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Blood Voxel Pack

User is offline   SonicB00M 

#121

View PostNightFright, on 06 December 2019 - 07:15 AM, said:

I had to admit I was a bit disappointed when I took a look inside the voxel stroller. Assuming the original sprite is a reference to "Batman Returns", I expected to see at least the face of a baby Chester Cobblepot aka Penguin. Oh well.


I think it is a reference to the 1974 film 'It's Alive'. Google the movie poster :lol:
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User is offline   NoOne 

#122

View PostNightFright, on 06 December 2019 - 07:15 AM, said:

I found tile #183 (baby stroller) in "Pulp Fiction", author unknown (probably someone from the Pulp Fiction team). It looks quite good and can probably be directly added to the BloodGDX voxel pack.

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Definition:
voxel "kvx/0183_stroller.kvx" { tile 183 }


PS: I had to admit I was a bit disappointed when I took a look inside the voxel stroller. Assuming the original sprite is a reference to "Batman Returns", I expected to see at least the face of a baby Chester Cobblepot aka Penguin. Oh well.


That was converted in voxel model by me, but original polygonal model is from Transfusion project
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User is online   NightFright 

  • The Truth is in here

#123

Great then! Still well done! And yeah, I guess it's referring to "It's Alive" rather than "Batman Returns". The Batman buggy was closed after all so people couldn't see poor baby Cobblepot.

This post has been edited by NightFright: 09 December 2019 - 02:29 AM

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User is offline   warezeater 

#124

A few more:

616:
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693:
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712:
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739:
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Definitions:
voxel "KVX/0616_JUG.kvx" { tile 616 }
voxel "KVX/0693_LANTERN.kvx" { tile 693 }
voxel "KVX/0712_JUG.kvx" { tile 712 }
voxel "KVX/0739_VASE.kvx" { tile 739 }

Attached File(s)


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User is offline   Phredreeke 

#125

I could have sworn I had seen a voxel of the last sprite already.
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User is offline   warezeater 

#126

View PostPhredreeke, on 19 December 2019 - 10:18 PM, said:

I could have sworn I had seen a voxel of the last sprite already.

Old Blood Voxel Pack addon from ModDB contains pt7.kvx, which is an approximate recreation of this sprite (just like the stroller voxel above, which is included in the pack as pram.kvx)

The pack has a number of other voxels not seen in the game, and some models looking close to original sprites, but not as-close-to-original-sprites-as-possible we try to create here. I have made a quick gallery to preview voxels included therein:
https://imgbox.com/g...9PMOh3JfWHmaOlY
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User is offline   fgsfds 

#127

Great work, keep it up.
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User is offline   Zaxx 

  • Banned

#128

I loaded this up with NBlood and after a while I noticed that something is not right: the tommy gun pickup isn't rotating and a bunch of voxels are missing compared to what I got used to in BFS. I looked into the def files and noticed that there's a ton of differences between "bloodgdx.def" and "blood.def" with the latter missing a bunch of stuff (and all the rotate commands). So I deleted blood.def, renamed bloodgsx.def to blood.def and now everything seems to work correctly (tommy gun's rotating, the missnig voxels are back).

Is that a good fix or there was a reason for all that stuff missing from the def file for NBlood and I've just made everything worse?

This post has been edited by Zaxx: 03 February 2020 - 04:19 AM

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User is offline   Hendricks266 

  • Weaponized Autism

  #129

The "rotate" voxel subtoken probably should not exist. I definitely do not want to merge it upstream to EDuke32 because it simply creates a MAXTILES bitfield for whether the token has been defined or not and leaves it up to the game to perform the rotation. Voxels defined in Blood the DOS way rotate if ((picanm[nTile].extra&7) == 7). Maybe voxels defined in Blood through def files should also do this. That way no special handling is needed for the Tommy Gun replacement. There should also be a way to set this field from def for sprites that don't have it. NBlood has tilefromtexture <tilenum> { extra <value> } but it's an assignment, not an OR, and maybe there are better semantics to use in the def code. This "extra" is for the unused bits in Ken's ART format that Blood overloads.
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User is offline   fgsfds 

#130

Current version of voxels pack is old and was released before dev versions of nblood got "rotate" support. Your "fix" is fine to use.

This post has been edited by fgsfds: 03 February 2020 - 08:07 AM

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User is offline   Zaxx 

  • Banned

#131

Cool but meanwhile I got reminded that I should try the version that you have on GitHub and as far as I can see that one is newer and just works out of the box. I downloaded the one that was on M210's site before. :rolleyes:
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User is online   Lunick 

#132

I've just played through all of Episode 1 using the Voxel Pack (and Smooth Blood) and everything looked great but I'm now in E2M3 and there's a couple of buttons not quite at the right angle:

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And just at the exit, some of the fencing is like this:
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The following level looking back doesn't have this problem.
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User is offline   fgsfds 

#133

Wow. Are you using the latest nblood dev build and voxel pack 0.93?

