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Duke Nukem 3D: 20th Anniversary World Tour

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#3241

This is a bit unrelated, but I can't be the only one person who found out how to avoid damage caused by a wall explosion in Hollywood Holocaust, right? Every time people play the level they always go straight and thus explosion damage them. However, you can jump and cover yourself with a box which is opposite to the wall, but I'm not sure if you have duck. I don't know if the devs did this on purpose but I always thought it was neat.
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#3242

View PostSledgehammer, on 17 April 2019 - 01:46 PM, said:

This is a bit unrelated, but I can't be the only one person who found out how to avoid damage caused by a wall explosion in Hollywood Holocaust, right? Every time people play the level they always go straight and thus explosion damage them. However, you can jump and cover yourself with a box which is opposite to the wall, but I'm not sure if you have duck. I don't know if the devs did this on purpose but I always thought it was neat.

It would be weird if isn't on purpose, as it is the only crate on the level.Probably some people are just too careless or unwary, does not matter the game, they skip some details: foot steps, various sounds (respawns, weapon switching), taking advange on environmental elements, and then, when they are in multiplayer, easly start to complain because they are so sure about other players are cheating, reasoning with most of them results in a waste of time.Also, this is the reason because i think that there are a lot of campers out there, they don't really know the games they play, and everything become static like an hell of hospice.

This post has been edited by The Battlelord: 17 April 2019 - 05:55 PM

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User is offline   gemeaux333 

#3243

Do anyone know when Duke is saying "You're gonna need an I.C.U" in the 5th episode ?
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#3244

Is this old or new Duke Nukem 3D World Tour heading to the switch, if new I think it is stupid that it is being release so late it should have been release with the other versions of world tour.
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User is offline   ryche 

#3245

It’s new news sorta within the last week but it’s the same WT we got on PC and consoles.
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User is offline   gemeaux333 

#3246

I wondered; does the "SHIFT" (assuming its related to the SHIFT acount providing bonuses for Borderlands games) option add anything to the game ?
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User is offline   necroslut 

#3247

View Postgemeaux333, on 27 April 2020 - 08:01 AM, said:

I wondered; does the "SHIFT" (assuming its related to the SHIFT acount providing bonuses for Borderlands games) option add anything to the game ?

I don't think it's ever been used.
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User is offline   gemeaux333 

#3248

When I click on it, it just send me to the SHIFT webpage...
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User is offline   Player Lin 

#3249

I guess they did planned but considering how poor WT sales and only got one patch update...then I think Shovelware just give up WT and never implement functionality of SHIFT to it at all...

This post has been edited by Player Lin: 28 April 2020 - 03:22 AM

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User is offline   necroslut 

#3250

What would they even have used it for, though? Duke doesn't have the kind of currency/inventory/character system that Borderlands, or other Gearbox games, does. The only thing I can think of is for something like additional levels.
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User is online   NightFright 

  • The Truth is in here

#3251

Personally, I would have preferred if the new WT levels had been released for free, with an optional version for purchase featuring Lee's digitized music. Similar to what Romero did with Sigil. I could have also lived without the new Duke speech (which wasn't really that good anyway, sadly). This whole thing would have been received much more positively by the community if it had been done like that.

This post has been edited by NightFright: 28 April 2020 - 06:14 AM

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User is offline   Phredreeke 

#3252

They are two different scenarios.

Romero doesn't own Doom. Bethesda does. Hence why the WAD is free and what you're paying for is the soundtrack.
Gearbox needed a new release to replace the existing Megaton Edition. They also needed something to get people to buy it again.
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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#3253

To be fair, if Megaton legality wasn't completely clear, I'm not sure if Gearbox could make any upgrade for it, even if it means downloading an entirely different version.
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User is offline   gemeaux333 

#3254

Well, perhaps if it provided the possibility to customize or improve existing weapons, it could have worked, like improving their stats or modifying their appearance or sound... well I didn't suggest the possibility to "loot" other weapons of the same types you can use after to replace the old ones, this way at least, like in Borderlands, there would be a strong possibility that Duke finally find good weapons...
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User is offline   necroslut 

#3255

View PostNightFright, on 28 April 2020 - 06:10 AM, said:

Personally, I would have preferred if the new WT levels had been released for free, with an optional version for purchase featuring Lee's digitized music. Similar to what Romero did with Sigil. I could have also lived without the new Duke speech (which wasn't really that good anyway, sadly). This whole thing would have been received much more positively by the community if it had been done like that.

That's completely unrealistic, and an unfair comparison since A: Doom levels are quicker to make B: Sigil didn't have new art and code. At best it would have been a DLC for Megaton.
It would have been preferable if the new episode wasn't tied to their sub-par port, and if they didn't break compability though.
(But to be honest, Megaton was kinda trash and honestly shouldn't have been released the way it was)

This post has been edited by necroslut: 29 April 2020 - 01:42 AM

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#3256

Kinda is not the right word I would use.
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User is offline   necroslut 

#3257

View PostDuke Legacy, on 29 April 2020 - 01:53 AM, said:

Kinda is not the right word I would use.

