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	<title>Duke4.net Forums</title>
	<description>A feed for the topics created in the DNF General forum section.</description>
	<link>https://forums.duke4.net/index.php</link>
	<pubDate>Mon, 30 Mar 2026 22:26:03 +0000</pubDate>
	<ttl>20</ttl>
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		<title>Duke Nukem Lady Killer TC</title>
		<link>https://forums.duke4.net/topic/12979-duke-nukem-lady-killer-tc/</link>
		<description><![CDATA[Guys I present to you this passion project I been working on and it's right now out!<br />
<br />
<iframe width="420" height="315" src="https://youtube.com/embed/LczhJ58Brlc" frameborder="0" allowfullscreen></iframe><br />
<br />
<br />
Duke Nukem arrives to his Lady Killer Casino in an undefined location while the earth is under attack.<br />
<br />
Brand new massive singleplayer map made from scratch that has Duke in various scenarious.<br />
This is basically a miniature Duke game at this point. Scale of the modifiction got so big that the entire game was tweaked and changed, to a point it doesn't even feel like the original game anymore. That's kind of the whole point here.<br />
<br />
I like to think of this as possibly the biggest Unreal Engine 1 map ever done? Prove me wrong <img src='https://forums.duke4.net/public/style_emoticons/default/smile.gif' class='bbc_emoticon' alt=':)' /><br />
<a href='https://imgur.com/a/RHsZyPs' class='bbc_url' title='External link' rel='nofollow external'>https://imgur.com/a/RHsZyPs</a><br />
<br />
The goal of this mod is to restore Duke Nukem to his rightful place. The 2011 parody version has been erased, replaced with a faithful depiction that honors the character’s original appearance, voice, and personality — eliminating the Douche Nukem “wannabe machoman” portrayal of the past.<br />
<br />
Gameplay lenght ranging from 45mins to 3hours depending on player skill level.<br />
The mod is hard difficulty so beware of that. It can be played on all difficulties but it has been balanced on Let's Rock difficulty. So take my advice as you will.<br />
<br />
<br />
<a href='https://www.nexusmods.com/dukenukemforever/mods/18' class='bbc_url' title='External link' rel='nofollow external'>https://www.nexusmods.com/dukenukemforever/mods/18</a>]]></description>
		<pubDate>Mon, 30 Mar 2026 22:26:03 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12979-duke-nukem-lady-killer-tc/</guid>
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		<title><![CDATA[Question About Why Take2 Didn't Give 3DR Funding in 2009?]]></title>
		<link>https://forums.duke4.net/topic/12921-question-about-why-take2-didnt-give-3dr-funding-in-2009/</link>
		<description><![CDATA[As said, was it ever revealed why after 3DR start negotiating with Take2 in late '08, why in 2009 they suddenly changed the the proposed agreement? As the new offer was unacceptable for 3DR, which caused the sad layoffs, which should never have had to happen. Have ever got any info as to why? As the History of DNF and Scott & Georges public feud from 3 years ago, George seems to blame Scott even though Gearbox already had the rights before they sued 3DR.<br />
<br />
Watched history of DNF many times, looked at the Duke4 museum website and am still confused.  And curious, mainly curious.]]></description>
		<pubDate>Wed, 17 Dec 2025 19:07:27 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12921-question-about-why-take2-didnt-give-3dr-funding-in-2009/</guid>
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		<title>A cool drawing I made while I was playing the 2011 Duke Nukem Forever game</title>
		<link>https://forums.duke4.net/topic/12810-a-cool-drawing-i-made-while-i-was-playing-the-2011-duke-nukem-forever-game/</link>
		<description><![CDATA[I'll always think about the best Duke Nukem Fan Projects that has ever been made and enjoyed by many gamers, especially those amazing High Resolution Pack which I love and enjoy playing with Duke Nukem 3D! 😎 <br />
<br />
<img src='https://i.imgur.com/Rk3UpL8.png' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Mon, 18 Aug 2025 10:14:56 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12810-a-cool-drawing-i-made-while-i-was-playing-the-2011-duke-nukem-forever-game/</guid>
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		<title>My humble proposal to bring Duke Nukem back!</title>
