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7 years lookback

User is offline   M.C. Jammer 

  • Richard Shead 2: Banned Harder
  • 116

#1

Today marks the 7th anniversary of DNF's release on 6/14/2011. I received the $100 collector's edition package which I had ordered and played all the way through it in one night...knowing the story behind the development, I wasn't expecting 14 years worth of polish or game that could live up to all of the hype. I thought it was fun and decent and actually very cool for what it was. I never understood why so many people have gone overboard with calling it "the worst game of all time" and other ridiculous assertions. I don't think anyone can deny that it was a disappointment since it was supposed the best game ever, but that's what happens when a game is promoted inefficiently. Bad choices were made, so I'm actually thankful we got what we did, instead of nothing at all. I still hope some of the old stuff can be made public, but I'm not exactly crossing my fingers! But the finished game standing by itself was still very good, if not great, in my opinion. Does anyone agree? And I do still have all of the collector's merchandise that came with the boxed set.
1

User is offline   NightFright 

  • The Truth is in here
  • 781

#2

I remember how hyped I was when the game finally saw the light of day. Played through it twice. At first I liked it, even though some passages like some of the turret sequences, the Octabrain boss fight or the underwater turbine sequence made me die so often that I got very close to ragequit. After my second playthrough on a higher difficulty level I knew for sure I would never touch the game again since it was too exhausting and lacked the diversity and replayability of Duke3D. The fact that Gearbox blocked any kind of modability, probably mostly to sell their DLCs, put the last nail into the coffin that contained DNF. At least I also played the singleplayer DLC which was actually more satisfying than the campaign of the game itself.

Still I think it would have needed to be a LOT more, especially regarding Duke's character which was dumbed down to a sexistic macho who would stick his "tiny Duke" into every glory hole he would encounter or laugh obsessively whenever he got in visual or physical contact with tits. Gearbox went "a bit" too far over the top there.


This post has been edited by NightFright: 14 June 2018 - 06:31 AM

2

User is online   MusicallyInspired 

  • 2,886

#3

That's insane. It felt like no time at all. Yet the time between DNF's initial announcement and final release felt like ages...but we're already past half that time since it came out now.

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1

User is offline   Futuretime23 

  • 22

#4

View PostMusicallyInspired, on 14 June 2018 - 08:02 AM, said:

That's insane. It felt like no time at all. Yet the time between DNF's initial announcement and final release felt like ages...but we're already past half that time since it came out now.


Really? For me it feels like a lifetime ago. I'm just sad so much time passed and there's still no duke games coming out anytime soon (I'm not counting the possible release of Forever protos in the DN collection or the DNF mod tools either, I'm talking an actual Duke game)

This post has been edited by Futuretime23: 14 June 2018 - 11:39 AM

1

User is offline   Duke Legacy 

  • 1,044

#5

As I said on Facebook may not be the best Duke game ever but it is fun octo boss fight is a touch one.

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This post has been edited by Duke Legacy: 14 June 2018 - 11:34 AM

1

User is offline   Redxplatinum 

  • 1

#6

I thought DNF was fun too. As a new fan, I didn't know about DNF or its history until I saw it on sale on steam. I figured I gave it a shot. I thought it was pretty good, the single player felt a lot like Half-life; the linearity, basic story telling, driving cars etc. Then I realized this was exactly why DNF got mixed reviews; because it was too much like Half-life. Picked up the Duke Nukem 3D: Kill-A-Ton Collection for steam and played Duke3D for the first time. I understood why fans were disappointed in DNF; the lack of modding capability, the hidden secrets, unique level designs, and maybe even the music. As for Duke's character, lets just say I enjoyed his character in Land of the Babes a little more. Felt more like a responsible hero than a silly.
1

User is offline   M.C. Jammer 

  • Richard Shead 2: Banned Harder
  • 116

#7

View PostMusicallyInspired, on 14 June 2018 - 08:02 AM, said:

That's insane. It felt like no time at all. Yet the time between DNF's initial announcement and final release felt like ages...but we're already past half that time since it came out now.


