Marscaleb, on 12 July 2016 - 10:08 PM, said:
First up, playing.
I don't recall ever seeing a Shadow Warrior equivalent of eDuke32. The most I have come across is JFShadowWarrior, and it doesn't work on my modern computer. That just leaves me with playing the original in a DosBox, or the "Redux" version I got on Steam. And while the Redux version has easy-access to playing user maps, I am unsure about getting it to play a full mod or TC.
There is also SWP but it's glitchy. Personally I still play the game in DOSbox.
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Second of all, modding.
I would assume that Mapster32 can work with Shadow Warrior levels. If not, please correct me.
Yes and no. If you unzip the GRP and put mapster in the same folder, you can edit levels, but the scale is wrong (levels appear about 40% bigger) as M32 is made for DN3D scale. Also you can't edit effects past the first two tags while SW uses many more tags, so anything effects related you will need to use something else. There are other things that won't work properly, for instance when building a boat that was more complicated than 3 sectors, it wouldn't work when doing it with M32 but it would when building exactly the same way using SWPBuild. I think it has to do with the number of sectors a moving object can have in each game; so anyway for anything more advanced use something else.
When making my map I was constantly switching between M32 and SWPBuild.
Can't help you for the rest but I would assume that for art you can use the same tools as long as you have the palette.
About what you said in the other thread, EDuke32 has RoR now too as well as TROR, besides SW's RoR is the worst of its kind, it's very limited and frustrating and you'll find yourself in situation where a structure viewed through RoR won't work while it's built probably, and a similarly built other one will work. It's frustrating and you have to do with what the game lets you do as you're building, rather than with what you really want to do. You'd have a lot more possibilities and less trouble with EDuke32's (T)RoR.
As for the waves thing I'm sure you can reproduce any effect you want with it now with extra coding. If you're looking to make a TC, you're better off using EDuke32 as it will be a lot easier for you and will also give you a bigger playerbase and support during development.