		<link>https://forums.duke4.net/topic/12788-my-humble-proposal-to-bring-duke-nukem-back/</link>
		<description><![CDATA[I'm not doing this just for myself, but for the entire Duke Nukem franchise fanbase. I'm not doing this out of pride, but because I truly believe this has a chance of working.<br />
<br />
The idea is this...<br />
<br />
There's no point in dwelling on it and saying that Gearbox and Randy Pitchford are this or that. <span style='color: #FFFF00'>That won't bring Duke back!</span> This has been going on for years, and there's no new content for Duke. <br />
<br />
In practice, Randy still holds the rights to create games for the franchise.<br />
<br />
The longer the fanbase remains stuck in this resentment, the worse it will get. <span style='color: #FFFF00'>It's more or less like Einstein himself said: an idiot is someone who always persists in the same idea or behavior that doesn't solve problems.</span> <br />
<br />
And that's what I've seen for years... And I think that has to change.<br />
<br />
What I'm proposing here is a smart plan to bring Duke back.<br />
<br />
Everyone is waiting for a new game in the franchise, but unfortunately, <span style='color: #FFFF00'>that won't happen</span>, firstly because Gearbox isn't planning a new game anytime soon. Second, even if Randy agreed to this, it would take years, <span style='color: #FFFF00'>and we'd be waiting like clowns for years.</span><br />
<br />
My solution is this...<br />
<br />
To revive the Duke Nukem franchise, there's no point in creating a new game or even waiting for an animated series, so forget about that Adi Shankar guy. <span style='color: #FFFF00'>This Adi will only make the Duke fanbase look foolish.</span> <br />
<br />
After all, what the fanbase really wants is to play, not watch.<br />
<br />
In other words, he's not the solution! <span style='color: #FFFF00'>Don't expect anything from him.</span><br />
<br />
There's also no point in waiting for Duke to appear as a supporting character in GTA 6 as an announcer. We don't want to just listen to Duke talk; we want to play with him as the protagonist.<br />
<br />
I have a possible solution, but it will <span style='color: #FFFF00'>require overcoming all this resentment toward Gearbox and Randy.</span> There's no point in acting tough or insulting the guy; nothing will happen, <span style='color: #FFFF00'>and we'd just be acting like idiots without a strategy. </span><br />
<br />
Worse still, he could decide to do something worse to Duke. So, no bullies.<br />
<br />
<span style='color: #FFFF00'>In other words, pride will have to be sacrificed for this to happen.</span><br />
<br />
The idea is simply that some representative of the Duke Nukem fanbase would ask, not like a needy puppy begging its owner, <span style='color: #FFFF00'>but politely and respectfully, to Randy himself and his team... </span><br />
<br />
<span style='color: #FFFF00'>to create some software that would allow the creation of mods for Duke Nukem Forever.</span> <br />
<br />
This isn't guaranteed, but it could work. There's no way, we have to take the risk.<br />
<br />
The two main figures I can think of would be George Broussard himself or Scott Miller as representatives, not just as the original creators, but as formal representatives. <br />
<br />
I don't know of anyone else who could represent the entire franchise fanbase to make this kind of request directly to Geabox or Take Two.<br />
<br />
I think that's the only way to convince those people!<br />
<br />
What we need is to convince Gearbox to do something that benefits the Duke fanbase. If we could use software that allowed us to modify various things in DNF, <span style='color: #FFFF00'>Duke could come back with a bang. Not through a new game, but through the fanbase itself.</span><br />
<br />
<span style='color: #FFFF00'>DNF could return, but this time with mods as the main focus!</span> It would be interesting if DLC were included for mods, as there would be more content to work on and modify. <br />
<br />
If DNF was improved and fixed through mods, I wouldn't have any problem playing DNF again.<br />
<br />
This would encourage more people to buy DNF. Gearbox would benefit from this, of course, <span style='color: #FFFF00'>but the biggest winner would be the fanbase, which would have the freedom to modify and improve DNF. <br />
