Would you believe this is the first time I've completed the entirety of Cryptic Passage? I swear I beat it before but I completely forget everything after the 2nd or 3rd level for whatever reason. I would have completed it even sooner but an update to BloodGDX meant my save was no longer compatible.
As you know, Cryptic Passage was not made by Monolith and it shows. It's not bad at all, but it certainly lives up to its name. The funny thing with Blood is that despite being an oldschool FPS it's very rarely frustrating when it comes to the key-hunting aspect that plagued the genre and nearly ruins games like Hexen and Shadow Warrior. All because Monolith demonstrated smart level design. The map pack doesn't start off too badly but when you get the 3rd level (the Library) and struggle to figure out where to go and after wasting your time you finally find a switch, in a corner, behind a book case, where there's no items, and you have to crouch to actually see the switch. Luckily, there's only one other cryptically-found switch in the same level.
Aside from that element, Cryptic Passage doesn't bring anything new to the table and weirdly piles on the health pickups (especially Life Seeds) and Voodoo Dolls. I assume that was done to offset the higher difficulties. A lot of levels are average at best and very sparingly has moments of brilliance: particularly the Boggy Creek secret level, the Steamboat level (which is really well designed) and easily my favorite of the map pack which is the Castle. The second-to-last level in the mountains is fine, it does something a little different, but the cryptic nature (yet again) left a bad after taste for me. Granted, that level wasn't too bad but I doubt that the average player or even the most diehard oldschool FPS player would quickly see that tiny little path close to a locked door leading to a key. Not without wasting your time exhausting every possibility.
7 out of 10. The rest of the episodes easily get a 10 out of 10.
