the relevant part of my code. The vars cutend end midscreen have been set in an actor's code, which has also used the startscreen command.
onevent EVENT_SCREEN ifvare RETURN 0 { ifvarg SCREENALPHA 0 // QUICK FADEOUT { screenpal 0 0 0 SCREENALPHA subvar SCREENALPHA 5 } } else ifvare RETURN 1 setvar SCREENALPHA 255 ifn midscreen NO { ifge totalclock cutend set RETURN 1 else set RETURN 0 ife RETURN 1 set midscreen NO rotatesprite 160 100 65536 0 midscreen 0 0 2 0 0 xdim ydim break } endevent