<br />
Duke Nukem would be free again. Think about it!!!</span><br />
<br />
This way, Duke Nukem would no longer be held hostage by Gearbox if it allowed the fanbase to more easily create their own creations. <span style='color: #FFFF00'>If Gearbox is afraid to make new content for the franchise, then at least let the fans do it!</span> That's the idea I'm presenting here.<br />
<br />
<span style='color: #FFFF00'>Let's be realistic, a new game isn't happening anytime soon!</span><br />
<br />
<span style='color: #FFFF00'>There's no point in just waiting for Gearbox to do something or Adi to do something.</span><br />
<br />
<span style='color: #FFFF00'>Simply modding Duke Nukem 3D won't bring Duke back; it will just leave him stuck in the past.</span><br />
<br />
There's no way around it; the fanbase itself needs to do something about this. At least I'm making this humble proposal <span style='color: #FFFF00'>because I truly believe something can still be done.</span><br />
<br />
I still believe the community can do something about this.<br />
<br />
<span style='color: #FFFF00'>No bullying, no condemnation, but in an intelligent and polite way.</span><br />
<br />
We're not Duke Nukem, but we want him back. So we have to act accordingly.<br />
<br />
This time I'm not asking for a new game, but just for Gearbox to allow DNF to be modded, as is currently the case with Duke Nukem 3D.<br />
<br />
<span style='color: #FFFF00'>If this idea could be passed on to a community representative or even the original creators, who knows, maybe it could work?</span><br />
<br />
<span style='color: #FFFF00'>I won't give up as easily as some here in the community have.</span><br />
<br />
<span style='color: #FFFF00'>Duke can't be stuck in the past anymore.</span>]]></description>
		<pubDate>Sat, 12 Jul 2025 21:37:58 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12788-my-humble-proposal-to-bring-duke-nukem-back/</guid>
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		<title>Duke Nukem restoration project Community Multiplayer sessions</title>
		<link>https://forums.duke4.net/topic/12699-duke-nukem-restoration-project-community-multiplayer-sessions/</link>
		<description><![CDATA[Every friday, people of the official discord gets together to play some multiplayer. If you want to play with us, here is a table with the hour on your time zone.<br />
<br />
Region / Continent🌍      /City, Representative Country	       /Time Zone🕒   	       /Local Time🕰️<br />
🇺🇸 North America (East)	        /New York (USA)	                       /UTC−4                /16:00 (4:00 PM)<br />
🇺🇸 North America (Central)	/Chicago (USA)	                       /UTC−5 	              /15:00 (3:00 PM)<br />
🇺🇸 North America (Pacific)	/Los Angeles (USA)	                        /UTC−7 	              /13:00 (1:00 PM)<br />
🇲🇽 Latin America (North)  	/Mexico City (Mexico)	                 /UTC−6 	             /14:00 (2:00 PM)<br />
🇨🇴 Latin America (Andean)    /Bogotá (Colombia), Lima (Peru)	/UTC−5	            /15:00 (3:00 PM)<br />
🇦🇷 Latin America (South)	/     /Buenos Aires (Argentina)	/               /UTC−3	            /17:00 (5:00 PM)<br />
🇵🇹 Western Europe	              /Lisbon (Portugal), London (UK)	/UTC+1 	            /21:00 (9:00 PM)<br />
🇫🇷 Central Europe	             /Paris, Berlin	                               /UTC+2 	           /22:00 (10:00 PM)<br />
🇬🇷 Eastern Europe	            /Athens, Kyiv, Bucharest	              /UTC+3                /23:00 (11:00 PM)<br />
🇷🇺 Western Russia	            /Moscow	                                      /UTC+3	          /23:00 (11:00 PM)<br />
🇷🇺 Eastern Russia	            /Vladivostok	                                     /UTC+10	          /06:00 (next day)<br />
🇰🇿 Central Asia	            /Almaty (Kazakhstan)	                      /UTC+6	          /02:00 (next day)<br />
🇮🇳 South Asia	                    /New Delhi (India)	                     /UTC+5:30	          /01:30 (next day)<br />
🇹🇭 Southeast Asia	           /Bangkok (Thailand)	                      /UTC+7	          /03:00 (next day)<br />
🇨🇳 East Asia	                    /Beijing (China), Shanghai	              /UTC+8	         /04:00 (next day)<br />