I mean, it wasn't worthless, but it was years behind EDuke on almost every area. It was obsolete on release.
Now, I think the idea was good, but the execution wasn't and it was a wasted opportunity to make a definitive release of D3D.
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User is offline   brullov 

  • Senior Artist at TGK

#3258

View Postnecroslut, on 29 April 2020 - 01:40 AM, said:

That's completely unrealistic, and an unfair comparison since A: Doom levels are quicker to make B: Sigil didn't have new art and code. At best it would have been a DLC for Megaton.
It would have been preferable if the new episode wasn't tied to their sub-par port, and if they didn't break compability though.
(But to be honest, Megaton was kinda trash and honestly shouldn't have been released the way it was)


Yeah, but we have got rushed level design, poor art which looks like "take texture, downscale and put it into the game", awful light render, bad voice acting, and ONLY good soundtrack. Boss fight in WT shows all the effort the devs put into the game. This is not the level of official release in 21th century, it would be ok for 1997-1998 addon, but not today. There is not so much buget needed to make it look good, Gearbox could invest a bit more money and love and get better reputation.
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User is online   NightFright 

  • The Truth is in here

#3259

Compared to the classic episodes, WT levels are falling short. There's also zero coherence between the maps, pure location hopping, so it does not feel like an episode at all. The community could have made levels of clearly superior quality. The only real value for me is the remastered soundtrack, also since it's something you can also use in Atomic.

This post has been edited by NightFright: 29 April 2020 - 02:32 AM

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User is offline   necroslut 

#3260

Yeah, no.
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User is offline   NNC 

#3261

View PostNightFright, on 29 April 2020 - 02:31 AM, said:

The community could have made levels of clearly superior quality.


Then where are they?
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User is offline   Radar 

  • King of SOVL

#3262

Imagine actually believing there are no user maps of superior quality.
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User is offline   NNC 

#3263

You will never convince me there are better individual maps than the two hyped maps of the episode. Never.
The closest picks are some of the maps of DNF TC (particularly the 1st, 2nd and 5th) and some of the later ones of the Water Bases episode, but even then they have some minor problems that would deny them from a commercial release. Stuff like Alien Armageddon or AMC TC (I never played them and I can't form an opinion on them) don't count as they are not really Duke anymore.

Honestly, I struggle to pick more than a few better levels than maps like Red Ruckus or Tour de Nukem. While their facade is completely different what you used to see in the base game, and closer to Roch in style, they still play very well, and have that commercial tag written over them.

Of course there are much better maps than Prima Arena or Hollywood Inferno, in fact, they aren't really maps, but just the compulsory secret and boss stuff.

I agree with NF that the episode doesn't have its own style, and doesn't function as an episode, we have discussed this so many times, I stopped counting. But that doesn't mean you can pick every third user level as a better option for an official/vintage release. It's quite the opposite.

The funny thing is, episode 5 is still more coherent and structured than episode 4. If you pick High Times and the 4 Levelord maps, you get a pretty cohesive work with the glitzy european city theme, and 4 out of 5 levels with a former big bad as a conclusion. The episode's outliers are actually the maps that are more famous, and more belong to the classic 3Drealms facade. Episode 4 has like four totally different styles glued together.
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User is offline   necroslut 

#3264

View PostThe Watchtower, on 30 April 2020 - 11:48 PM, said:

You will never convince me there are better individual maps than the two hyped maps of the episode. Never.
The closest picks are some of the maps of DNF TC (particularly the 1st, 2nd and 5th) and some of the later ones of the Water Bases episode, but even then they have some minor problems that would deny them from a commercial release. Stuff like Alien Armageddon or AMC TC (I never played them and I can't form an opinion on them) don't count as they are not really Duke anymore.

While the more recent releases of Alien Armageddon has changed into something quite different , the original release(s) were very much Duke – at least if you played with Duke only. Then it just added some new enemies, a weapon or two and some new levels – just like an expansion would.
The level design were never anywhere near official quality however, but barring a couple of maps it could have passed for a worthwhile mid-range 3rd party expansion. The enemies were of significantly higher quality than World Tour's (not that that's a very high bar....)

I also replayed most of DNF '13 lately, and to be honest, whle I still really liked it it has lost some of its shine. In the first level, for instance, it's really extremely linear, and most of the map is just background scenery.
I did mess around with it a bit with noclip and jetpack and it felt like a lot of wasted potential – there's so much gameplay potential in a lot of those out-of-bound areas and it just baffles me why they didn't open it up more...
Beyond explorability, it's also really lacking in terms of interactivity and secrets. To be honest, and I'm sure this is heresy, from the very first time I played it I was reminded quite a bit of the actual DNF '11......

