Duke4.net Forums: Duke3D & SW - Early/Alpha/Beta/Gold Material - Duke4.net Forums

Jump to content

  • 82 Pages +
  • « First
  • 41
  • 42
  • 43
  • 44
  • 45
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Duke3D & SW - Early/Alpha/Beta/Gold Material

#1261

View PostPikaCommando, on 27 November 2014 - 07:31 PM, said:


Is this the earliest build?

It's pretty painful to watch :/

As others have said, that's the way the sausage is made. Try looking at it and having to interact with it every day. :)

View PostRobman, on 28 November 2014 - 03:01 AM, said:

Fred, I watched your twitchtv playthrough of Shadow Warrior... Let the real you shine through in your typing, more profanity please :woot:

More sailor, less politician.

People deal with the rough edges better in video than dry text. A lot gets projected onto text that results in people you never desired to rub wrong to feel rubbed wrong. Mmm rubbing. I don't speak from recent experience at all. /hug
3

#1262

View PostTerminX, on 28 November 2014 - 01:05 PM, said:

At one point the episode started in a space station (before you escape back to Earth...) and ended with you going back into space again. Sorry if that's vague, there has just been a LOT of data to go through--enough to almost get mixed up on some of it. I turn 30 in January and there are more files here than there have been days in my life.


Are you talking about before or after lameduke?

This post has been edited by PikaCommando: 28 November 2014 - 11:01 PM

0

User is offline   Cage 

#1263

I wonder, if the gun changing appearence when you enter the water sector, is a glitch or an unfinished effect at the time?

Also I like the early multiple sprite explosions and debris, already a lot more involved than Doom :)
1

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1264

View PostTerminX, on 24 November 2014 - 02:57 AM, said:

Stadium is significantly different--I can only guess the direction they went with it didn't work out, resulting in a last minute reversion to what was more or less the 1994 version of the map--

Don't tell me it was like in Nintendo 64. Which bring the question, was there a feature to rescue woman at some point?
1

User is offline   Dr_Proton 

#1265

Is this board dead or what ? :/ No news on the 3D Realms front ...
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1266

It was moved to another threads.

This post has been edited by Fox: 13 December 2014 - 04:28 AM

0

User is offline   Dr_Proton 

#1267

Can you give me a link there please ?
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1268

http://forums.duke4....post__p__211630
0

User is offline   Kyanos 

#1269

Duke4.net New Content
1

User is offline   Dr_Proton 

#1270

So ... Anything new here ?
0

User is offline   Micky C 

  • Honored Donor

#1271

I'm under the impression that TX and Hendricks are focusing most of their duke time on eduke32 android at the moment. Personally I think it's better that they're doing this (not only do they get paid for it but the improvements will carry on to regular eduke32 so we can all enjoy them). The betas will always be there and I'm sure they'll turn back their attention to it at some point.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1272

I don't think TX and Hendricks have much control over this.
0

User is offline   TerminX 

  • el fundador

  #1273

View PostFox, on 17 January 2015 - 04:38 PM, said:

I don't think TX and Hendricks have much control over this.

Yes and no. "Yes" in that it's not "our" data, we signed NDAs and can't just start posting zip files full of stuff, etc, but "no" in the sense that the effort is more or less "my" project--Fred sent the stuff at my insistence, people asking about it have been told to defer to us for more information, etc. Things progress at the rate that Evan and I get to them.

For instance, the whole existence of that recent video showing the earliest prototype we've got was brought on by our end; I proposed releasing a video to sort of "throw everyone a bone" regarding the whole thing, Fred said OK, then Evan recorded it and we sent it off to 3DR who threw the intro and music on it and released it.

Evan actually just got home today after spending nearly 2 weeks here, and we did spend a fair bit of time digging through materials when we needed a break from working on our upcoming releases. Every time I start to think I've seen all there is to see, I find something else really interesting!

For example...

Posted Image
12

User is offline   Lunick 

#1274

There was going to be an updated shareware that teased another episode in the main menu...?
3

User is offline   MrFlibble 

#1275

Hmm, I wonder why an updated shareware version would be canned?
0

User is offline   DNSKILL5 

  • Honored Donor

#1276

Probably canned it to give gamers even more of a reason to purchase the full game?
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1277

Posted Image

Posted Image

Posted Image

Posted Image
13

User is offline   Lunick 

#1278

Posted Image

Kill Me
1

#1279

I'am Back?


I miss when the future used to look awesome.
3

User is offline   Gargoyle 

#1280

Posted Image

The boss is back.
1

User is offline   OpenMaw 

  • Judge Mental

#1281

View PostHendricks266, on 24 January 2015 - 04:26 AM, said:

Posted Image

Posted Image

Posted Image




I get such a Sega Genesis vibe...
2

#1282

View PostLunick, on 24 January 2015 - 04:39 AM, said:

Posted Image


Posted Image
5

User is offline   Malgon 

#1283

Posted Image
Posted Image
0

User is offline   Hendricks266 

  • Weaponized Autism

  #1284

View PostMalgon, on 24 January 2015 - 04:52 PM, said:

Posted Image
Posted Image

Do you know how to take screenshots? Rule #2 is keep the upscaling to a minimum, and rule #1 is never use filtering!
4

#1285

The final L.A is more detailed but that one looks more atmospheric. Which one do you guys like more?

Also that outside view of the target range is pretty cool.
0

User is offline   Dr_Proton 

#1286

Posted Image
6

User is offline   Gargoyle 

#1287

Posted Image
2

User is offline   Malgon 

#1288

View PostHendricks266, on 24 January 2015 - 07:30 PM, said:

Do you know how to take screenshots? Rule #2 is keep the upscaling to a minimum, and rule #1 is never use filtering!


Except I didn't upscale or filter the image, as all I did was do a quick-and-dirty printscreen off of the DN2 Intro video from Youtube as I was unable to turn up those 2 images from a quick Google search. :lol:
0

User is offline   Robman 

  • Asswhipe [sic]

#1289

Shadow Warrior time?
-1

#1290

View PostDr_Proton, on 25 January 2015 - 11:37 AM, said:

Posted Image

Posted Image
8

Share this topic:


  • 82 Pages +
  • « First
  • 41
  • 42
  • 43
  • 44
  • 45
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options