🇯🇵 Northeast Asia / Pacific    /Tokyo (Japan)	                              /UTC+9	         /05:00 (next day)<br />
🇸🇦 North Africa	                     /Cairo (Egypt)	                              /UTC+2	        /22:00 (10:00 PM)<br />
🇳🇬 West Africa	                    /Lagos (Nigeria)	                              /UTC+1	        /21:00 (9:00 PM)<br />
🇰🇪 East Africa	                   /Nairobi (Kenya)	                              /UTC+3	        /23:00 (11:00 PM)<br />
🇿🇦 Southern Africa	           /Johannesburg (South Africa)	       /UTC+2	        /22:00 (10:00 PM)<br />
🇦🇺 Oceania (East)	           /Sydney (Australia)	                       /UTC+10	        /06:00 (next day)<br />
🇳🇿 Oceania (South)	           /Wellington (New Zealand)	               /UTC+12	         /08:00 (next day)]]></description>
		<pubDate>Mon, 07 Apr 2025 17:03:21 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12699-duke-nukem-restoration-project-community-multiplayer-sessions/</guid>
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		<title>Does anyone know how to launch DLCs?</title>
		<link>https://forums.duke4.net/topic/12641-does-anyone-know-how-to-launch-dlcs/</link>
		<description><![CDATA[When I open Downloadable content in main menu, nothing appears. But there is a DLC subfolder in game installation folder, with 2 DLC folders inside. Any idea how to launch DLC?<br />
Every DLC folder contains these subfolders: Maps, Movies, Music, Particles, PrecacheIndex, SkinMeshes, Sounds, StaticMeshes, System and Textures. (Guess it wouldn´t work if I copy DLC subfolders and replace the original game folders of the same names?)]]></description>
		<pubDate>Thu, 23 Jan 2025 12:55:59 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12641-does-anyone-know-how-to-launch-dlcs/</guid>
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		<title>Issue with replacing alien egg sprite with voxel model</title>
		<link>https://forums.duke4.net/topic/12499-issue-with-replacing-alien-egg-sprite-with-voxel-model/</link>
		<description><![CDATA[I am currently creating a voxel pack for Duke that replaces all props, items and monsters. For some reason (and this is the same for other voxel packs), the egg sprites cannot be replaced with voxels. Does anyone know how to make this work?<br />
<br />
Here's a link to check out my project:<br />
<iframe width="420" height="315" src="https://youtube.com/embed/GeLTH06mhQQ&t=41s" frameborder="0" allowfullscreen></iframe><br />
<br />
Thanks.<div id='attach_wrap' class='rounded clearfix'>
	<h4>Attached thumbnail(s)</h4>
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				<a class='resized_img' rel='lightbox[383120]' id='ipb-attach-url-23277-0-76092000-1776075226' href="https://forums.duke4.net/index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=23277" title="egg4.gif - Size: 2.02MB, Downloads: 226"><img src="https://forums.duke4.net/uploads/monthly_09_2024/post-9663-0-36923400-1727234643_thumb.gif" id='ipb-attach-img-23277-0-76092000-1776075226' style='width:200;height:172' class='attach' width="200" height="172" alt="Attached Image: egg4.gif" /></a>
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	</ul>
</div>]]></description>
		<pubDate>Wed, 25 Sep 2024 03:24:06 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12499-issue-with-replacing-alien-egg-sprite-with-voxel-model/</guid>
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		<title><![CDATA[[RELEASE x2] DM-RatService &#38; DM-AllYourBase]]></title>
		<link>https://forums.duke4.net/topic/12459-release-x2-dm-ratservice-dm-allyourbase/</link>
		<description><![CDATA[<img src='https://media.discordapp.net/attachments/974189682130837544/1254934243474411661/
image.png?ex=667bf4d7&is=667aa357&hm=7fe11658699fa6af8a88eaead56454668bca78cccf92430791bdbde7a40b8bf9&
=&format=webp&quality=lossless&width=1202&height=676' alt='Posted Image' class='bbc_img' /><br />
<img src='https://media.discordapp.net/attachments/974189682130837544/1253560360984903771/image.png?ex=667ce410&is=667b9290&hm=88f872077692a5d502b10daa3b1a13e304ce08b6b144996a056438e7ba3ff8c6&=&format=webp&quality=lossless&width=1235&height=676' alt='Posted Image' class='bbc_img' /><br />
<br />
Hello all! <br />
<br />
