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EDuke32 2.0 and Polymer!  "talk about the wonders of EDuke32 and the new renderer"

User is offline   MusicallyInspired 

  • The Sarien Encounter

#91

The source code can be compiled in Linux, yes.
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User is online   Rellik 

#92

On the flashlight issue, let's just say that Duke has a headlamp or he has 2 bright LEDs integrated into the sides of his sunglasses.
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User is offline   Danukem 

  • Duke Plus Developer

#93

By the way, using CON code to give Duke a flash light is pretty trivial now. 99% of the work has been done in the source code. I haven't done it yet because I have other priorities, that's all.
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User is offline   Tea Monster 

  • Polymancer

#94

View PostDeeperThought, on May 12 2009, 08:50 AM, said:

By the way, using CON code to give Duke a flash light is pretty trivial now. 99% of the work has been done in the source code. I haven't done it yet because I have other priorities, that's all.


I actually made a flashlight last night while waiting for my email to load. I googled special forces flashlight and it took about 2 minutes to construct in total. I want to put hands with it so that might take a little while.

I still want to do the lighter though. I'm thinking it has to be a Zippo. I googled some fancier ones, but they are a bit too fancy. I can't imagine Duke with them. I can't view the teaser here at work or I'd just check there. The reason I thought it would be a zippo is that Harley D. does some promotion work with them!!!
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User is offline   Daedolon 

  • Ancient Blood God

#95

View PostDeeperThought, on May 12 2009, 07:50 PM, said:

By the way, using CON code to give Duke a flash light is pretty trivial now.


View PostTea Monster, on May 12 2009, 09:15 PM, said:

I still want to do the lighter though. I'm thinking it has to be a Zippo.


You guys are stealing my glory ;)

Not really, it's just some stuff that will make three of my mods possible. Gah, I wish I had polymer already.
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User is offline   TerminX 

  • el fundador

  #96

Posted Image
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User is offline   Striker 

  • Auramancer

#97

View PostDeeperThought, on May 12 2009, 03:42 AM, said:

But as some have noted, I really don't need a model for the flashlight. In fact, it would suck to have to put away your weapon and get it out each time you wanted to use it. It could be like some games where you turn it on and the light is just there while you still hold your weapon (maybe he has an attachment to his nightvision goggles?)


Have an Item/Inventory Pickup that are Superbright LEDs to attach to Duke's Glasses.
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User is offline   Parkar 

  • Honored Donor

#98

View PostTX, on May 13 2009, 12:10 AM, said:

Posted Image


You bastard, I was gona post that ;) .

Anyway here is a screen where I made the light texture fully bright.
http://www.duke4.org...mp/duke0101.jpg

The other one is kinda cooler as a screenshot though (thanks to DT advanced AI for following me when I was going to take the shot).

Edit: Just realized that it's probably not obvious that this is a new feature (texture projection on spotlights) and not just the shadows from the fence.

This post has been edited by Parkar: 12 May 2009 - 02:43 PM

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#99

Daedolon, on May 12 2009, 07:23 PM, said:

Gah, I wish I had polymer already.


I guess the more you want something, the harder it is to wait for it...

This post has been edited by KillerBudgie: 12 May 2009 - 03:02 PM

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User is offline   Moggimus 

#100

View PostTea Monster, on May 12 2009, 02:15 PM, said:

I actually made a flashlight last night while waiting for my email to load. I googled special forces flashlight and it took about 2 minutes to construct in total. I want to put hands with it so that might take a little while.

I still want to do the lighter though. I'm thinking it has to be a Zippo. I googled some fancier ones, but they are a bit too fancy. I can't imagine Duke with them. I can't view the teaser here at work or I'd just check there. The reason I thought it would be a zippo is that Harley D. does some promotion work with them!!!


Yeah, I forgot to mention I meant a Zippo. I figured just a regular polished chrome zippo with the Nuke symbol.

Posted Image

IRL they look a little wider to me than in that pic though.
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#101

View PostTX, on May 12 2009, 05:10 PM, said:

Posted Image


That looks... fucking amazing. Awesome job guys.
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User is offline   Danukem 

  • Duke Plus Developer

#102

View PostDamien_Azreal, on May 12 2009, 04:03 PM, said:

That looks... fucking amazing. Awesome job guys.


Ditto.
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User is offline   Alan 

  • Hellspawn

#103

Plagman kicks ass.
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User is offline   Richard Shead 

  • "Dick Nasty"

#104

View PostKillerBudgie, on May 12 2009, 03:00 PM, said:

I guess the more you want something, the harder it is to wait for it...



