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Blood Texture Pack v03 / public beta

User is offline   nightsmoke 

#1

Posted Image
IT'S ALIVE!

Hello. My name is Nightsmoke aka TheNight. You can know me from bloodline.eu or blood.freeminded.de.

Here you can DOWNLOAD my new texture pack for Blood.

Pack contains 1368 new things including textures, sprites and animations. It is extension of original graphics. All new textures are showcased on txtstuff.map.
Pack is heavily inspired by Hexen, Heretic, Quake, Shadow Warrior, Doom and many, many more old school 3D shooter games.

Now you can build levels with new graphics and effects.

Installation
  • Backup your current files
  • Copy content of archive to blood (gdx) folder
  • Run mapedit editor. ART files are loaded automatically to editor
  • Now you can build levels with new graphics!
  • If you want to see all new graphics, run txtstuff.map
  • If you will use new textures in your map project you need to distribute your maps with the texture pack (ART files and surface.dat file). Otherwise it will not work.

DoxBox and BloodGDX compatible.
Tested with BloodGDX v0.791 (03.05.2018)
For further information please see readme.txt

Any feedback would be greatly appreciated.

This post has been edited by nightsmoke: 20 May 2018 - 05:18 AM

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User is offline   nightsmoke 

#2

Screenshots from the upcoming DarkTimes Episode I

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This post has been edited by nightsmoke: 20 May 2018 - 05:20 AM

3

#3

I don't see a huge difference.
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User is offline   nightsmoke 

#4

View PostBruno Mattei, on 20 May 2018 - 04:11 PM, said:

I don't see a huge difference.


Well, that is the point. It is not total conversion. It is addition to existing graphics.
But thank you. I appreciate your feedback and your perspective.
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User is offline   Kamika007z 

#5

THANK YOU FOR THIS TEXTURE PACK!!!

IMHO, this is the only thing that Blood needs. Not a TC of any sort.

I hope M210 will include these textures in the next release of BloodGDX...

Keep up the great work!! :(
0

User is offline   Kerr Avon 

#6

Thanks for this, mate. Can this be used with the normal game, to improve the look of the One Unit Whole Blood game with BloodGDX, please?
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User is offline   Phredreeke 

#7

If they conform to the Blood palette and are added to .ART files I don't see why not
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User is offline   nightsmoke 

#8

View PostKerr Avon, on 11 June 2018 - 10:27 AM, said:

Thanks for this, mate. Can this be used with the normal game, to improve the look of the One Unit Whole Blood game with BloodGDX, please?

It is not improvement of the original Blood textures. It is addition to existing textures. Mappers and modders can use this pack to create maps with new look and atmosphere.
Please see readme.txt for more information. Or you can just ask me here )


View PostPhredreeke, on 11 June 2018 - 11:06 AM, said:

If they conform to the Blood palette and are added to .ART files I don't see why not

It is using the original Blood palette. And it works with both versions - GOG and BGDX.
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User is offline   Kerr Avon 

#9

I see. Thanks, mate.
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User is offline   elfor 

#10

Just for you information, using TILES023.ART clashes with Weapon Mod, which also uses a TILES023.ART where TILE 5888 says:
"TILES FROM 5888 TO 6143 ARE RESERVED FOR WEAPON MOD! FOR MOD COMPATIBILITY PLEASE USE DIFFERENT TILENUMS"
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