I know I hardly ever post here, but I'm happy to announce the release of two new maps: <span class='bbc_underline'><strong class='bbc'><em class='bbc'>DM-RatService</em></strong></span> and <span class='bbc_underline'><strong class='bbc'><em class='bbc'>DM-AllYourBase.</em></strong></span><br />
<br />
<strong class='bbc'>Rat Service</strong> is a small apartment room featuring mini-Dukes in the same style as Duke Burger. Perfect for 1v1s or for chaotic 8-player skirmishes! Only DM and TDM are available for this map at this time.<br />
<br />
<strong class='bbc'>All Your Base</strong> is taken directly from the Doctor Who Cloned Me campaign and is repurposed into a multiplayer arena with every area (aside from inside the tunnel) as playable space. This map is a large one, so 1v1s are not recommended here but are absolutely possible and it features DM, TDM, CTB and HTTK as well as the other DLC game modes.<br />
<br />
Sixty Four has done me the honor of posting the maps to his site, DNFmaps.com, and each one can be found by clicking the links provided. Each map took less than a day to create and served as challenges for myself to see if I could make DM maps in the shortest time possible. I hope you enjoy them for what they are! Long live the King!<br />
<br />
P.S. The EGO meter in AllYourBase is displayed properly in-game. This image was taken before I added the dnMPTuner that fixes it lol, so do bear that in mind.<br />
<br />
<a href='https://dnfmaps.com/download/rat-service/' class='bbc_url' title='External link' rel='nofollow external'>Click me for DM-RatService!</a><br />
<a href='https://dnfmaps.com/download/dm-allyourbase/' class='bbc_url' title='External link' rel='nofollow external'>Click me for DM-AllYourBase!</a>]]></description>
		<pubDate>Wed, 26 Jun 2024 05:06:28 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12459-release-x2-dm-ratservice-dm-allyourbase/</guid>
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		<title>Is there any evidence the 1996 build was intended to be DNF?</title>
		<link>https://forums.duke4.net/topic/12436-is-there-any-evidence-the-1996-build-was-intended-to-be-dnf/</link>
		<description><![CDATA[Hey all, greetings and salutations, says the newbie here.<br />
<br />
 I had a question for fellow Duke enthusiasts but also for those more intimately acquainted with the history of DNF (which should really get a documentary on its development):<br />
<br />
The 1996 build that came out a while ago, is there any concrete evidence that this was considered by the team as initial work on Duke Nukem Forever, and wasn't intended as the start of a spin off / side project?<br />
<br />
I ask because while I personally LOVE the 3D side scroller aesthetic of it, I feel like fans in 1997 would've balked at going back to 2D after 3D had been such a smash success for a mainline entry. <br />
<br />
Again, I'm new here, if someone from that team did confirm it was an early sketch for DNF, I'd be curious to see their comments.<br />
<br />
PS - I am NOT an actual Cat Slayer. I have a gorgeous girl I love dearly. But it's a funny name nonetheless.<br />
<br />
Greetings.]]></description>
		<pubDate>Sat, 25 May 2024 16:27:49 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12436-is-there-any-evidence-the-1996-build-was-intended-to-be-dnf/</guid>
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		<title><![CDATA[Can't Load Save DNF 2001 Returns v0.32]]></title>
		<link>https://forums.duke4.net/topic/12426-cant-load-save-dnf-2001-returns-v032/</link>
		<description><![CDATA[Can't load save, I get Failed launching URL Message every time I hit F9 or go to load game in the pause menu screen. Does anyone have a fix to this problem? Some of these levels are pretty hard even on the piece of cake difficulty. I Highly doubt I am the only one how has encountered this problem. And BTW This is the latest version Duke Nukem Forever 2001 Returns v0.32 downloaded from moddb yesterday May 17th 2024. The readme_1.1 file gives a vague description of this issue but doesn't really have a solution.<br />
So again, I ask does anyone know how to fix this?<br />
<img src='https://i.gyazo.com/b2a96a7d23252a7dc89589fe94111c07.jpg' alt='Posted Image' class='bbc_img' />]]></description>
		<pubDate>Sat, 18 May 2024 16:35:42 +0000</pubDate>
		<guid isPermaLink="false">https://forums.duke4.net/topic/12426-cant-load-save-dnf-2001-returns-v032/</guid>
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