This post has been edited by fgsfds: 27 May 2020 - 03:20 AM

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User is online   Lunick 

#134

View Postfgsfds, on 27 May 2020 - 03:19 AM, said:

Wow. Are you using the latest nblood dev build and voxel pack 0.93?


I grabbed the latest version of NBlood "11614" and everything is fine now, sorry about the worry! I didn't think I was using much of an outdated version
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User is offline   warezeater 

#135

This guy makes nice voxel models for Blood and Doom: https://twitter.com/DanielWienerson
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User is offline   Dzierzan 

#136

Voxels done by me.

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I am planning doing more.
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User is offline   Dzierzan 

#137

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User is offline   Nuclear3iD 

#138

Always great to see more voxels for blood and with your smoothblood mod its been alot of fun to replay blood with some nice enhancements.
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User is offline   Dzierzan 

#139

More stuff from me:

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User is offline   Dzierzan 

#140

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User is offline   VGA 

#141

These are amazing :D
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User is offline   Dzierzan 

#142

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User is offline   warezeater 

#143

Thanks a lot to all the contributors! Awesome work!

By the way, Chillo has released his voxel zombie: https://www.moddb.co...d-voxel-project

As for software he uses to create his voxels, Chillo states slab6, MagicaVoxel and Qubicle.
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User is offline   Dzierzan 

#144

Thanks. I think I have added 68 voxels for Blood so far. Some of Chillo's voxels are in the pack as well, he joined once Blood Discord, dropped his all so far voxels and left the server. You can see 0.94 list https://github.com/f...lood-Voxel-Pack

When it comes to his voxel enemies, I honestly don't know. For example his zombie has a weird outline (too bright) and it feels more like Quake instead of Blood. Besides IMO this has only sense if you voxelize all enemies and that means voxelization of every possible sprite for enemies, shitton of work and apparently he's really doing them all.

All in all, it's generaly fine, but I certainly won't be using voxel enemies.

This post has been edited by Dzierzan: 05 January 2021 - 12:21 AM

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User is offline   warezeater 

#145

View PostDzierzan, on 05 January 2021 - 12:20 AM, said:

All in all, it's generaly fine, but I certainly won't be using voxel enemies.

I agree. Meantime I have noticed that Chillo's Moddb pack has some extra item voxels not included in the 0.94 pack. Chillo himself has described his pack as complimentary to the fgsfds's.

Here's the full list of his non-monster voxels released on Moddb:
Spoiler

Some (or even all?) of those may be worth including into the next release.
0

User is offline   Kamika007z 

#146

I'm unable to get the 0.94 voxel pack working on BuildGDX 1.15. Anyone else having this issue? Running this on a Mac. Previous voxel pack was running fine on BloodGDX 0.799.
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User is offline   Dzierzan 

#147

How do you load it? Did you get the latest version from the github? I recommend getting it from here https://github.com/f...eleases/tag/p11 as it's the "complied" version with all recent changes. Did you put the zip in autoload folder and made sure autoload option is turned on in the launcher? I have BGDX 1.15 and it works fine there.

@warezeater

WOW, sorry, I somehow missed your post. Yeah, a lot of them are already in the Blood Voxel Pack. Some are duplicates like a Balloon. Some are not good like Brain in jar as such objects are not possible to be voxelized. I mean it only looks good from one side, but how do you do sides with brain inside?

This post has been edited by Dzierzan: 29 May 2021 - 11:20 PM

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User is offline   Kamika007z 

#148

View PostDzierzan, on 29 May 2021 - 11:18 PM, said:

How do you load it? Did you get the latest version from the github? I recommend getting it from here https://github.com/f...eleases/tag/p11 as it's the "complied" version with all recent changes. Did you put the zip in autoload folder and made sure autoload option is turned on in the launcher? I have BGDX 1.15 and it works fine there.

@warezeater

WOW, sorry, I somehow missed your post. Yeah, a lot of them are already in the Blood Voxel Pack. Some are duplicates like a Balloon. Some are not good like Brain in jar as such objects are not possible to be voxelized. I mean it only looks good from one side, but how do you do sides with brain inside?


Thanks Dzierzan! This worked! I just didn't have the correct voxel pack downloaded. Thank you again!

Do you know if there is a hi-res pack for 1.15 available for Blood?
1

User is offline   Phredreeke 

#149

You could use my Upscale pack along with the companion Background upscale pack

Alternatively there's also the XHD mod by Necrobitz

This post has been edited by Phredreeke: 03 June 2021 - 10:51 AM

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User is offline   Kamika007z 

#150

View PostPhredreeke, on 03 June 2021 - 09:13 AM, said:

You could use my Upscale pack along with the companion Background upscale pack

Alternatively there's also the XHD mod by Necrobitz


Thank you!! I'll give it a shot.

Was your upscale pack fixed for Cryptic Passage?

Also, is the background upscale pack the same as the main upscale pack? They seem to be linked to the same place.

Thanks again!

This post has been edited by Kamika007z: 03 June 2021 - 09:53 AM

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