Well, that might be because we weren't waiting patiently, glued to our computer screens for the small bits of info George would tease us with at the 3DR forums and Shugashack.
1

User is offline   Ninety-Six 

  • 27

#8

Yeah, I thought the game was alright. Not anything stellar (or anything that comes even close to D3D which is legit in my top 5 favorite games of all time, so I wasn't even expecting it to), but not really anything bad either.

Except maybe DIG difficulty. Which was unbalanced to the point of being unwinnable in certain sections. What the hell.
1

User is offline   ZEN_Ivan 

  • 8

#9

I remember the first time I heard of Duke Nukem Forever was when I was watching South Park late into the night and the ad plays while the prodigy song plays over it and being overwhelmed on how fun the game looks. Eventually I played at a friend's house but never finished it mostly because we didn't care about finishing it. Recently I decided to buy the game off of g2a to actually finish the game and its alright so far.
1

User is offline   Stripper 

  • 3

#10

I got Duke Nukem Forever a couple years back on sale, played a bit of it, got bored and stopped. But I kept coming back every once in a while and finished more each time. A few months ago I said "screw it" and just 100% the whole thing (all achievements) with a cheat table to back me up (it even had values for the pinball and air hockey!). I have no idea what possessed me to pour 27 freaking hours into the game (I take my time exploring finding everything I can). But, heck I had a newfound appreciation for the poor developers who worked on it. There's a good game under there... under all the shoddy combat, lame jokes and blurry visuals. (sigh)

Well, I'm never looking back anyway. I finished the game and saw everything the game had to offer (except multiplayer).
1

User is offline   Forge 

  • 6,391

#11

View PostStripper, on 26 June 2018 - 05:32 PM, said:

I got Duke Nukem Forever a couple years back on sale, played a bit of it, got bored and stopped. But I kept coming back every once in a while and finished more each time. A few months ago I said "screw it" and just 100% the whole thing (all achievements) with a cheat table to back me up (it even had values for the pinball and air hockey!). I have no idea what possessed me to pour 27 freaking hours into the game (I take my time exploring finding everything I can). But, heck I had a newfound appreciation for the poor developers who worked on it. There's a good game under there... under all the shoddy combat, lame jokes and blurry visuals. (sigh)

Well, I'm never looking back anyway. I finished the game and saw everything the game had to offer (except multiplayer).

Same.
I have it on steam, but barely play it. It's just mediocre. Not great, not bad. I simply have a hard time motivating myself to play it when I have thousands of duke3d maps on my hard drive.

From what i've read, multiplayer is actually the best thing about the game.
1

User is online   Micky C 

  • Honored Donor
  • 3,586

#12

I have haven’t had motivation to start the game in years. Maybe I will some point down the line out of curiosity with a fresh perspective independent of my hyped attitude of the time.

As for multiplayer, it was pretty fun. Some of the worst points of the game; regenerating health and the weapon limit, were less obvious/intrusive, due to the fast paced nature.

Basically, you’d be too busy reacting to your environment to have time for switching weapons. Also, if someone was attacking you, chances are one of you would die before there being a chance for regenerating health to kick in.

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1

User is offline   PsychoGoatee 

  • 459

#13

It was a lot of fun for me, really enjoyed playing through the campaign, all the funny little details, the Duke-isms, etc. And for me it played pretty solid. Though linear, dropping guns, recharge health, but at the time it was such a drought for the genre to me that this was still a breath of fresh air. It had a feel of creativity to the levels, HL2 style puzzles, using your jump button, the interactive fun bits here and there, sure beats the other FPS campaigns around that time. I was just happy that they made it to the finish line, and had fun with it. And the multiplayer is fun too, still play that sometimes.

Of course I could still use a perfect or close to it sequel to Duke 3D, but DNF to me is a fun game, a gem. And as we know, largely made by some guys in a house after getting laid off from 3DR, etc. I'm happy DNF exists, even if it's not the perfect Duke sequel.

This post has been edited by PsychoGoatee: 29 June 2018 - 03:40 PM

0

User is offline   HulkNukem 

  • 790

#14

Beating Duke Nukem Forever for the first time was a very surreal experience. I don't even remember thinking it was really that bad until I played it a second time.
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