Switch one time
#1 Posted 01 June 2018 - 04:20 PM
#2 Posted 01 June 2018 - 06:13 PM
touchplates can have one-time uses
masterswitches can have a one-time activation, but if the player can reach the sector if 'activates', the player can manually manipulate that sector by 'using' it.
- so you can 'chain-link' effects using a masterswitch & the ceiling door trick to do a one-time event.
This post has been edited by Forge: 01 June 2018 - 06:24 PM
#3 Posted 02 June 2018 - 07:53 AM
I usually have 999 tag reserved as something that can't be triggered anywhere so it's easy to spot if you accidentally trigger it later on (unlocked message).
#4 Posted 02 June 2018 - 11:06 AM
edit: anyway i've tried the methods but i've decided to stay with the closing wall one
This post has been edited by Maisth: 02 June 2018 - 11:29 AM
#5 Posted 02 June 2018 - 11:59 AM
Maisth, on 02 June 2018 - 11:06 AM, said:
edit: anyway i've tried the methods but i've decided to stay with the closing wall one
if it's a sector the player enters & you want it to act like a one time lift, a touchplate at the height you want the sector to raise to would work.
if it's a remote sector that is supposed to raise - then oasiz' method would work. (ht 1 for a one-time-up, -or- ht 2 for a one-time down).
This post has been edited by Forge: 02 June 2018 - 12:04 PM
#6 Posted 03 June 2018 - 07:31 AM
Thing is in my map i have 2 reactors the player has to destroy, my question is how do i make a reactor Trigger only 1 masterswitch, i know that destroying a Reactor triggers all masterswitches but this isn't entirely true, in Episode 2 of Lunar Reactor, there's a reactor that triggers a masterswitch, but there's another one outside the map that has a masterswitch and 3 C-9, and also in the corridor that the player needs to go to press the Nuke Button there's also Masterswitches that trigger an explosive and the reactor doesn't trigger those, so my question is.
How do i make a Reactor trigger only 1 Masterswitch, or try explaining me how they manage to pull that trick out in Lunar Reactor.
This post has been edited by Maisth: 03 June 2018 - 07:32 AM
#7 Posted 03 June 2018 - 07:48 AM
Maisth, on 03 June 2018 - 07:31 AM, said:
Just give the Reactor(s) a unique Hi-Tag value.
This post has been edited by Hank: 03 June 2018 - 07:49 AM
#8 Posted 03 June 2018 - 08:31 AM
(except the one(s) you want activated when the reactor is destroyed if you don't need a time delay & if you don't feel like linking the lotag channel)
This post has been edited by Forge: 03 June 2018 - 08:35 AM