Being a Duke fan, I'm sure he doesn't need to be reminded. ;)
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User is offline   Parkar 

  • Honored Donor

#105

I can't wait to see what maps built with Polymer in mind from the get go is going to look like. It's going to be rather impressive, me thinks.
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User is offline   Sobek 

  • There's coffee in that nebula!

#106

Oh my, TX. That is... incredible. I didn't realise that the alpha texture in front of the light would affect the lighting shining through it. That's just beautiful.
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User is offline   Sebastian 

#107

Yeah that looks real freaking nice. Only problem I see is that it appears you can't eminate light evenly throughout the entire area of the textures, which in both the above screenshots case and the case of the circular ceiling light in the shot that The Commander posted would benefit from. http://img22.imagesh.../6662/spin2.jpg

This post has been edited by Rusty Nails: 12 May 2009 - 05:01 PM

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User is offline   Jimmy 

  • Let's go Brandon!

#108

View PostRusty Nails, on May 12 2009, 09:01 PM, said:

Yeah that looks real freaking nice. Only problem I see is that it appears you can't eminate light evenly throughout the entire area of the textures, which in both the above screenshots case and the case of the circular ceiling light in the shot that The Commander posted would benefit from. http://img22.imagesh.../6662/spin2.jpg


Me thinks this may just be an issue of the maps not being built for Polymer, but I'm not sure.
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User is offline   d3drocks 

#109

guys.
exelent work!

View PostFrost Nukem, on May 12 2009, 12:02 PM, said:

really amazing graphics, is (or will) there a linux version of this engine ?

I guarentee it.
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User is offline   TerminX 

  • el fundador

  #110

Yeah, Plagman actually developed it on Linux. Not surprising, considering his job.
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#111

It's all looking really awesome.
I think a mod should be done on it "Duke Nukem For-now" with some of the stuff in that we know about DNF.

Well, i'm glad polymer can be run on linux, my next machine is gonna be linux.
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User is offline   Danukem 

  • Duke Plus Developer

#112

I updated the original post with a guide to placing polymer lights in Mapster.

This post has been edited by DeeperThought: 12 May 2009 - 08:07 PM

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User is offline   Richard Shead 

  • "Dick Nasty"

#113

I just made this. View it at it's max size to really appreciate the difference:

Posted Image



We've come a long way....... ;)
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User is offline   Piano Man 

#114

WHY MUST YOU TAUNT US WITH THESE NEW SCREENSHOTS!!!!

DAMN...
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User is offline   Danukem 

  • Duke Plus Developer

#115

View PostDuke Rocks, on May 12 2009, 09:17 PM, said:

I just made this. View it at it's max size to really appreciate the difference:

Posted Image



We've come a long way....... ;)


Technically, the "1996" shot should have the original status bar....

Seeing those shots reminds me: Shouldn't the HRP pistol be beefier looking?
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User is offline   Richard Shead 

  • "Dick Nasty"

#116

View PostDeeperThought, on May 12 2009, 08:28 PM, said:

Technically, the "1996" shot should have the original status bar......



You mean in the original version you couldn't just press the plus and minus keys to make the HUD take up less or more space??? I'm pretty sure that it was a feature 13 years ago.....am I wrong? ;)

Besides, I wanted the pictures to match as best as possible. ;)
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User is offline   TerminX 

  • el fundador

  #117

View PostDuke Rocks, on May 12 2009, 09:56 PM, said:

You mean in the original version you couldn't just press the plus and minus keys to make the HUD take up less or more space??? I'm pretty sure that it was a feature 13 years ago.....am I wrong? ;)

Besides, I wanted the pictures to match as best as possible. ;)

No, he's talking about the specific HUD you have enabled in the shots... it's the alternate HUD I came up with a while back because I didn't think the original 1996 version of the small HUD was sufficient anymore.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#118

View PostDeeperThought, on May 13 2009, 04:28 PM, said:

Seeing those shots reminds me: Shouldn't the HRP pistol be beefier looking?

Ive always wondered why Duke is using a left handed pistol myself.

This post has been edited by The Commander: 12 May 2009 - 09:01 PM

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User is offline   Reaper_Man 

  • Once and Future King

#119

Probably because it's more graphically interesting to watch the shells eject, than to have it be "correct".
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User is offline   TerminX 

  • el fundador

  #120

View Postmsleeper, on May 12 2009, 10:01 PM, said:

Probably because it's more graphically interesting to watch the shells eject, than to have it be "correct".

Yep, pretty much. The ejecting brass was an awesome new effect back in 1996, and they wanted to show it off I'm sure. ;)
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