This post has been edited by necroslut: 01 May 2020 - 01:42 AM

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User is offline   brullov 

  • Senior Artist at TGK

#3265

View PostThe Watchtower, on 30 April 2020 - 08:26 AM, said:

Then where are they?


Check the best maps category: https://msdn.duke4.net/

Play Duke Nukem Forever 2013.

There are lot more examples, those were first which come to my mind. "Commercial" tag is on our side cause modders don't have budget and release their work for free.
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User is offline   Perro Seco 

#3266

View Postnecroslut, on 01 May 2020 - 12:13 AM, said:

I also replayed most of DNF '13 lately, and to be honest, whle I still really liked it it has lost some of its shine. In the first level, for instance, it's really extremely linear, and most of the map is just background scenery.
I did mess around with it a bit with noclip and jetpack and it felt like a lot of wasted potential – there's so much gameplay potential in a lot of those out-of-bound areas and it just baffles me why they didn't open it up more...
Beyond explorability, it's also really lacking in terms of interactivity and secrets. To be honest, and I'm sure this is heresy, from the very first time I played it I was reminded quite a bit of the actual DNF '11......
I thought the same thing when I played the mod. They announced it as "the way DNF should have been", so I was expecting a bit more of DN3D's crazy stuff, like being able to use the jetpack to reach those unreachable buildings, or getting lost in non-linear maps... In that way I was a bit disappointed, but I still like the mod a lot thanks to new stuff like the bike; driving it through that highway full of moving vehicles was one of the coolest things I saw in a Duke 3D mod. I hope we can see some day Gambini's new version of the mod.
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User is offline   NNC 

#3267

View Postnecroslut, on 01 May 2020 - 12:13 AM, said:

While the more recent releases of Alien Armageddon has changed into something quite different , the original release(s) were very much Duke – at least if you played with Duke only. Then it just added some new enemies, a weapon or two and some new levels – just like an expansion would.
The level design were never anywhere near official quality however, but barring a couple of maps it could have passed for a worthwhile mid-range 3rd party expansion. The enemies were of significantly higher quality than World Tour's (not that that's a very high bar....)

I also replayed most of DNF '13 lately, and to be honest, whle I still really liked it it has lost some of its shine. In the first level, for instance, it's really extremely linear, and most of the map is just background scenery.
I did mess around with it a bit with noclip and jetpack and it felt like a lot of wasted potential – there's so much gameplay potential in a lot of those out-of-bound areas and it just baffles me why they didn't open it up more...
Beyond explorability, it's also really lacking in terms of interactivity and secrets. To be honest, and I'm sure this is heresy, from the very first time I played it I was reminded quite a bit of the actual DNF '11......


To be fair, the TC had some really competent stuff in it, the new art was cool, the coding was mostly fine (despite the motorcycle bug hasn't been fixed until today), the leveldesign was spectacular. It couldn't work as an official episode for base Duke3D as it played differently, but for what it was, I really liked it. And well, it had far superior ending than World Tour (which was pathetic). I think what went wrong was Gambini's intention to put as many setpieces from the trailers as possible. It resulted in some unnecessary awkward moments, muffled sounds, and out of place elements. I actually liked Las Vegas Holocaust, the Stratosphere Tower was done very nicely, and I loved the easter egg Batllelord fight. The final map was the best one, it is really Mikko's best map to date, as it had a great sense of place, had a strong and unique atmosphere, this is something you rarely feel in userlevels.

As for linearity, I don't think it's a bad thing honestly. It often gives an adventure feel in the game, just mix it with some interconnections to keep the oldschool feel. If you think about it, episode 1 of Duke (which is the oldest and the most acclaimed one) is full of linear levels: L2, L3, L4 and L5 are the most prominent examples.

This post has been edited by The Watchtower: 01 May 2020 - 12:42 PM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3268

I assume the lawsuit with Robert Prince is still going on eh?

I still think it's hilarious that Randy made a brand new port of Build for World Tour to get out of having to pay royalties or release source code for using existing source ports like EDuke32, but then he gets nailed by Robert Prince's music being used without paying royalties.

This post has been edited by MusicallyInspired: 02 May 2020 - 06:24 AM

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User is offline   gemeaux333 

#3269

But the point is there is pretty much no royalties to pay when it comes to World Tour... on the other hand, Randy organised a fund rising to help Robert Prince when he had his cancer, to make sure he wasn't left with nothing !

This post has been edited by gemeaux333: 02 May 2020 - 08:32 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#3270

Err...the lawsuit said that he DID have to pay royalties and didn't. And this is the first I've heard about Randy fundraising for him. Was that before or after the lawsuit?

This post has been edited by MusicallyInspired: 03 May 2020 - 09:32 AM

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