Bugs & Problems
#631 Posted 02 May 2018 - 03:30 AM
2. I know about it problem, I will fix it.
3. This is a Doppler effect, but may I need to tweak sound velocities.
MIDI settings can have differents on other cards (other sounds of notes). Other thing: Gervill is a software synthesator, so it's loading CPU more, than hardware synth like as Microsoft GS wavetable.
#632 Posted 03 May 2018 - 03:09 AM
For fast testing, I have attached the LoI version I am using to this post.
*EDIT*
Problem confirmed. I just tested with v0.789 from my jPortable package and the key (plus other stuff) drops from the enemy in E4M1. It does NOT in v0.791. Showstopper alert! This may affect any place where enemies drop items (IIRC even in the regular Blood campaign), so please take a look at this.
This post has been edited by NightFright: 03 May 2018 - 03:24 AM
#634 Posted 03 May 2018 - 03:59 AM
So it also works with 0.790b, meaning that this problem has just been introduced with the latest release.
#637 Posted 04 May 2018 - 07:14 AM
It does work really well except for one thing, it is too sensitive when trying to aim finely, even at a lower sensibility.
If somehow you could a axis responsiveness setting that'd really rock, as I suggested before.
On your side it's really about one line of code and adding another slider in UI, i.e. raise the axis to a power and that's it; use a default value of 1.0 if you wish.
I have attached a screenshot so you can see a visual representation of it, personally I'd set it to 3.0 as this allows friendlier aiming.
Thank you !
Attached File(s)
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2018-05-04 16_59_53-Desmos _ Graphing Calculator.png (25.15K)
Number of downloads: 18
#638 Posted 04 May 2018 - 11:42 AM
Attached File(s)
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scree0000.jpg (306.3K)
Number of downloads: 51
This post has been edited by ShamanZT: 04 May 2018 - 11:43 AM
#639 Posted 04 May 2018 - 12:07 PM
ShamanZT, on 04 May 2018 - 11:42 AM, said:
I don't have this issue
Attached File(s)
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java 2018-05-04 22-11-25-89.jpg (188.58K)
Number of downloads: 42
This post has been edited by Tekedon: 04 May 2018 - 12:13 PM
#640 Posted 04 May 2018 - 12:23 PM
Tekedon, on 04 May 2018 - 12:07 PM, said:
Do you use default skyboxes or hires? Hires skies dont have this problem.
#641 Posted 04 May 2018 - 12:28 PM
ShamanZT, on 04 May 2018 - 12:23 PM, said:
I think highres acutally. So that's why..
This post has been edited by Tekedon: 04 May 2018 - 12:31 PM
#642 Posted 04 May 2018 - 01:01 PM
Tekedon, on 04 May 2018 - 12:28 PM, said:
Hm, i compare it to your screen. Nope, you have default skyes, here hires one.
Strange bug i have.
Attached File(s)
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scree0000.jpg (282.14K)
Number of downloads: 27
This post has been edited by ShamanZT: 04 May 2018 - 01:06 PM
#643 Posted 04 May 2018 - 01:52 PM
#645 Posted 04 May 2018 - 02:21 PM
#646 Posted 04 May 2018 - 04:47 PM
#647 Posted 04 May 2018 - 04:50 PM
#648 Posted 04 May 2018 - 07:41 PM
Phredreeke, on 04 May 2018 - 02:21 PM, said:
Download skies from This https://forums.duke4...post__p__292927 post. Its mostly like default skies except Cryptic Passage moon sky. Moon just at wrong place so i replace it from hires.
I have few questions:
1. Is 4037, 7620, 8611, 8798 all skies from original blood + 2 addons? I dont miss something?
2. Why all skies much more higher than default? Some of upscaled seem not just higher, but stretched too.
Attached File(s)
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scree0004.jpg (456.9K)
Number of downloads: 19 -
scree0007.jpg (439.14K)
Number of downloads: 17
This post has been edited by ShamanZT: 04 May 2018 - 07:43 PM
#649 Posted 04 May 2018 - 09:04 PM
ShamanZT, on 04 May 2018 - 07:41 PM, said:
I have few questions:
1. Is 4037, 7620, 8611, 8798 all skies from original blood + 2 addons? I dont miss something?
2. Why all skies much more higher than default? Some of upscaled seem not just higher, but stretched too.
Even though I helped generate the higher res versions of the skyboxes, I still prefer to use the lower res versions as it matches the classic look of the game better in my opinion. I have included these for you in this reply if you want.
1) If you have those numbers covered, that should be all the skybox files that you need for the base game. As you didnt write other numbers I can't speak for the addons. (8799 for Death Wish)
2) This come from how they are generated. In the game the sky boxes are just a rectangle which is wrapped around as a cylinder from the players perspective. In generating new ones they are actually a proper sky 'box' where the cylinder is instead mapped to a cube. This introduces distortions at the edges of the skybox, especially at the top and bottom of the box, which essentially become holes (which have been plugged with some artistry) . In order to minimise the size of the hole, it is necessary to stretch the textures a little.
Attached File(s)
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SkyboxesLowRes.zip (1.16MB)
Number of downloads: 15
#650 Posted 05 May 2018 - 12:22 AM
#652 Posted 07 May 2018 - 01:47 PM
Mariusz, on 06 May 2018 - 11:53 PM, said:
I noticed a graphical error.
In the 789 version it was not there
From version 790 is present.
Below are pictures
I noticed this too.
#653 Posted 12 May 2018 - 02:30 AM
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Initializing def-scripts...
Exception in thread "LWJGL Application" java.lang.ExceptionInInitializerError
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:408)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java: 112)
Caused by: java.lang.RuntimeException: org.lwjgl.LWJGLException: No modes available
at org.lwjgl.opengl.Display.<clinit>(Display.java:141)
... 2 more
Caused by: org.lwjgl.LWJGLException: No modes available
at org.lwjgl.opengl.LinuxDisplay.init(LinuxDisplay.java:714)
at org.lwjgl.opengl.Display.<clinit>(Display.java:138)
... 2 more
AL lib: (EE) alc_cleanup: 1 device not closed
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#654 Posted 12 May 2018 - 04:28 AM
ademon, on 12 May 2018 - 02:30 AM, said:
I have sumilar problem on windows 10. I downloaded last JRE and it dont run jar. And i download jre-8u172 and game start runing!
So try install older version of JRE.
#655 Posted 13 May 2018 - 06:29 AM
#656 Posted 16 May 2018 - 07:54 PM
This post has been edited by SPILL: 16 May 2018 - 07:55 PM