Duke4.net Forums: Duke Nukem 3D: Megaton Edition Released for PC & Mac - Duke4.net Forums

Jump to content

  • 21 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Duke Nukem 3D: Megaton Edition Released for PC & Mac

User is offline   Green 

  #1

Posted Image

Duke Nukem 3D: Megaton Edition is the definitive compilation of the landmark first-person shooter that includes enhanced versions of Duke Nukem 3D: Atomic Edition and three unique expansion packs as well as the original version of the classic game.

The iconic Duke Nukem battles it out against a slew of alien foes in the original four episode "Atomic Edition" single-player campaign and three over-the-top expansion packs that take the loudmouthed hero to a tropical paradise, a winter wonderland, and even Washington D.C.

Duke Nukem 3D: Megaton Edition features polished OpenGL visuals, native compatibility with modern PC and Mac computers, Steam Achievements, and Steam Cloud support. Duke Nukem 3D: Megaton Edition will continue to receive feature updates including Steamworks-enabled online multiplayer, new achievements and integration of additional Duke Nukem 3D expansion packs.

Posted Image Posted Image Posted Image
Posted Image Posted Image

Duke Nukem 3D: Megaton Edition includes:

Duke Nukem 3D: Atomic Edition - Enhanced version of the iconic shooter with all four officially released episodes with smoother visuals and new Steam Achievements.

Duke Nukem 3D Classic - All four officially released episodes of the iconic shooter with carefully restored visuals, timeless gameplay, and challenging Steam achievements.

Duke Caribbean: Life's a Beach - Grab your water gun and sunscreen as Duke battles vacationing aliens in beach side hotels, tropical lagoons and even a cruise ship!

Duke It Out in D.C. - Duke takes his special brand of politics to Washington D.C. to turn back the alien invasion set against the White House, the Lincoln Memorial, and even FBI headquarters.

Duke: Nuclear Winter - Take a brutal walk through this winter wonderland as Duke gets into the holiday spirit by bringing the battle to the North Pole!

Duke Nukem 3D: Megaton Edition is out now on Steam for PC & Mac and is priced at $9.99.


3

User is offline   Inspector Lagomorf 

  • Glory To Motherland!

#2

$9.99 seems reasonable enough.
0

User is offline   Steveeeie 

#3

Cant get it here in UK :angry:
0

User is offline   Tea Monster 

  • Polymancer

#4

What's up with that then? I was going to grab it on Friday.
0

User is offline   Steveeeie 

#5

View PostTea Monster, on 20 March 2013 - 11:27 AM, said:

What's up with that then? I was going to grab it on Friday.


Posted Image

No idea, its just not there.
0

#6

So... what is the difference between "Duke Nukem 3D: Atomic Edition" and "Duke Nukem 3D Classic"?
0

User is offline   Loke 

#7

View PostSHODANFreeman, on 20 March 2013 - 12:44 PM, said:

So... what is the difference between "Duke Nukem 3D: Atomic Edition" and "Duke Nukem 3D Classic"?


Classic runs in DOSBox.
0

#8

Can't find it on the Steam store, but I will be buying it out of curiosity more than anything.
0

#9

http://store.steampo...com/app/225140/ It's up on the Steam store now.

Is there anything that makes this release worthwhile other than the availability of the expansion packs?
0

User is offline   KedZee 

#10

Hold the phone! Isn't that Norvak's "Alien Reactor" in that trailer?

BTW, bought it.
0

User is offline   Micky C 

  • Honored Donor

#11

They've given Norvak credit for the track in the video description.

I've put my HRPv5 trailer as a video response to the devolver trailer both to better show off some action, and some HRP visuals that you can have with eduke32. Apparently devolver have to allow the video response before it can be shows (or not).
0

User is offline   KedZee 

#12

/facepalm
Teaches me to read the description. Ah, well..

If this makes good sales do you think we might see Shadow Warrior as an enhanced version too?
0

User is offline   Micky C 

  • Honored Donor

#13

View PostKedZee, on 20 March 2013 - 02:08 PM, said:

/facepalm
Teaches me to read the description. Ah, well..

If this makes good sales do you think we might see Shadow Warrior as an enhanced version too?


If it makes you feel better it wasn't there when the trailer first came out.

There's a good chance of it. IMO between Duke 3D+ and Shadow Warrior iOS, most of the work would have already been done and it would just be a matter of patching it into JFSW. I'm just speculating though, in reality I have no idea.

This post has been edited by Trooper Mick: 20 March 2013 - 02:10 PM

0

User is offline   Jblade 

#14

I just bought it, and looked at Duke's vaction. The menus are sleek and really polished, and the music has been resampled. As said, it's running on Polymost and you can't change to Classic mode. You can slap Eduke32 into the root directory though. It's worth picking up if only to actually own the add-ons, but all the extras are nice as well. I hope this does well so that Jayce Hall (sp?) can point to it as an example that there's still a market for old Build games so whoever has the lock on the Blood source will reconsider and let him release it.

This post has been edited by James: 20 March 2013 - 02:45 PM

1

User is offline   MetHy 

#15

  • You can't run usermaps through the menu directly with it while you could in the original jonof. Only when adding -map mapname.map in launch options by right clicking on the game in your library. Why removing that?
  • Can't change music and SE volumes independantly. There is only one bar; You could do that in the original game in DOS. Why removing that?
  • Musics stop for half a second at the end when looping instead of looping smoothly
  • can't play the "+" version without opengl even though opengl fucks up shading
  • mouse sensitivity setttings not precise enough : it's either too slow or too fast
  • can't quicksave/quickload, have to go through the menu
  • can't change HUD size on the fly, have to go through the menu


I'm very disappointed. ESPECIALLY concerning the lack of usermap section and the music.
And I mean why removing or beaking things that were just fine the way they were?

This post has been edited by MetHy: 20 March 2013 - 02:53 PM

3

User is offline   Steveeeie 

#16

the menus and are great.

the controls feel wierd to me, they dont feel as smooth compaired to playing on eduke.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#17

View PostSHODANFreeman, on 20 March 2013 - 01:41 PM, said:

http://store.steampo...com/app/225140/ It's up on the Steam store now.

Is there anything that makes this release worthwhile other than the availability of the expansion packs?


Beside the forthcoming Steam-integrated multiplayer, not really, I gather.

View PostKedZee, on 20 March 2013 - 02:08 PM, said:

/facepalm
Teaches me to read the description. Ah, well..

If this makes good sales do you think we might see Shadow Warrior as an enhanced version too?


Where have you been anyway?

http://forums.duke4....steam-database/
0

User is online   Lunick 

#18

View PostMetHy, on 20 March 2013 - 02:52 PM, said:

  • You can't run usermaps through the menu directly with it while you could in the original jonof. Only when adding -map mapname.map in launch options by right clicking on the game in your library. Why removing that?
    +
  • Can't change music and SE volumes independantly. There is only one bar; You could do that in the original game in DOS. Why removing that?
  • Musics stop for half a second at the end when looping instead of looping smoothly
  • can't play the "+" version without opengl even though opengl fucks up shading
  • mouse sensitivity setttings not precise enough : it's either too slow or too fast
  • can't quicksave/quickload, have to go through the menu
  • can't change HUD size on the fly, have to go through the menu


I'm very disappointed. ESPECIALLY concerning the lack of usermap section and the music.
And I mean why removing or beaking things that were just fine the way they were?


Usermap support is coming.
I don't know about you but my music loops just fine...
Why do you want to play the + version without OpenGl when that is one of the core marketing points of this?
I'm not sure why you want to change the HUD size on the fly...
1

User is offline   MetHy 

#19

View PostLunick, on 20 March 2013 - 03:20 PM, said:


I'm not sure why you want to change the HUD size on the fly...


Because playing with a small use is better because you have a better vision, and changing the hud size on the fly allows you to quickly look at ammo for all your weapons as wella s the keycards you're holding.

and why defending those points? There is simply not reason to REMOVE any feature except if you believe your customers are incredibly dumb and that a couple more keys you can press is too much for them to handle. This is insulting.

This post has been edited by MetHy: 20 March 2013 - 03:29 PM

4

User is offline   uh . . . . 

#20

Wow, why release it if there's no day 1 multiplayer support? It's just going to dwindle the player-base.
0

User is offline   LkMax 

#21

View PostMetHy, on 20 March 2013 - 03:25 PM, said:

Because playing with a small use is better because you have a better vision, and changing the hud size on the fly allows you to quickly look at ammo for all your weapons as wella s the keycards you're holding.

and why defending those points? There is simply not reason to REMOVE any feature except if you believe your customers are incredibly dumb and that a couple more keys you can press is too much for them to handle. This is insulting.

Yes, I did something similar when playing Redneck Rampage (only used full statusbar to see some specific info like "drunk-o-meter" and "fat-o-mether").
Nothing they can't fix with a patch though.
0

User is online   Lunick 

#22

View PostMetHy, on 20 March 2013 - 03:25 PM, said:

.and why defending those points? There is simply not reason to REMOVE any feature except if you believe your customers are incredibly dumb and that a couple more keys you can press is too much for them to handle. This is insulting.


I really don't see it as insulting, they were building this from the JFDuke port and have forgotten things here and there or removed things that were not used often. Read down some more.


View Postuh . . . ., on 20 March 2013 - 03:35 PM, said:

Wow, why release it if there's no day 1 multiplayer support? It's just going to dwindle the player-base.


Released without multiplayer so they could get their deadline. If you guys had been reading, you would have seen that this wasn't going to be released with multiplayer and was going to be added in at a later date with other cool features. Patience is needed guys.

View PostLkMax, on 20 March 2013 - 03:47 PM, said:

Yes, I did something similar when playing Redneck Rampage (only used full statusbar to see some specific info like "drunk-o-meter" and "fat-o-mether").Nothing they can't fix with a patch though.


Exactly, you guys know that General Arcade here takes in feedback well and I know they are quick to fix things. I've been in the Beta test for this since February and they have fixed a whole lot of things. Just let them do their job, no 1.0 release is perfect ever without bugs.
4

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#23

View PostLunick, on 20 March 2013 - 03:20 PM, said:

Usermap support is coming.
I don't know about you but my music loops just fine...
Why do you want to play the + version without OpenGl when that is one of the core marketing points of this?
I'm not sure why you want to change the HUD size on the fly...

Music does not loop fine at all Lunick.

I agree on ALL points made by MetHy, especially the fucking mouse sensitivity, it's completely fucked and retarded.
One second it's to fast so I turn it down in the options then it's too slow, then it's all over the fucking show.

And I also wanted to resize my HUD on the fly, but no... A feature from the original duke3d.exe is gone.

Where is the damn source code at so we can fix this already. Fuck.

View PostLunick, on 20 March 2013 - 03:56 PM, said:

Exactly, you guys know that General Arcade here takes in feedback well and I know they are quick to fix things. I've been in the Beta test for this since February and they have fixed a whole lot of things. Just let them do their job, no 1.0 release is perfect ever without bugs.

And no offence at you at all Lunick, but they really should have given the Beta to people that knew what it should have played like, I would have picked MetHy as a beta tester over NukemDave any day of the week. (He knows what to look for)

This post has been edited by NZRage: 20 March 2013 - 04:23 PM

1

User is offline   OpenMaw 

  • Judge Mental

#24

There's a difference between "forgetting" something, and actively removing things. This is Doom 3 BFG edition territory.


... And I have to agree. Why in the frick would you release this without the multiplayer? That's arguably one of the biggest draws to a port like this.
1

User is offline   dognose 

  • Honored Donor

#25

View PostSHODANFreeman, on 20 March 2013 - 12:44 PM, said:

So... what is the difference between "Duke Nukem 3D: Atomic Edition" and "Duke Nukem 3D Classic"?


Atomic Edition adds the Plutonium Pak expansion, which is a really really good thing.
0

User is offline   Spirrwell 

  • tile 1018

#26

View PostNZRage, on 20 March 2013 - 04:19 PM, said:

Where is the damn source code at so we can fix this already. Fuck.

In the other thread somebody said that it would be released a week after they put it on Steam. I wish they would make it so we could just download the source port for free... I mean since they are going to be releasing the source code.
0

User is online   Lunick 

#27

View PostNZRage, on 20 March 2013 - 04:19 PM, said:


Where is the damn source code at so we can fix this already. Fuck.


And no offence at you at all Lunick, but they really should have given the Beta to people that knew what it should have played like, I would have picked MetHy as a beta tester over NukemDave any day of the week. (He knows what to look for)


No offense taken at all, the source code is being released in a week.

Also, from sitting in IRC I remember plagman saying he had a copy of the game and I also saw that Yatta and TX got a copy of the game a day before release.
0

User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#28

View Postdognose, on 20 March 2013 - 04:28 PM, said:

Atomic Edition adds the Plutonium Pak expansion, which is a really really good thing.

This is wrong, Duke Nukem Classic is run through DosBox where as the other option is there JonoF port with all the missing controls and options.... :facepalm:
0

User is offline   NUKEMDAVE 

#29

View PostNZRage, on 20 March 2013 - 04:19 PM, said:

I would have picked MetHy as a beta tester over NukemDave any day of the week. (He knows what to look for)


I knew what to look for, but nobody asked me about it. I was aware of everything and I knew that the mouse controls weren't the same as EDuke32's. That's one of the first things I mentioned to Lunick. Even though they're different, you adapt to them after you play it for a while. After I got used to them, I had the same problem when I went back to EDuke32. I had to get used to Eduke32's mouse controls again.
0

User is offline   Radar 

  • King of SOVL

#30

After playing XDuke online for months, it took me awhile to get used to EDuke32 again too. Maybe one just has to get used to it.
0

Share this topic:


  • 21 Pages +
  • 1
  • 2
  • 3
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options